Your only purpose is to not die. Navigate your surroundings and collect resources; food, water, and firewood. Fix the circuit breaker when the power goes out. Lock the door at night because there is no escape.
Your only purpose is to not die. Navigate your surroundings and collect resources; food, water, and firewood. Fix the circuit breaker when the power goes out. Lock the door at night because there is no escape.
CyberXtronic • Vaskhar • theratsmackers (a.k.a. jazz_horse)
You can carry up to 10 items at a time, and you have several stats that are hidden from you until they're low enough, displayed as an icon in the top left corner of the screen. You have a life stat that depletes when you take damage, hunger and thirst, a fatigue stat that runs out as you move (and faster while you sprint) and forces you to rest frequently, a warmth stat that depletes while you're outside, and a health stat that makes you sick the lower it gets.
Your house has a front door that can be locked with the key on the wall, a table where you can eat and drink, a fireplace to put your firewood and keep warm, a bed to sleep in at night (and recover from sickness), and a clock that chimes the number of days you've survived.
You cannot sleep at night if the power is out, and must follow the power lines to the circuit breaker to fix the power.
The world is a forest with a clearing in the center where your house is, a river on the left, and a tree on the right that bears fruit. There are several fallen trees scattered around the world where you can get firewood.
At night, a monster stalks the forest and frequently lurks outside your house, so you must hide until it leaves. If it ever sees you or gets too close, it will attack and kill you, ending the game.
You have another, hidden sanity stat that causes the game to "glitch" or change the world around you as it depletes.
Added text to display "No Water" if the player is at the table and thirsty but not hungry, instead of displaying "No Food" regardless of if they are hungry or thirsty
Fixed a bug where some sounds didn’t play when player life reaches 0 because of other stats at 0
Fixed a bug where the player was able to evade the monster attack (now the player freezes in place)
Made some adjustments to the monster AI