Official Game Name: Tiny Swallow
Package ID: com.frmxplqztk.kdhswgn
Google Play Registered Developer: 杨瑞雪
Developer Email: petrosinotrexlerbo240@gmail.com
This formal‑framed privacy statement lays out local‑side execution logics, touch‑triggered interaction modes and runtime evaluation benchmarks designed exclusively for Tiny Swallow, an underwater‑growth mobile game. Participants navigate their aquatic character across expansive underwater spaces, take in smaller‑sized sea creatures and gain physical volume to finish progressive exploration‑focused challenges. All clauses inside this document comply with updated Google Play Developer Distribution Agreement alongside globally‑recognized privacy‑protection frameworks including GDPR, CCPA plus region‑based data‑security criteria formulated for Android‑run applications for worldwide participants.
This policy applies only to genuine installation packages published via authorized Google‑Play global distribution channels. Any decompiled, restructured, tampered or privately circulated copies of this mobile program fall outside this policy’s valid application scope, and developer 杨瑞雪 shall not undertake legal liabilities brought by hardware breakdowns, system loopholes and abnormal running outcomes produced by unofficial program variants. All core computing workflows including fish‑movement simulation, body‑size evaluation, target‑range judgement and round‑result verification run entirely on users’ local mobile‑device hardware without establishing long‑term connections to remote cloud servers or invoking external online computing resources under all working conditions. Real‑time touch‑triggered control inputs merely produce in‑game visual feedback within an isolated local‑program sandbox and will never leave users’ handheld equipment for long‑term classification or permanent off‑device storage with any file formats.
Users own independent choices to confirm program startup timing, daily gameplay‑session duration and application‑closing options throughout the whole usage cycle of Tiny Swallow. When users finish installation and keep joining underwater‑based growth‑centered gameplay afterwards, such continuous operating actions confirm participants have read, understood and voluntarily accept all rules recorded within this privacy‑policy document, and users can stop using this mobile‑based program if they decide not to comply with these listed provisions.
Brief touch coordinate values, drag‑direction parameters and screen‑press duration metrics generate only while participants steer their fish avatar and feed on smaller underwater organisms during foreground‑active gameplay cycles. These temporary runtime components occupy volatile memory space only after this program gains foreground‑running permissions approved by the Android operating framework, and such short‑lived data gets fully discarded right after each single gameplay session comes to an end.
This mobile application does not include built‑in modules for copying, archiving, exporting or backing‑up these temporary runtime parameters into persistent storage partitions of users’ mobile‑phone hardware. If participants minimize game screens, switch toward alternative mobile‑software applications or fully terminate program threads connected with Tiny Swallow, all temporary runtime materials get cleared thoroughly via system‑level mechanisms without generating cached documents, operation logs, behaviour‑tracking records or hidden archive files of any extension formats.
Android‑sandbox‑supported isolation safeguards internal runtime values applied for fish‑route calculation and size‑growth assessment. Other applications installed on identical mobile hardware cannot read, replicate or fetch these internal runtime data through shared‑memory directories or system‑authorized access pathways issued by Android system frameworks. Once Tiny Swallow loses foreground‑running permissions, touch‑computation threads suspend right away and new runtime parameters will not form until users manually open the main game‑interface page on mobile screens. Background subprocesses completely give‑up touch‑record tracking after users exit front‑end pages and refrain from launching hidden monitoring scripts while mobile devices stay under idle modes.
All short‑term runtime content serves only for instant physical calculation and scene rendering within local‑side program space; these temporary parameters will never be written into persistent storage folders and there exists no underlying program‑code structure to sort out or analyse such runtime content after each round of underwater exploration finishes.
Tiny Swallow adopts restrained and non‑intrusive running patterns for each storage partition of compatible Android‑powered devices starting from program installation steps up to full‑program uninstallation. During installation processes, regular startup cycles, underwater‑exploration phases and long‑term idle periods, this program will not actively create persistent folders, generate runtime log documents, build automatic backup archives or modify original system directories on users’ mobile‑hardware devices without users’ manual confirmation operations.
