June 4, 2023
Four years ago on this date, I released my very first video game, Darkhouse. And to this day, it is by far the game I've ever made...
April 24, 2020
I just released a small update for Darkhouse with a couple of quality improvements that I had just recently figured out because they were bothering me. One of them was how to bind multiple keys to the same control, so you don’t have to choose a control scheme anymore, you can just use whichever keys you want...
October 15, 2019
After several updates, bug fixes, and feedback, Darkhouse has become a much better game than it was when I first released it back in June. A lot of things were added/changed since then (you can view the full changelog here), and now I think I’m happy with Darkhouse. So I’m going to stop developing it from here and move on to my next game, though I’ll still go back and fix any new bugs if they appear...
September 15, 2019
Darkhouse version 0.4 has been released, with new icons for the music using the art style I showed previously, as well as the main Darkhouse icon shown above, and two more big changes...
August 13, 2019
Before I start, I want to reiterate that I'm completely new to game development, Darkhouse has bugs and I'm not sure how to fix them, and I don't really know what I'm doing in general...
July 29, 2019
This is version 0.3 of Darkhouse, and it has some significant changes. It introduces new graphics and a new difficulty mode, which I will talk about in this post. You can play Darkhouse here, as well as view the full changelog for this update...
July 6, 2019
Darkhouse v0.2 has been released. It adds 2 new features, medals and a new game mode. The new mode, titled Normal mode, will save your checkpoints even after you receive a game over. This makes the game more forgiving and less brutal, and the old version where checkpoints are lost can still be played in Arcade mode. The decreased difficulty should still provide a challenge, but now you have a much better shot at climbing higher and potentially beating the game, if you can defeat the final boss...
July 5, 2019
I've thought about my intentions for the difficulty of Darkhouse for a while. Darkhouse is meant to be extremely difficult, fair and rewarding to skill and patience, yet still brutal and unforgiving. It was designed like old arcade games such as Pac-Man and Galaga. In those games, your goal is to try and achieve the highest score you can, and get as far as possible, because when you receive a game over, you start from the beginning again...
June 19, 2019
A new update for Darkhouse is now available. Version 0.1 is the first update to add new content to the game, and it features a new screen visible after pressing Start on the home screen. From this screen you can choose between the normal game and a new game mode called the Practice Minigame. This mode is unlocked once you reach the first locked room in Level 1, and higher level minigames are unlocked the same way for their corresponding level. So once you reach the locked room in Level 2, you'll unlock the Level 2 minigame, and so on...
June 8, 2019
Darkhouse was made in Flash, because it has worked well and there were not very many issues with it. One problem that did show up was that Flash doesn't recognize the Enter key as an input. I didn't previously know about this issue, so I released Update 0.0.1 with an alternate attack key, among other control options...