MAIN OBJECTIVE
The aim of this project is to raise individuals who ask questions, produce solutions with creative thinking, and turn solutions into products. The most enjoyable and entertaining way of learning for students no matter how old they are, is playing. For this reason, we will bring together the concepts of steam and game and realize our project around these 2 main points together in one of the most popular topics in kindergarten: the seasons.
AIMS
1. To develop children's natural curiosity about the world around them, their creative potential, their skills to observe, develop hypotheses and draw conclusions, to seek solutions, to make improvements and innovations.
2. To develop children's active learning skills through observation, exploration and experimentation; to develop critical thinking, observation skills, concentration, dexterity and imagination.
3. To form positive attitudes towards engineering, technology, mathematics, art and programming and to form attitudes to participate in teamwork, to stimulate activity and independence.
4. To educate children in the spirit of European society and cooperation by creating virtual friendships with partner kindergarten children.
5. To motivate teachers to extend the methodological approaches used to meet the project objectives.
WORK PROCESS
We prepare the logo for our project and select the name for it.
Challenge 1: Teachers and students' introduction. November
Challenge 2: Autumn in nature. ( Art Gallery) November- December
Challenge 3: Best wishes to our partners sending Christmas cards and singing the same Carol. December
Challenge 4: Winter experiments (Video) January
Challenge 5: Prepare a mascot for our project and a story of the mascot along the four seasons. February
Challenge 6: Spring Engineering (padlet) March
Challenge 7: Spring Coding (padlet and games online) April
Challenge 8: Dissemination May
We are going to hοld at least two videoconferences with teachers to organize the work and to establish our main goals and we will be in touch through the chat. With students we are going to have two video conferences.
RESULTS
An art gallery
Christmas cards exhibitions and a video with carols
Video with our experiments
ebook with a story for our mascot
a presentation with our engineering activities
a ppt with our coding activities
ONLINE MEETING
BOOKSHELF