You walk around the corner and find yourself at the top of a staircase leading down into a grand antechamber with green torches running along its walls. A balcony on the landing looks out at the assembly below. On the ground floor, twenty brass automatons march in a practice formation.
In any case, it is readily apparent that they are designed for combat: each automaton stands at over six feet tall, with a pointed beak and beady lights for eyes. Four arms, capped with deadly blades, extend out from bodies made of chunky clockwork.
As soon as you brazenly step out of the corridor to look at them, their incessant marching suddenly ceases.
The eyes of the automatons flash a deep red which sickeningly coats the blades at their arms, but all is still. Then you hear a mechanized whirring from within as the gears start turning. And before you can even react, the brass soldiers are sprinting up the stairs after you.
You sprint back down the hallway, attempting to outrun them, but they are surprisingly agile on their spindly legs, and you are captured in moments!
Dungeons & Dragons Tip!
While rushing into a situation may prove a successful tactic with a larger party, on solo missions, it's best to pause and assess the situation first. In a live D&D game, ask to roll a Perception Check before entering a room in a dungeon to avoid traps or get a better sense of the environment. A failed Perception Check almost never hurts directly, but a sucessful one can provide a great benefit.