This game never creates hidden cached folders, auto‑generated backup documents or secret configuration files inside internal storage space, external memory cards and system‑reserved partitions allocated by Android system frameworks. Core gameplay modules covering fish roaming, target screening and size‑increase assessment run steadily without relying on permanently‑saved local files stored on user‑side mobile‑equipment. Tiny Swallow only loads preset built‑in assets packed within official installation packages and will not read external files, pictures or documents from device storage unless formal system permissions get voluntarily approved by users via system‑setting panels.
After users finish uninstall operations from system‑setting pages, all runtime traces produced by Tiny Swallow get fully cleared out of every storage area of mobile‑phone devices. This program will not leave empty folders, leftover configuration files or unused asset packages inside system directories after program shutdown and it never occupies redundant local‑storage space with useless content amid varied gameplay scenarios of this underwater‑styled aquatic‑growth game.
No self‑generated configuration documents will be created during repeated program startups; this application strictly observes Android’s file‑management protocols and never carries out adjustments to system‑level folders or directories belonging to other third‑party applications installed on users’ mobile‑phones.
All internal program‑codes built for internet‑connection activation and remote‑server data transmission inside Tiny Swallow stay disabled across every runtime phase of this game. Background‑triggered network codes will never activate during program startup, scene‑asset loading, map‑switching processes and players’ touch‑based fish‑control operations. Pre‑set remote‑server domain links, dedicated data‑transfer tunnels and timed background‑synchronization scripts are not compiled into this aquatic‑growth game’s official installation package published on Google Play.
This software will never generate outbound data packets and deliver such files toward public‑network server endpoints throughout the whole runtime cycle of Tiny Swallow. Two‑way online data‑exchange workflows never run inside hidden background threads once this game exits foreground‑display status. Secret network‑calling routines running without users’ awareness do not exist and internal program‑codes refrain from sending internet‑access requests while this application stays under background‑idle conditions.
Whether participants join underwater‑exploration challenges earnestly or leave this program idle for extended time‑periods, no runtime‑related content gets uploaded to external servers via cellular‑data or Wi‑Fi networks. The whole program runs fully depending on local‑computing logic and completely rules out network‑request codes for content uploading, receiving external resources and cross‑server information exchange with remote‑side servers. Device network‑connection status will never interfere with normal running of in‑game growth‑judging functional modules under any practical scenarios.
This program does not contain network‑initialization codes and never triggers network‑access attempts when users lock mobile screens or switch over to other mobile‑software applications.
Tiny Swallow delivers stable growth‑advancing gameplay functions merely by relying on baseline runtime permissions provided inherently by the Android operating system. This game will not pop‑up authorization‑request windows for sensitive or conventional system‑privilege groups during installation, repeated startup cycles and long‑duration underwater‑exploration sessions. Participants can view all in‑game underwater layouts and finish fish‑controlling tasks without agreeing to extra permission‑request pop‑ups shown on device screens.
Internal program logic of Tiny Swallow never submits access‑application requests targeting local storage folders, image‑capture hardware, audio‑recording assemblies, location sensors, contact directories and native Android user‑account frameworks. No extra privilege‑access records appear inside device permission‑management menus once installation finishes completely. This application strictly abides by system‑level running rules and never pursues deep‑level device‑controlling permissions for mobile‑hardware equipment under any circumstances.
Every permission‑related design of this program complies with fundamental safety standards formulated by Android official developers and never tries to bypass system‑built‑in permission‑verification mechanisms to gain unauthorized device‑access rights. All system‑level function‑calls of this game are confined to scene rendering and touch‑input processing to deliver regular underwater‑exploration gameplay without accessing sensitive hardware components of users’ mobile‑phones.
This program only invokes core Android drawing‑related system‑calls required for displaying game‑screen visuals; it never puts forward permission‑application requests under background‑running state or applies for system permissions without users viewing relevant prompt windows.
