To ease your ascent, you slip off your traveling boots and hook them to your adventurer's pack.
Silently, you breeze up the brass bars of the work ladder, keeping a watchful eye on the murderous automatons below as you reach up for the next rung. Once your hands grace the lip of the catwalk, you sling your backpack off your shoulders and deposit it gently on the floor of the aerial path.
You expertly tiptoe your way along the catwalk, hands at your sides to avoid unnecessary contact with the support ropes as you cross the length of the cavernous chamber. The adrenaline rushes through your body as you spy another brass ladder on the far side of the room and it grows closer, closer, CLOSER---
---and suddenly, the first bar is in your grasp. Then the next. And the next. And in a matter of moments, you've silently crossed the automaton chamber!!
Dungeons & Dragons Tip! Players almost never ask to specifically check the ceiling when entering a dangerous situation, so Dungeon Masters often turn to it as a good place to hide a dangerous monster.
Standing in the doorway of the adjoining room, you pause for a moment to slip your boots back on before walking further into this dungeon. The room which confronts you on the other side of this archway is somehow even grander than the previous. It is decorated with a luxurious red, velvet carpet, and stained glass windows (illuminated by the glow of magic torches) shine brilliant patterns down on the centerpiece of the room: a tiny, wrapped present, complete with velvet ribbon, resting on an ostentatious golden table.
Using your uncanny perceptive abilities, you check the room for traps, find nothing.
The present is all yours at last!