Heatsinks
Heatsinks are critical for reducing your ship's temperature to safe ranges while firing extended gauss volleys or avoiding damage with cold tactics.
We recommend only using Basic heatsink synths as there is no useful benefit to standard or premium.
Basic
Remote Release Flak
Required to deal with Thargon swarms, expect to use a few synths for Basilisk and higher fights.
We recommend only using Basic Flak synths as there is no tangible benefit to standard or premium.
Basic
2x Sulfur
3x Carbon
4x Nickel
Guardian Gauss Cannons
Guardian Gauss Cannons are currently the most effective AX weapon and due to their low ammo total we recommend carrying a few synths for solo Medusa and higher.
Premium Gauss Synths are strongly recommended for Hydra variant Interceptors.
Basic
Standard (+15% dmg)
3x Heat Resistant Ceramics
3x Guardian Sentinel Weapon Parts
4x Guardian Power Conduits
5x Manganese
5x Focus Crystals
Premium (+30% dmg)
For the maximum possible Premium Gauss synths you will need:
Limpets
For repairs and decontamination limpets.
Basic
AFM Refills
In longer fights, you will need to refill your AFMU multiple times to keep your Module Reinforcements and other modules at full integrity.
We recommend only using Basic AFM refills as there is no useful benefit to standard or premium.
Basic
2x Nickel
2x Zinc
2x Chromium
3x Vanadium