The World Ends with You[c] is an action role-playing game co-developed by Square Enix and Jupiter for the Nintendo DS. Set in the modern-day Shibuya shopping district of Tokyo, The World Ends with You features a distinctive art style and urban fantasy elements inspired by Shibuya and its youth culture. Development was inspired by elements of Jupiter's previous handheld game, Kingdom Hearts: Chain of Memories. It was released in Japan in July 2007, and in PAL regions and North America in April 2008. Later, an enhanced port by h.a.n.d. for mobile devices was released in 2012 under the title The World Ends with You: Solo Remix, while another enhanced port for the Nintendo Switch was released worldwide in 2018 under the title The World Ends with You: Final Remix.

The World Ends with You received critical acclaim upon release, with critics praising the graphics, soundtrack, and integration of gameplay into the Shibuya setting. The few common complaints were related to the steep learning curve of the battle system as well as the sometimes imprecise touch-screen controls. In the first week of its release, the game was the second best-selling DS title in Japan, and the top-selling DS title in North America. Shiro Amano, writer and artist of the Kingdom Hearts manga, later created a manga based on the video game. An anime adaptation by Square Enix, DOMERICA, and Shin-Ei Animation aired from April 10 to June 26, 2021.


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The World Ends with You is an action role-playing game, arranged into three chapters based on the three weeks that Neku is involved in the Reapers' Game, with each chapter further divided by each day of the week. The player controls Neku and his partner as they explore Shibuya to complete each day's mission. Although most missions require completion within a certain time for Neku and his partner, this timer is not correlated to the passage of time for the player.[3]

Shibuya is divided into several districts, some of which may be inaccessible on certain days or blocked by a wall that can only be removed by satisfying the request of a nearby Reaper, such as erasing Noise symbols, putting on a certain brand of clothing, or bringing an item. Neku can scan the area by activating a special pin. This scan reveals the thoughts of the non-player characters in the Realground and memes, hints which may help to progress the plot.[4] The scan also reveals random Noise symbols that drift about the area, or in some cases, float around a specific character. The player initiates a battle by touching Noise symbols; each symbol constitutes one round of battle. Selecting more than one Noise symbol at a time results in a multi-round battle (referred to in-game as multiple noise "reductions") that gradually increases in difficulty with each round, but conversely leads to greater rewards upon success. Altering the difficulty of the Noise and the amount of health for Neku and his partner also alter the benefits conferred.[5]

Each district has fashion trends that affect gameplay. By wearing pins or clothing from the more popular brands in that district, items' effects will be improved; wearing the least fashionable items will do the opposite, and items from brands in between are not affected. However, the player can increase a brand's popularity in one district by repeatedly fighting battles in that district while wearing items of that brand.[4] The player can enter shops to buy new pins, clothes, and food items that are gradually consumed during battles to improve the characters' basic attributes.[4]

After completing the game, the player can return to any day in the story and play those events again, keeping the characters' current statistics and inventory. "Secret Reports", written segments that reveal background elements of the story, can be unlocked through this mode by completing specific missions during each day.[6] Completing the game allows the player to access "Another Day" from the game's menus, an additional day of missions that explains certain events related to the main storyline. The World Ends with You has one minigame called "Tin Pin Slammer" (or "Marble Slash") that can be played against computer opponents or with up to 3 others via a wireless connection. Tin Pin Slammer is similar to the marble game ringer, in that each player attempts to use their pins one at a time to knock the other players' pins off the game board.

The World Ends with You features "psych pins", decorative pins which possess powers that only Neku can activate while wearing them. Psych pins are used for combat, for "Tin Pin Slammer/Marble Slash", or as trade value for money or equipment. Most pins, particularly those used in combat, can become more powerful as the player accumulates "Pin Points" (PP) which can also lead to the evolution of the pins into more potent versions. Pin Points are commonly earned through battle, but can also be earned through a period of inactivity with the game, by interacting with other DS players or randomly if none are found. Each of these methods influences the growth of pins within the game.[4]

The game's combat system is called the "Stride Cross Battle System". The combat takes place across both screens of the DS, with Neku on the touchscreen and his partner on the top screen, representing the different "zones" of the same local area; the two characters battle the same enemies that exist in both "zones" simultaneously. Neku and his partner are synchronized during battle; they share the same health bar so that even if one character does not take any damage, the pair can fail in battle if the other takes too much.[4] A green "light puck" will pass between the characters during battle; by alternating battle between the character who possesses the puck, damage is increased. The movement of the light puck is determined by the "sync ratio" between Neku and his partner; the puck stays longer with the character with higher ratios. The player can equip Neku and his partner with clothing that can alter the light puck's speed.[3] The light puck also can magnify Neku and his partner's attacks as long as when they hold the puck, they are not attacked by an enemy and can continue this in a volley.

The player controls Neku by performing touchscreen actions based on the currently equipped pins. These actions may include slashing across an enemy, tapping the screen rapidly to fire bullets, holding down on an enemy to inflict damage or shouting into the microphone to cause a full-screen attack. Other pins need to be touched to activate them, such as for health restoration.[4] Each pin has a limited number of uses before it must recharge for a certain time. Other pins may only be used a fixed number of times during a series of battles, and do not recharge until the battle sequence is over. Neku can only be equipped with a maximum of two pins at the game's start; this can eventually be upgraded to a maximum of six.[3]

Neku's partner on the top screen can be controlled by the player using the face buttons, although players can use options to have the computer assist them. Each of Neku's partners has a card game-based mechanic; for example, Shiki's card game requires the player to match face-down Zener cards.[4] The partner can make a basic attack after the player navigates through a pathway of arrows to select one of several shown cards using the directional pad or face buttons. By navigating to a card that fits within the card game rules, the player earns a star. Once enough stars are collected, the player can launch a powerful "Fusion" attack using both Neku and his partner through the "Harmonizer Pin" that appears on the upper right of the touchscreen (assuming that the player has not rearranged where it is displayed).[4] The player can also help the partner character dodge attacks.[4]

In the game's re-releases on single screen systems (mobile and Switch), the battle system has been modified to reflect the lack of a second screen. The current partner instead acts as a separate pin among Neku's other pins, which the player can call in to perform attacks by similar touchscreen actions like tapping on an enemy or slashing down on one. The player must balance the use of the partner pin with Neku's attacks, going to their partner repeatedly to build up towards the Fusion attack. The Fusion attack is launched by tapping the partner pin on the screen; the player then has a limited period to complete card-based minigames to build up a damage multiplier. For example, with Shiki as their partner, the player is shown one Zener card, along with several other Zener cards that are shown face-up for a moment before being turned over. The player must select those face-down cards that were matches for the shown Zener card. Furthermore, the Switch version offers a local cooperative mode, where a second player using a second Joy-Con has control over the partner character and a limited set of pin attacks during battle.[7]

A player in the UG is invisible to the living in the RG, though one can sometimes read and influence their thoughts. The UG is frequented by creatures called "Noise", which are attracted by the negative feelings of the living. To progress in the Reapers' Game, players are often required to defeat Noise by killing or "erasing" them.[4] However, each Noise exists in two parallel universes (or "zones") simultaneously, and can only be defeated by two players simultaneously fighting and defeating the Noise from these separate zones. To do this, players are required to form a pact with another player to survive the Noise.[11] Players receive assignments via text messages sent to their cell phones, and their right hands are imprinted with a countdown indicating the time left in the mission.[4] After a day's mission is complete, the remaining players find themselves at the start of the next day's mission, having no sense of the time that has passed in between. ff782bc1db

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