The Sims 2: Pets is an installment in the life simulation video game series The Sims. It was released as an expansion pack for The Sims 2 on Microsoft Windows and Mac OS X, while it was released as a stand-alone title on consoles. All versions were developed by Maxis and published by Electronic Arts on 17 October 2006. The expansion pack adds domestic animals to the game, allowing sims to own cats, dogs, and other species. Players can customize the appearance and personality of their pets, which are able to learn tricks and work jobs. The stand-alone console games maintained the open-ended sandbox gameplay of the series; the handheld versions had more structure, including role-playing video game elements.

The game received mixed to positive reviews from critics, who praised the realism and design of the pets, but criticized the lack of content and narrow focus of the game. The PC version was compared unfavourably to previous expansion packs, while the console and handheld versions were criticized for their limitations and simplicity.


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The Sims is a franchise of life simulation games developed by Maxis and published by Electronic Arts. It has sold over 200 million copies amongst all platforms and installments, making it one of the best-selling video game franchises of all time.[1] The Sims 2, sequel to the original, was released on 14 September 2004. It expanded upon the original game's features, introducing elements such as an aspiration system based around short-term and long-term goals, expanded character and neighbourhood customization, and the ability for sims to raise families, age, and progress through generations.[2][3]

The Sims 2: Pets allows sims to own cats, dogs, birds, and a fictional guinea pig-like species known as womrats.[15][note 1] Pets can be acquired during gameplay or made using the "Create a Dog"/"Create a Cat" tools,[17] which allows players to design a breed from scratch, including features and coat colour. Players are not limited to naturally occurring colours.[18][19] Pets work similar to other sims; they have needs or motives that need to be provided for, such as Hunger, Energy, and Hygiene. Unlike other sims, they cannot be directly controlled by the player and instead act autonomously.[20] Pets are able to have careers, and can in theory be a family's primary breadwinner.[21]

Following the introduction of supernatural or "occult" sims in prior expansion packs,[22] Pets adds the ability for sims to become werewolves.[23] Werewolves are normal sims during the daytime, but at 8 p.m. in-game time turn into anthropomorphic wolves. They have the ability to summon wolves, and train pets at an accelerated rate compared to normal sims. Over time, a werewolf's personality evolves to be more outgoing, less nice, less neat, more active, and more playful, and they automatically gain points in the Body skill. Servos from The Sims 2: Open for Business can be turned into werewolves, and sims can be both werewolves and vampires or zombies.[24]

Unlike prior expansions, Pets has little content relevant to overall gameplay.[19] It nonetheless expands the game's building options, including making it possible to build diagonal walls and rooms[25] and octagon-shaped rooms.[26] It also adds new cheat codes, allowing players to control pets, modify roof slopes when building, and freeze pet aging.[27]

Like the base game across platforms, the console version of Pets is an open-ended sandbox game. Goals the game encourages, but does not mandate, include upgrading the town square of the in-game neighbourhood; unlocking pet colours, markings, and collars to use in the Create a Cat and Create a Dog processes; and unlocking new sims to interact with.[28] Fundamental mechanics are similar to the PC game, but work in different ways. For instance, the aspiration (long-term driving goal) and want (short-term desires) systems are retained, but the selection of aspirations is different, and the player can change a sim's wants on demand using a "Call Therapist" function.[29]

The Sims 2: Pets for PC received an aggregate Metascore of 76, indicating positive-leaning reviews.[42] Reviewers praised the pets themselves for their realism and design[41][43] but criticised the expansion pack's overall lack of content and narrow focus on its subject matter.[21][44] Multiple writers found the expansion's limited scope disappointing compared to the broader additions of previous expansion packs.[19][45]

Bought the sims 4 and island living bundle disc for ps4 at target. Spent $30 on get to work and my first pet add ons using the Playstation Store. Can't adopt or create a dog and it keeps telling me i need to have the sims 4 base game separately when i do. what is going on?

With The Sims: Unleashed, The Sims 2: Pets, The Sims 3: Pets, The Sims 4: Cats & Dogs, The Sims 4: Cottage Living and The Sims 4: Horse Ranch, Sims can own a variety of pets. Although all games have small pets that Sims can take care of by feeding and cleaning their cage, these expansion packs allow the Sims to have greater interaction with, and customization of their furry loved ones.

