May 10, 2024
I’m finally releasing the soundtrack for The Legend of Quintavius, a whopping 28 songs. I have them scheduled to publish 2 songs a day, because I don’t want to bombard the audio portal, nor do I want it to take a full month to release...
May 8, 2024
I finally finished an up-to-date trailer for this game. If you haven't played it yet, here's a preview of what it's about...
April 19, 2024
This guide aims to provide a detailed explanation of every game mechanic in The Legend of Quintavius. If you have any questions, difficulties, or curiosities, then this is for you...
March 31, 2024
I just released a minor update to The Legend of Quintavius, which most notably makes some of the changes that people have suggested. You can now attack and heal with the mouse and skip game over screens sooner, and the button for the magic ring now has a fire and light icon for each playstyle, so you get a better sense of what it does...
March 13, 2024
My head is full of goo, and that’s really slowed me down. I don’t know when I’ll be able to release an update. But, among other things, it will include a reloadable title screen cutscene, skippable game over screens, exit-able secret wizard scene, and a fix for Theroth’s difficulty scaling that I discovered is actually just a logic error that I made. Oops.
March 5, 2024
It looks like my game hasn’t been setting any computers on fire, which is a huge relief. I was ready to push out emergency patches but it looks like that won’t be necessary. There’s just some minor changes I’m looking to implement, some of which are some of the bugs I have listed but which don’t really have a big impact on the game, so it’s no rush...
February 28, 2024
I’m releasing the official, finished, 1.0 version of The Legend of Quintavius tomorrow on February the 29th.
September 28, 2023
I want to talk about two of my games. The first is Quantron’s Game, which I’ve finally finished and just released after, well… 5 months. After I said it’d take 3 weeks. It took so long that the next Ludum Dare is starting now.
The second game is The Legend of Quintavius. This is also the explanation post I said I’d write. Will it be coherent and well-organized?
…No. TL;DR, I still don’t know what I’m doing.
January 4, 2023
I’ve just updated The Legend of Quintavius to version 0.5. Aside from more bug fixes, it adds a new setting for effects; in addition to just turning them on or off, you can also enable them during cutscenes only, and not during gameplay...
December 16, 2022
In case you missed it, or if this is the first you’ve seen of it, I finally released that one game I’ve been making for over three years. It’s an open beta pending an actual official 1.0 release because I still have a few more things to work on, but the game is entirely playable from start to finish. If you haven't tried it yet, you can find it here...
December 4, 2022
The Legend of Quintavius’ gameplay mechanics are very experimental. The idea is basically a battle simulator, with several characters on either side running around and smacking each other with their weapons. But coding it from scratch has been a journey all on its own...
November 29, 2022
Now that my chaotic battle game is out, one of the things I’m most curious about is how difficult it is for everyone. I don’t want it to be a hard game; it shouldn’t take you more than a couple tries to win a battle, and you shouldn’t have to know all its mechanics to do so. But since this is the most complicated game I’ve ever made and its mechanics are pretty experimental, it’s tough to gauge how hard it really is...
May 22, 2021
There’s no way I’ll be able to properly articulate my thoughts about the state of this game. It’s enormous and very, very difficult to make, and it’s fun to play, but also very, very buggy. I was hoping to at least be almost done by now, but I was too busy with college (mainly calculus and making Spaceblast), and now I’m much farther behind than I already was...
October 15, 2020
One year ago on this date, I stated that I was making another game. Now it’s a year later and it still isn’t done, so that’ll tell you how good I am at making games. I have no idea how long I had thought this game would take to make when I first started it, but I don’t think it was over a year. So if any of you out there were looking forward to playing it, I’m sorry it’s taking so long. Allow me to explain why...
February 25, 2020
I just wanna put an update out there on how this new game I’m making is coming along, because it’s been a while since I’ve said anything. This game idea has just become so big, it’s a real challenge to develop it. I think it will be very interesting to see how it turns out...