The compiled program framework of Tiny Swallow will never run scanning or data‑collecting instructions for built‑in hardware sensors on Android‑based devices including motion detectors, ambient‑light sensors, short‑range distance‑measuring equipment, audio‑recording assemblies and image‑capturing components. Judgement logic for fish‑swimming trajectories, target‑selection ranges and size‑increase outcomes only relies on screen‑touch input data rather than signal information generated by device‑built‑in sensors.
Internal functional modules of this game will not adjust fish‑swimming paths or scene‑rendering parameters according to continuously‑generated sensor‑produced signals which closes‑off all potential approaches to obtain hardware‑sensor data throughout gameplay periods. Scene‑rendering resources of Tiny Swallow only adopt preset built‑in assets from installation packages instead of data collected out of users’ mobile‑device hardware components.
Even if built‑in sensors of mobile‑phones function under regular working conditions, this game never retrieves sensor‑produced data in its whole runtime cycle. No background sub‑programs start scanning sensor signals after users minimize game windows and push the program into suspended‑idle status. All scene‑rendering and trajectory‑calculation tasks stay fully separated from hardware‑sensor‑related data within the program’s core‑code structure.
This application never subscribes to sensor‑data listening services, and it will not respond to sensor‑triggered runtime‑signals even when mobile‑system sends out such signals during the whole usage process.
Tiny Swallow creates an exclusive volatile‑memory resource pool for its internal running threads with support from Android built‑in sandbox system. This dedicated memory area gets fully isolated from memory space occupied by other applications installed on identical mobile‑equipment, and sandbox rules persistently block unauthorized reading requests coming from outside programs.
Other concurrently‑running applications cannot copy temporary scene‑rendering content and touch‑control‑related data belonging to Tiny Swallow by means of system‑provided shared‑memory directories. Cross‑program codes used for runtime‑data sharing with background threads of other mobile‑applications are not embedded inside this aquatic‑growth game’s core framework. This program firmly rejects memory‑access requests coming from external applications whether it runs under foreground‑active state or background‑suspended mode.
After each underwater‑exploration round comes to an end, the program releases memory resources occupied by current‑scene assets before loading resources for subsequent gameplay phases to avoid excessive memory consumption and mobile‑device stalling issues. Once users switch Tiny Swallow to background mode, all scene‑calculation and touch‑tracking subprocesses stop working without delays and idle memory resources get actively released to reduce system‑resource waste on mobile‑hardware devices. This application does not contain long‑term background resident threads and all startup‑shutdown operations rely totally on users’ manual actions.
When users close this game completely, mobile system reclaims all occupied runtime‑memory space; the program never holds idle memory resources or takes‑up system RAM persistently under background‑idle conditions.
Registered developer 杨瑞雪 holds independent revision rights for each clause inside this privacy‑policy document to match upgraded gameplay content and updated compliance standards issued by Google Play official teams. Every newly‑modified version of this privacy‑policy text will be uploaded and permanently displayed on Tiny Swallow’s store‑listing page within Google Play’s global‑distribution ecosystem.
Users’ continuous downloading, program‑startup and underwater‑exploration behaviours after revised‑policy content formally takes effect will be deemed as voluntary acceptance of updated policy clauses. The developer will not deliver personalized notification messages for policy‑update events and users can view full‑text latest content on Google‑Play store‑listing pages without mandatory account‑login operations.
Policy adjustments are limited to platform‑rule adaptation and will never change core privacy‑protection principles defined inside this document. The developer will not rewrite core provisions casually without valid reasons brought by platform‑policy upgrades or official regulatory updates from competent authorities. Historical versions of this privacy‑policy file stay visible on the game’s store page so users can review previous terms whenever they need.
The developer revises this policy only when Google Play updates its developer‑distribution‑agreement and corresponding data‑safety policies; trivial adjustments get avoided to maintain stable policy content for global users.
If you hold inquiries or reasonable feedback concerning this privacy‑policy content you may reach out through the developer‑provided email listed below.
petrosinotrexlerbo240@gmail.com
Effective Date
July 13, 2026