CURRENTLY ON HIATUS
WP Code: [&BAkMAAA=]
Players will have to split up into groups of 10 (2 subgroups) per lane from I to V.
Ideally, your squad composition should be only damage and hybrid damage, as taking the bosses down quickly takes a priority over staying alive.
One after the other, the Energy Field of a lane will be accessible for players to go through and fight a champion boss and destroy a power regulator, each group of 10 players being separated into 5 groups of 2 players per platform.
If players on a lane aren’t going into its Energy Field, they will have to defeat Scarlet Briar’s army members to prevent them from getting into the Energy Field. If a member of Scarlet’s army reaches the Energy Field, the bar indicating the charge of the Aetherblade Megalaser will go up slightly, once it reaches 100%, the event will fail and all players in the instance will be defeated.
Once you defeated your assigned champion Mini-Boss, you can help groups on adjacent platforms by hitting through the walls. You will also gain a special action key that gives boons to every player fighting their Boss as well as reviving them if they are downstate.
Each lane will have a boss with different mechanics, and if a lane fails to kill its 5 Bosses and Power Regulators, the Aetherblade Megalaser will gain 25% of its charge, and the next lane will get to fight the boss that the previous lane was not able to defeat. Due to some of Scarlet’s Army usually reaching the Energy Field, up to 2 lanes failing their boss would cause a total failure.
Here are the mechanics for every boss encountered after going through the Energy Field:
Boss 1: One player should have to tank the boss while another player hits it from behind.
Boss 2: Lure the champion onto the mines it left to break its defiance bar, then damage it.
Boss 3: Dodge the areas of effect, break the defiance bar, and then kill the boss.
Boss 4: Avoid areas of effect, Don’t stand in the gray-looking zone, and defeat the boss.
Boss 5: The boss will split in 2 each time after being killed, use AoE/blinds and stay alive, smaller ones deal enormous damage.
Players can help adjacent platforms by hitting through the walls. A Special Action skill gives boons to players still fighting their boss and revives them in downstate.
WP Code: [&BEwCAAA=]
The Legendary Ley-Line Anomaly can spawn anywhere on the map, so map chat will call out the closest Waypoint to its spawn at 8:20 p.m.
Once it has spawned, head to the WP and chase the Anomaly. Break its defiance bar to stop it from running.
Kill all Elite and Champion Coalescences around the Anomaly. Then damage the boss.
The Anomaly should die in a single damaging phase. Use condition damage to damage its remaining health or break its defiance bar again to repeat the process.
WP Code: [&BPUHAAA=]
We will be heading to Rata Novus Lane.
We will do the pre-event first: Rata Novus lane needs to destroy ley-line energy collectors and throw ley-line energy to the Rata Novus golem.
Once this is done, the Legendary Chak Gerent will appear and we have to take him out. Once he is down, we will head back to Ley-Line Confluence Waypoint to loot the chest (it does NOT autoloot), and then we will wait at the wall for it to be blown up by the Pact, so we can loot behind it.
Bonus - Treasure Mushroom:
While we wait for the wall to be blown open, a Treasure Mushroom will spawn. Head to Teku Nuhoch Waypoint [&BAwIAAA=] and take the Nuhoch Wallow to the Grub Pit. Once you emerge, you will have the opportunity to fight TD's TM roundabout the Northern side of the Undergrowth Connector area. Please use only your "1 ability" or autoattack so everyone gets a chance to hit him!
Once the wall blows, loot the chests, but do NOT go through the portal into Dragon Stand.
WP Code: [&BEcAAAA=]
The Fire Elemental has the following attacks:
Meteors will periodically drop from the sky, knocking down players in a fire field that deals 3 large damage spikes in addition to inflicting Burning. If more than one globule lands on a player, they will certainly be downed and possibly killed from the damage. There is a very narrow window of opportunity between when the targeting circle appears on the ground and when the flame globule lands, so it is possible (though extremely difficult) to dodge out of the way if one is so targeted.
Flame waves will periodically radiate out from the Fire Elemental. These deal a large amount of damage. They are fairly slow moving and can be easily avoided if spotted early. They can be lethal to players already downed or who are engaged in battle with Embers, however.
Embers will repeatedly spawn at regular intervals. Although they deal nowhere near as much damage as the Fire Elemental itself, they can easily overwhelm players if their numbers are allowed to grow unchecked.
Defensively:
Keep moving and don't stop on the bridge. Staying in one spot allows one or more meteors to hit you. For the same reason, avoid clustering in groups with other players. Use Stability or skills to break stuns if a meteor knocks you down.
