"My great-great grandfathers first crown-piece he ever earned, stuck it in a jar for safekeeping. Hundred or so years on, it's still in there. Bubbling, oozing. It hurts me to get rid of it but... You wont believe me when I tell you bad things happen because of this jar. Oh, it starts little. Hot water freezing over, fish spoiling months before they should go bad. But then it gets worse. Money missing from your pockets, only to turn up rusted and corroded in a puddle of seawater, mould in your house that threatens the safety of your family. A dark, watching shadow at the window. If you want it, its yours. Just keep it far, far away from me. "
- Recollection of Charlene Blackreef regarding her family heirloom
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A coral encrusted crown-piece kept in an old glass jar.
Once per long rest, the user can uncork the bottle. Every person within a 30ft radius inside (besides the user) must make a wisdom saving throw of 15 or be sucked inside the bottle. When inside the bottle, the afflicted will be transformed into a placid fish for the next hour. As a fish, they cannot speak or cast any spells, and are for all intents and purposes, a fish. The user can then uncork the bottle at any point, releasing any trapped creatures and expelling them from the bottle in front of them in their true form. If a full hour as a fish passes, the bottle will uncork itself and expel its contents.
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Investment
The user can uncork the bottle and pour gold inside. Upon touching the water, the gold will dissolve to an inky kelp-like substance and disperse into the water. For every 25G spent, 1 point of damage is dealt to the next enemy to be trapped within the bottle, and 1 point of health is restored to the next ally trapped. For example, if 1000G is poured into the bottle, all enemies next trapped by the bottle will take 40 points of damage, and all friends will be healed 40 points.
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Recovered from Catfish Caverns, an heirloom of a family living in Felis Port.
1,000G Rent 2,000G Buy
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