"Blood is a curious thing. The ichor of life, the omen of death. Our fore-bearers discovered how to utilise that power, harnessing the innate magic within us all to power their secret empire. It's comforting, knowing no matter who a person is, a God, a servant, we all bleed."
- Cobalt
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A prosthetic arm, once the functioning arm of a G class Blueblood Protector Unit. Once familiar with the users circulatory system, the blue stone that the gauntlet consists of slowly changes over the course of a few weeks to match their blood colour.
Any water based spell the user makes, they can replace the water for blood from the Hemogauntlet to add any additional damage. The additional damage can be any one dice (1d4, 1d6, 1d8, etc.) of the users choosing. When this happens flip two coins.
Two heads: The user takes no extra damage, and adds their damage dice to their spell
One Head: The user takes half the extra damage they add to their spell
No Heads: The user takes the full extra damage they added to their spell
So, if a user wanted to add an extra 1d20 damage to their water spell, they have a chance of adding that damage with no repercussion, but also risk taking a full 1d20 damage themselves.
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Blood Lash
+8 to hit, can hit up to three enemies. Deals 1d20 + 5 necrotic damage. The turn after using Blood Lash, the users AC is halved and all damage is doubled. All enemies hit by Blood Lash will attempt to target the user on their turn. This can only be used once per fight.
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Configurations
Universal Design: The wielder of the gauntlet can interact with all Cobalt technology, and can to some extent control them if given direct access to their control port.
Plasma Cutter: A hot bright blue flame that can cut through seemingly anything, at a HP cost as decided by the DM. For example, cutting through a sheet of wood might only cost 1HP whilst a sheet of steel might cost 10HP.
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Recovered from the The Isle of the Blueblood, found in the Sapphire Armoury.
1,500G Rent 3,000G Buy
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