Revive downed players as soon as possible, since their immobile state means that they are vulnerable to the numerous AoE attacks from both Embers and the Fire Elemental. Do not attempt to revive defeated players unless they are safely out of the range of the Fire Elemental, as the length of time taken to revive a defeated player means you will certainly be struck by a flame wave or meteor and possibly get downed yourself.
Embers are very dangerous because they can quickly overwhelm players with numbers and they constantly summon Lava Fonts. Take the time to kill any that attack you or other players.
The eastern edge of the chamber is out of range from the attacks of the Fire Elemental. Invulnerability and other escape skills are useful for getting to a safe spot to heal up and wait for skill cooldowns.
Offensively:
The Fire Elemental is immobile, which leaves it vulnerable to DoT spells like Lava Font, or set-and-forget skills like Phantasmal Duelist and turrets. If you have these sorts of skills, drop them on/near the Elemental while continuing to run around. Avoid using stationary channeled skills on the Fire Elemental as this just leaves you vulnerable to a sudden flame attack.
Characters with ranged attacks should focus on the Fire Elemental while continuing to run back and forth in front of it. Melee characters should help kill the embers. Heavy armored classes with over 2000HP can have success melee'ing the Fire Elemental when there are no embers around.
The Fire Elemental is immune to critical hits and will not trigger any on-crit traits or sigils.
WP Code: [&BE4DAAA=]
The Shatterer will land north of Lowland Burns Waypoint — [&BE4DAAA=] — after the two pre-events have been completed and the NPCs make their way back to the base situated at the waypoint. Lowland Burns Waypoint will remain uncontested while the Shatterer is spawned, unlike most other waypoints next to world boss spawns.
During the whole fight, players have access to the turrets, mortars, and launchpads.
The turret gives you two abilities: Sight beyond Sight and Bombard, a single target bomb attack that knocks back; and Shrapnel Shell, a AoE bleed and cripple bomb attack. The impact damage of the two attacks is identical; the main difference is that the first skill inflicts instant breakbar damage while the second inflicts greater actual damage thanks to the bleeding.
The mortar gives you two abilities: Mortar Volley and Med Kit Volley.
The launchpad launches players into the air. Players that have Glider Basics will be able to glide mid-jump and gain access to three skills,:Drop Bombs, Throw Bandages, Drop Med Kits, and Bandage Self.
If the Shatterer targets a player with Shatterer Lightning Field.png Shatterer Lightning Field while gliding, he will hit that player with an attack that will knock them out of the sky, potentially kill them. The Shatterer also has a slamming attack which sends out a wave of crystals which do high damage, and a roar which sends burning AoE and summons large numbers of spawns, including champions.
The Shatterer's Defiance bar
Periodically, the Shatterer's breakbar will change from segmented grey to teal, and if it is not broken before the window time expires he will become untargetable and use his Shard Storm attack.
It is advised to gather as many players as possible around the glider pads about 15 seconds in advance to allow coordination prior to each jump. Jumps should be done about 5 seconds before breakbar appears. The most common times for jumps are 14:15, 12:15, 9:45, 7:45 (see below for more information).
Pulsating Crystals
Beginning at 50% health, the Shatterer will use a skill every few minutes where he becomes Invulnerable and summons 5 Pulsating Crystals placed throughout the battlefield that will regenerate his health at a rapid rate. All players in the fight will receive a notification just before they are summoned. Each crystal has a Defiance bar that must be broken before they will take any significant damage, at which point they can be quickly destroyed. Once all crystals are destroyed the Shatterer will become susceptible to damage again.
WP Code: Head from [&BJMLAAA=] to [&BHwLAAA=]
Achievement Get: Revenge of the Death-Branded Shatterer (Seasons of the Dragon/"Return to...")
Here we will be fighting Death-Branded Shatterer, every 25% of his health new Champion Branded Riftstalker will spawn in different location nearby.
Every 25%, kill the Champion Branded Riftstalkers to stop them from healing the boss. For the last split, use tornadoes to glide to the platforms where the Riftstalkers are.
With good DPS, ignore the Riftstalkers that spawn every 25% and focus on the boss to prioritize a faster kill.
WP Code: [&BAkMAAA=]
Secure North and South Staging Areas, Defeat Ryland then Braham. Then, do steps 1-4 twice:
Destroy the Ley Siphons.
break the defiance bar of the Clashing Champions.
After breaking the Clashing Champion’s defiance bar, divide the squad into 2 groups and assign each to an Elder Dragon Champion.
