Bastion Reveal Stream - June 15th, 2018
Bastion Reveal Stream - June 15th, 2018
- Summer stuff
- Hotfix inbound(Data build problems)
- Construction Reconstructed
- Update discussions
- Spawn system improvements
- Next New Alerts.
Performance issues:
Performance issues:
- Infrastructure problems, zone server problems in Europe.
- Good leads on performance issues, and lots of incoming resources for improving game performance.
Game Update Review:
Game Update Review:
- Staff getting better at feedback.
- Foundational work plus UI for squads, plus spawn changes hitting maybe next update.
- Adjustments to aerial anomaly can be done. Anomalies pick out from random pool, will get changed to not exclude other factions. People enjoy this alert.
- Rewards for alerts increased.
- BRs(Dragoon) will play out for a bit ans will be tweaked, and BRs will get tweaked. Dragoon hidden velocity debuff getting removed plus min damage range issues.
Upcoming summer event:
Upcoming summer event:
- Freedom thrusters, skirmisher jumpjets max rank.
- July 4-8 double EXP.
- Plus Infantry gear. Flare guns coming back. Patriot camo. Water guns, sparkly wands maybe Auraxium reward.
- Summer event starts July 4th with new directive line, with maybe summer promo code coming.
- Faction event water grenades.
Implants:
Implants:
- Deep operative, Sensor shield, lots of things are getting a buff and some changes.
- Deep operative will make you 75% more invisible after 30 seconds out of cloak without taking damage(Rank 1).
- Firewall increases allied turret health by 25% and adds another layer to turret security(Infiltrator only).
- Symbiote adds 20% dmg resist which DOES NOT stack and hurts health every 20 seconds if you do not take small arms damage(Rank 1). Does not kill you, but leaves you with really low health.
- More implants also in progress, status unknown.
Spawn system technical perspective:
Spawn system technical perspective:
- Tech doc released on reddit. Staff experimenting with extents of tech and how design is getting more things to play with. Such as ways to spawn as NPCs, transferring servers, spawning vehicles are flowing in different parts of the code, not centralized.
- Legacy tech that all engines have, itching to get fixed, now a priority, design team is on it. Too many in one place stresses the server, try to distrubite players by creating balanced fights, causing people to render in and out typically. Zergs are a spawn system problem that goes through the path of least resistance.
- Spawn system will come ASAP when it is ready, is in focus currently. Will not be rushed out the door, one of highest priorities. Couple of months.
Paul's Worklist:
Paul's Worklist:
- Past month working on tech for anomaly system. Helping Wrel on Lua script to get it to work, new alert that gathers resources and talks to zone and world.
- UI improved to support alert data, and has a generic system to include more stuff.
- Players appeared before they finished loading and insta died, only appear when load screen drops.
- Instant action/Join Combat/? has three names in code.
- Bug with queue that drops you when switching zones, fixed.
- Performance profiling and server profiling have some good leads on fixes.
- Interpolation code that fixes timing gap with lag allowing smoother consistent movement, in progress transiting the code from H1Z1 to PS2. <X> (Exists but too many latency issues)
New alerts:
New alerts:
- Destruction derby after fixing aerial anomaly. Take ground vehicles and go to geysers to take seismic readings(lore), more squirt gun lore. Derby will have free deployment, unsure if flash or harasser etc, maybe with checkpoints with turbo refill. Possible barricades with MBT/construction etc. <X>
- Aerial anomalies is one point/tick per vehicle, galaxy full will count only as one for balance.
Fleet carrier reveal: <?>
Fleet carrier reveal: <?>
- Bastion fleet carrier will not be player operable, possibly but unlikely able to be piloted. Maybe tied to event.
- Has AA hoplon turrets.
- Meltdown is 1 1/2 hours long, thinking it would be good to have a faction pulse kill-.
- Still in progress, interested to bring below flight ceiling and maybe outfit involvement with Bastions. Using aerial anomaly data to research large air battles.
Community Q/A:
Community Q/A:
- Outfit alliances are wanted to be done, sister squads/companies are a possbility, not part of their current plans for squads/something they want to do possibly. For outfits, for sure. <?>
- Community smash are watched by devs, love the higher level of gameplay.
- NPE is in progress. Interesting Real tech(?) helping more tutorials getting made and some moving NPCs. Prototyping derby tutorials, players going around the track. Tutorials modules was neglected, high priority, too many things taken priority over it. Tech reliant on new tutorial stuff, slow progress but getting done at one point. <?>
- Carbines. Then Assualt rifles for Doku guns most likely.