In The Sims: Unleashed, Sims can own cats and dogs, both of which are available only in the same small size, and add them to their families. Players can add custom skins for pets, and custom meshes allow players to add new breeds. However, since Unleashed did not modify Create a Sim, players cannot create pets when creating a family.

Like human Sims, pets have different motives that will need fulfilling, and each have different personalities. For example, a lazy cat isn't about to do a great deal of wandering around, and an aggressive dog might not like Sims pampering it all day. The needs and personalities of puppies and kittens, however, cannot be viewed. Unlike later games, pets can sleep even if there is a source of noise in the room, such as a TV or stereo that is on.

Cats and dogs can be told to move by using the Go Here interaction, but cannot be told to use objects. A pet's actions cannot be canceled, but pets with at least three points in the Obedience skill can be told to stop what they're doing. Cats and dogs may autonomously chase their tail when they are bored.

Another way to produce pets is by breeding. Just like Sim babies, puppies and kittens are items. A neglected puppy or kitten will be taken away by Animal Control. It will take three Sim days for the kitten or puppy to mature, and once it does the player will be given the option to keep it or sell it.

In The Urbz: Sims in the City, pets can be genetically spliced out of amber. By entering the Create A Pet minigame, one of those species will be randomly generated: Triceratops, Unicorn, Veloci-rooster, Jackalope, Dodo, Simosaurus Rex.[1] NPC pets include monkeys, and a parrot.

The pet can be socialized with. The interactions for pets are different than for normal Sims, and are: baby talk, hug, kiss, pet, play, pull tail, rubdown, scold, scratch, and tease. Pets also have three different facial expressions, as opposed to normal Sims, who have nine. The NPC parrot cannot be socialized. Pets can also be told to follow the player.

In The Sims 2: Pets, Sims can have small pets (womrats, birds, and fish), as well as dogs and cats. A Create a Pet feature is now in Create a Sim, so the player can create pets, and can set their personality, as well as their fur color and style. They have their own motives, learned behaviors, and Sims can teach them certain commands. A pet will have its own icon and can be selected. The player can see the selected pet's action queue, but the icons will be gray and the player cannot cancel any of the actions or control the pet unless cheats are used. In The Sims Pet Stories, there is a story reward object that allows pets to be controlled.

Like Sims, pets have eight motives that contribute to their overall mood. The Environment motive is replaced with Scratch (cats) and Chew (dogs). Puppies and kittens do not have the Chew or Scratch motives. Pets will autonomously act to fill their own motives. While cats will lick themselves to increase their hygiene, dogs must be washed in a bathtub by a teen or older Sim.

Three career tracks are available to both adult dogs and cats. A teen or older Sim can look for and enroll their pets into jobs through the newspaper or computer, much like normal Sim jobs. Pets will need to learn specific commands in order to advance through their careers. Each promotion they earn will unlock pet collars and coats that can be used in Create a Pet. Like Sims, pets will autonomously go to work if they are in a good mood. Sims can call the pet's workplace to have them quit their job at any time, or retire when the pet becomes an elder.

If there is both a male and female pet of the same species on a Sim's lot and there is a pet house available, a Sim has the option to command a pet to try for puppies/kittens with another pet. If successful, the two pets will go into a pet house and woohoo. Pets can produce a litter of up to 4 puppies or kittens. Players also have the options of keeping a pet's offspring, or selling them.

Pets are included in The Sims 3: Pets. Players are able to have complete control of the pets, and pets can be made to interact with other pets or their owners or objects around the house. Pets have their own personality and likes, and as the game goes on they can get other traits and have others removed when they learn behaviors from their owner, or when the owner compliments a good action they made.

Players can obtain pets in many ways. The first and most basic way is to create them in Create-A-Pet. Players can choose from 118 dog breeds (72 Large and 46 Small), 46 Cat breeds and 30 horse breeds - all 194 breeds can be seen here. For families created without pets, they can be adopted from both the Animal Shelter and from other families in the neighborhood who have listed an owned pet(s) for adoption. Both of these options cost nothing to the buyer. 0852c4b9a8

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