Split into 2 groups to weaken the champions at the same time, within a 20-second window. The second time around, additionally break the boss’s defiance bar when possible.
Enter a circle by the prisms to fly towards a dragon. Use the Special Action skill to use the Prismatic Beam.
Break the defiance bar of the Clashing Champions one last time. Get to the prisms and use the Special Action skill to transfer power to Aurene.
WP Code: [&BAkLAAA=]
Achievement Get: Revenge of Archon Iberu
Achievement Get: Return to Istan
Defeat Joko’s champions to open the path into Palawadan.
Clear the Northern Awakened Forces (x2 Capture Points).
Kill the Loyalist Leaders.
Tear down the statue of Palawa Joko.
Clear the Southern Awakened Forces (x2 Capture Points).
Destroy the ships carrying corsair reinforcements (interact with canons).
Defeat Awakened Archon Iberu. Damage him and make sure you break his defiance bar at 75%, making the fight significantly faster. If the boss tethers itself to Awakened Servants, kill those Servants so the boss doesn’t heal himself.
WP Code: [&BAgIAAA=]
Now, we will be fighting the Wyvern Matriarch at Pact Encampment Waypoint [&BAgIAAA=]. The Main Goal of doing these bosses is to get the Verdant Brink Hero Choice Chest from Mat.
We won’t be waiting for the bouncy chest at the end or staying to kill any of the other bosses, including Pat, we will be rushing to the next event and need to leave for the next map ASAP to do the Casino Event!
WP Code: [&BLsKAAA=]
Casino Coins will be scattered throughout Amnoon. Players must work together to collect coins to reach the goal. Using mounts makes gathering coins much quicker. Once the time limit for the round is up the event will proceed to the next round if the quota was met, or restart the current round if the quota was not met.
First Casino Coin Collection Event
Second Casino Coin Collection Event
Third Casino Coin Collection Event
Mischievous Children can be found on the roofs; they will attack players with their Balloon Launcher, slowing players down. Enemy Troublemakers from the nearby events will also spawn and attack players, slowing players down.
Once all 3 coin-gathering rounds have been completed, a Choya Piñata near the Amnoon Waypoint will need to be taken down in order to complete the meta-event.
The defiance bar of the Choya Piñata will need to be broken as soon as possible so that it becomes immobile and can be defeated.
WP Code: Head from [&BBsMAAA=] to [&BAUMAAA=].
Achievement Get: Revenge of Murakai (Seasons of the Dragon/"Return to...")
1. Escort the Shaman to Doomlore Shrine
2. Defeat Murakai, Doomlore’s Bane
You can use Superspeed and Swiftness to escort Shaman Brightblaze to the ruins. Stand away from the players applying boons to the NPC otherwise the boons will be applied to you instead of the NPC.
Once at the ruins, defend the Shaman and defeat Murakai’s Steward. Murakai, Doomlore’s Bane appears after. Break her defiance bar whenever it appears. Fight the boss until she becomes invulnerable at 75%, then kill the ghosts bound to her by a tether in order to resume attacking until the event is complete.
WP Code: [&BKYLAAA=]
Escort starting location
Oil Drills
Volatile Oil Sulpyx
Escort
The escort of the dredge Miner Mikhail will begin and immediately start on its own, and you will need to escort him to the 3 Oil Drills. Upon reaching each drill, an NPC will stay there and defend it from incoming waves of branded until all 3 drills are claimed. At each drill reached, players (ideally 10 or more) should stay near that drill and defend it so that the meta-event doesn’t fail.
Oil Collecting
Once all 3 drills have been defended and NPCs have been escorted; players will need to go near an Oil Reclamation Pump in order to gain a Special Action Key that allows them to collect oil on the ground, and then take the collected oil back to the Oil Reclamation Pump in order to progress the event. Once a drill has been filled, players of that drill can go and help the remaining drills. Once all 3 drills have been filled, the meta-event will move on to its last boss: Sulpyx.
Volatile Oil Sulpyx
Throughout the fight, Sulypix will occasionally leap up in the air and drop down, emitting a shockwave. This shockwave will knock players back but can be avoided by jumping over it. or dodging At times Sulypix will also charge in various directions, dealing area of effect damage on a trail.
When Sulypix reaches 50% health, Kralkatorrik will brand it. This will cause Branded mobs to spawn nearby the Oil Reclamation Pump, however, they can be largely ignored. Continue fighting Sulypix and reclaiming the spilled oil, and the meta-event will succeed when Sulypix has been defeated.
