'Mothman' is a short 3D Survival horror game in which the player must attempt to make it out of the woods at night while being stalked by an elusive cryptid. Featuring PSX style retro graphics and an eerie aptmosphere this is sure to give you a fright!
This project was a solo endeavour and the games concept, coding and VFX elements were created by me.
Github Repo Link – Link
A trailer can be found here:
Project Insights
The specification for this project required that I create a simple demo that just showcased a single mechanic, The mechanic I chose to emulate was a tracking an evasion mechanic that is most used in Indie Horror experiences. Games like Slenderman, Outlast and SirenHead influenced my gameplay and design throughout.
This was my first proper experience with advanced coding techniques such as the state pattern I used for my enemy creature AI and interfaces for player action and damage. Using a state pattern for my enemy AI greatly enhanced the readability of my code and up the project so that I could easily add more features and have reduced dependancies.
I created a flashlight that when not in use recharges slowly and is shown to the player through a battery on the UI. When the flashlight is on the Mothman AI enters a chase state and barrels toward the player, otherwise it is teleporting around the player giving hints to its location through visual elements and sound ques.
I used directional audio and glowing eyes as a way for players to be able to track the creatures positon and use the info to be selective of how they use their flashlight as they progress. I also wanted to used a low resolution render texture on my low poly environment as I felt the PSX style that I was trying to emulate fit with both my games theme, simplistic mechanics and the cryptid creature and enhanced the games experience as well as its eerie feel.