(Simia Florus)
500G
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Half plant, half animal, the study of these creatures is something that has fascinated me and many other scholars for years. It was widely believed that the plant and animal were two separate species who had formed a unique type of symbiosis, but through advancements in the understanding of cell formation and plant magics, it seems that it is all a single creature. The Leemling is very mischievous, taking great pleasure in stealing items from travellers and beasts alike for no other reason than the reaction. When they grow bored of the game, they simply toss the item to the side and move on to something new. The amount of early drafts and expensive quills I have lost to these imps...
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Abilities
Berry Good : The Leemling grows three bright red berries from the top of its head, each healing 1d6 hp each. However, the Leemling must be persuaded to share with a charisma check of 12 or traded for something else. The berries will regrow over a long rest.
Bastard : The Leemling can be, quite frankly, very annoying. It can be very easily convinced to cause issues and problems for anyone else, usually by stealing a small item or causing general havoc. Be aware, most evil creatures will tire of the Leemling quickly and attack first. When any attack roll is made against it, the Leemling will instantly retreat.
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Stats
HP : 8
AC : 9
2ft tall
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Rideable : No
Flies : No
Swims : No
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STR: 0
DEX: +6
CON: -3
CHAR: +4
INT: +2
WIS: 0
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