(Alga Cranius)
2,750G
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Old lakes where the algae blocks the sun and old wood lies sunken, the Kelpjaw calls home. These ancient beasts will lie sleeping at the lake floor, only to awaken at the sound of prey or the smell of blood to strike quickly and efficiently. Kelpjaws prefer hiding near submerged wood, and any adventurer looking to explore a shipwreck should keep the frightening image of their rotted maw in mind before delving into the depths.
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Entangled : The Kelpjaw can entangle enemies in a spew of kelp and seaweed if they fail a dexterity saving throw of 14. If they fail, they can spend a turn to escape but only if they have the means to cut the kelp, or three turns to escape if they have no way to cut it.
Unseen Hunter : When in water the Kelpjaw will be nearly undetectable, enemies needing to pass a perception check of 19 to notice it.
Sunken Claws : The Kelpjaw stands by your side in battle, adding +1d10 + 2 slashing damage to your next physical attack. Can be used once a fight.
Arcane Algae : The Kelpjaw focuses your mind in battle, providing an extra +3 to hit with any spell. Can be used once a fight.
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Stats
HP : 30
AC : 13
12ft tall
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Rideable : Yes, 2 people
Flies : No
Swims : Yes, waterbreathing
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STR: +6
DEX: +2
CON: 0
CHAR: +4
INT: +1
WIS: 0
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