I was trying to run Descent II with Redbook CD audio on a custom Windows 95 system on PCem V17 with the Sound Blaster AWE32, but I didn't hear any CD music during gameplay. The CD audio worked while testing the sound during installation, but the game disabled the CD audio driver entirely. After I exited Descent II, and tried to run a generic audio CD from the .cue file, but nothing is coming out. After I rebooted the system, the CD audio worked fine until I ran Descent II again. Here are the specs.

Descent II doesn't use redbook CD audio, does it? Because in that case, if all else fails and you have plenty of hard drive space, you can just forgo your CD drives entirely and use SHSUCDHD to emulate the drive using an ISO image stored on your hard drive.


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Hehe, you commented on the PC in question when I posted it in System Specs. It's the "dual everything" machine, so removing a disc drive would kinda destroy the concept. I also don't have the bay cover anymore so it would not look nice.

Instead of trying different drivers I made a copy of my Descent 2 CD and now have one in each drive. I have three HDD partitions so the disc drives start at F. The games uses Drive G to start and then uses Drive F to play the CD audio. ?

Now, in the year 2021 and on the cusp of Windows 11, is any of this still possible? In short, yes... But there are more caveats and quirks as modern hardware and software evolves in complexity and XP becomes increasingly obsolete. I should emphasize that if you really want to use XP these days, you are much better off using a standalone system with XP-era hardware as the basis. My convoluted modern dual boot approach is ill-advised unless you're an absolute mad man, and any attempt to do so is at your own peril.

All of that said, I currently have a perfectly functional dual-booting modern computer that houses both Windows XP 32-bit (circa 2001) and Windows 11 Professional 64-bit (circa 2021) on a single 1TB Samsung SSD 860 EVO. Games and applications run flawlessly on both. I can single-click boot from one OS to the other, access both partitions and other drives from either of them, utilize 2K/4K displays, dual monitors, 5.1 surround sound on a shared speaker system, 2i2 professional audio recording, USB 3.0 and more.

Most of the hardware used in this experiment is not much different than it was for my Windows 10 dual boot approach. The hardware is now several years old but still scores within the top 30% of systems according to benchmarks, and was built for Windows 10+, not for legacy operating systems. It runs Oculus Rift VR software perfectly with the help of a 2070 Super and a still decent 4790K CPU. My 3DMark 2021 score on Windows 11 is around 8,500 (Battlefield V 1440p Ultra @ 100+ FPS) and my PCMark 10 score is around 6,030 (8,830 for Essentials, 8,525 for Productivity, 7,910 for Digital Content). On the windows XP 32-bit side, my 3DMark 2001 score at 1920x1080 is 72,145. Both systems are working great for their intended purposes.

I discuss this a bit in my original XP articles, but want to reiterate once again. Your specific XP needs will dictate which architecture you should go with. The 64-bit architecture vastly expands the memory limitation and enhances dual CPUs. If you're trying to utilize a super memory-intensive product or just want to harness the absolute maximum extent of your physical hardware possible (e.g., 32GB of RAM in my build) then 64-bit may be your calling. The same is true if the software you're utilizing demands a 64-bit platform, although that would be a very rare occurrence. From my own experience, the performance differences between 4GB and 32GB of RAM in a Windows XP environment is indistinguishable.

When I wrote my original XP dual boot guide, it was still possible to activate a genuine copy of Windows XP through their online services. My approach for XP installs was always a genuine Windows XP CD slipstreamed with SP3 integrated updates and then activated through the official activator and my valid key(s). Since that time, Microsoft has shutdown all online activation processes. Their phone activation service may still be lingering to some extent, but can be a very time-consuming and error-prone process. This has resulted in a large number of annoyances pertaining to boot and sign-in, where non-activated installs will outright reject sign-in after a certain number of boots.

My Z97 Gaming 7 motherboard supports dual BIOS including UEFI and the Secure Boot option. It also supports a 14-1 pin TPM module, although initial research suggests the setup may be limited to TPM 1.2. Currently I have no TPM module and Secure Boot disabled, which is perfectly comfortable to me just as it has been through all the years on Windows 10. However, attempting to install Windows 11 using my setup would throw the following error:

NOTE: If you're following my original Windows 10 dual boot guide, this entire process would be done after Windows XP has already been installed and you are on the next step of installing Windows 11.

With my dual/triple display setup, I was able to run DisplayPort/HDMI/DVI cables from the GTX-680 to alternate unused inputs on the various displays. The GPU required two of the six-pin GPU power connectors, which my modular PSU had no trouble with as an extra cable. Then it is as simple as switching the display inputs depending on if I'm in Windows XP or Windows 11. Depending on the cable connection and GPU used for the XP install, you should be able to embrace high refresh rates and resolutions without any trouble. Note that XP was not particularly well-built for dual monitor displays, so it can take a lot of trial and error to get things configured correctly and you should be doing so through your GPUs own software configuration rather than Microsoft's own Display Properties. Realistically I will likely revert back to a single connected screen for XP since it suffices perfectly for my uses, and I have 2-3 other systems already connected to other inputs.

When I completed my Windows XP and Windows 10 dual boot setup, I was using an ASUS Xonar DX 7.1 channel sound card. Although it is an older chipset, it offered perfect support and drivers for XP and Windows 10/11 including through the unofficial UNi Xonar Drivers pack. I found the quality of sound perfectly acceptable and generally indistinguishable from higher end modern cards. At some point the card got zapped from electrostatic through a line and damaged it. I made the upgrade to a Sound Blaster AE-7 for improved front panel mic/headphone input and other modern benefits. But Sound Blaster hasn't provided XP drivers for many years of products. Rather than exhausting weeks trying to patch drivers to work with this sound card for XP, I opted for one of two alternative solutions:

Again, none of this is currently an issue with my dual setup but was at some point in the past so I created this workaround. If you stick to an external USB adapter for your keyboard and mouse or verify correct functionality of the integrated USB controllers, this shouldn't be a problem for you either and no need for these scripts.

Hey Matt, thanks for the interesting post! I'm running an old AMD FX PiledRiver system, dual booting Debian Bullseye for normal usage and Windows XP for old games that I want to run with hardware-accelerated EAX / DS3D audio. Performance is great with my 980ti.

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The title of this article is one of the most common questions people ask themselves when they start looking into the requirements to apply for Italian citizenship by descent. The answer to this question is NO, however, there are also cases in which speaking Italian is a requirement.

If you qualify for citizenship by descent and you are applying to an Italian consulate in the US, on the day of your appointment the clerk will speak to you in English. Similarly, if you are applying for citizenship at an Italian consulate outside of the US, the language used during your appointment will be the one spoken in the country where you are applying.

If you file an application for citizenship by descent in Italy, even though speaking Italian is not a legal requirement, you might need to speak Italian to the clerk in the municipality in which you are applying. Some clerks might not speak English so you might need an interpreter or a lawyer to help you during the process. At ICA we help people with their applications in Italy on a regular basis.

Aside from the language requirement, applications for citizenship by descent and by marriage vary in a number of respects, including documents needed to apply, where the application is made and the time necessary for processing it. If you are interested in learning more about these differences please click here. On the other hand, if you are interested in applying for citizenship by residency more information can be found here. 006ab0faaa

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