To ease your ascent, you slip off your traveling boots and hook them to your adventurer's pack.
Silently, you breeze up the brass bars of the work ladder, keeping a watchful eye on the murderous automatons below as you reach up for the next rung. Once your hands grace the lip of the catwalk, you sling your backpack off your shoulders and deposit it gently on the floor of the aerial path.
You expertly tiptoe your way along the catwalk, hands at your sides to avoid unnecessary contact with the support ropes as you cross the length of the cavernous chamber. The adrenaline rushes through your body as you spy another brass ladder on the far side of the room and it grows closer, closer, CLOSER---
---and you hear a sickening creak as the catwalk shifts beneath your feet, scraping agonizingly into itself as it moves.
Instantly, the room is illuminated from below with the blinding red flash of the automatons' eyes, and you sprint toward the end of the catwalk. You watch in dismay as one of their regiment LEAPS up the staircase before you, blocking off your exit. You turn on a dime to exit the way you came, only to find that the rest of the robots have covered your retreat.
You've been captured! . . . unless you try something terribly courageous.
With no other option, you break into a full sprint at the single automaton preventing you from reaching what you have sought for so long. It balks before you, its blades still at its sides, as you bend into a slide, glide between its legs, and shoot off the back of the catwalk.
You may have taken 1d4 bludgeoning damage from the fall, but your health pool is big enough (even as a Level 2 witch) that it's less than half your health. . . Probably.
In any case, you sprint through the archway at the far side of the room to enter a chamber that is somehow even grander than the previous. It is decorated with a luxurious red velvet carpet, and stained glass windows (illuminated by the glow of magic torches) shine brilliant patterns down on the centerpiece of the room: a tiny, wrapped present, complete with velvet ribbon, resting on an ostentatious golden table.
Using your uncanny perceptive abilities, you check the room for traps, find nothing.
The present is all yours at last!