WP Code: [&BPgLAAA=]
Ash: Get a bucket and fill it with oil at the other end, drop the oil in the vent in the middle of the arena.
Blood: Capture the points and kill the oozes by infusing yourself in the respective color.
Iron: Kill Oozes and cover the vents.
Spread out in 3 groups, one per legion, and complete the trials as fast as possible; once the 2 trials of each legion are completed, the Grand Ooze Champion will appear.
Damage the Grand Ooze Champion until it becomes invulnerable at 75%, after that you will have to cover the vents, go back to the middle and walk into a Poison Field in order to infuse yourself in the color of the ooze to damage it further.
When the Grand Ooze Champion Splits, go to one of its 3 parts and once again walk into the poison cloud that has the same color as the Ooze in order to be able to damage it. The Ooze in the Blood area will be Red, the Ooze in the Iron area will be Green, and the boss in the Ash area will be Blue. Once all 3 are taken down for the first time, repeat the process once more to complete the event.
WP Code: [&BDkMAAA=]
Achievement Get: Revenge of Drakkar
For this event we will need at least 1 portaler (preferably 2 for backup) each for the 2nd and 3rd champions. The use of a Mesmer, Thief or White Mantle Device Portal allows bypassing the debuff that prevents you from using Raven Gates, as such, during the phases at 40% and 20%, after the break bar is broken, you should put down a portal so that even players that have the debuff can fight the Icebrood Champion. Please volunteer to portal if you can! If you are a portaler, make sure to stay behind until it is your turn to port.
Follow Jhavi into Drakkar’s lair
Defeat Aberrant Enemies
Drakkar’s first 20% of health
Drakkar’s remaining 80% of health
If the escort is still up when the squad arrives, you can give Swiftness and Superspeed to Jhavi to speed up the event. Defeat enemies ahead of the NPC as much as possible.
Attack Drakkar until its health reaches 80%. Ensure players provide aegis and stability to avoid shockwaves. Defend Jhavi from enemies so she can destroy the Ice Wall. Once destroyed, players will move to Drakkar’s next phase.
For the following 3 phases, stack with the squad behind an obstacle to avoid the push attack. Provide aegis and stability if possible, and continue damaging the boss.
Drakkar becomes invulnerable every 20%, attempting to destroy Jhavi’s shield. Break the defiance bar when it appears using CC or EMPs from Portable Waystations. Enter the active Raven Gate to defeat an Icebrood Champion. After defeating the champion boss, use the Raven Gate to return to the boss.
Players that have defeated a champion will receive the Spiritual Binding effect. This effect prevents entrance to another Icebrood Champion.
Most players should go fight the boss except for players using portals to access the next Icebrood Champion.
WP Code: [&BKoBAAA=]
Achievement Get: Triple Trouble has (10) Achievements! You can't get them all on one single run, but you can check them out by clicking here. Getting all 10 earns you a Core Tyria Mastery Point.
We will be joining the Triple Trouble map run by Wurmicidal Maniacs [WHAM]. [WHAM] is a veteran guild dedicated specifically to running the Triple Trouble Event and does so twice a day, every day. We will be getting there about a half an hour early but STAY ON THE MAP so your spot is not taken. Food and banners will be provided by the Guild/Map as the event approaches (event starts at 12:00 a.m.).
Now, this is where the train gets a bit confusing. When the event starts, three squads will be formed: Amber, Crimson, and Cobalt (I will likely be commanding Crimson Wurm unless someone else from [WHAM] already claimed it). We will be splitting off from the main squad we had been in up to this point to join the appropriate squad for the Wurms. THIS IS VERY IMPORTANT, as being able to hear YOUR WURM COMMANDER's specific callouts is crucial to the success of Triple Trouble. All 3 Wurms have to die around the same time or the event fails, so there are various delay methods particular to each Wurm's fight to ensure this happens.
All 3 commanders will be coordinating with one another via mapchat, so kindly try to keep your conversations in that chat to a minimum.
Don't know which Wurm to do? Here's a brief explanation of all 3 of them:
Amber (Orange) - Get repeatedly swallowed by Amber Wurm to spear it to make it vulnerable. Amber-Specific Achievements: Wurm Bait, Wurm Barf.
Crimson (Red) - Use colored gas to make the Crimson Wurm vulnerable. Crimson-Specific Achievements: Phytotoxin Enthusiast, Wurm Phytotoxin Collector.
Cobalt (Blue/Teal) - Steal some rum from a pirate and use explosive kegs to injure the Cobalt Wurm. Cobalt-Specific Achievements: Wurm Kleptomaniac, Wurm Demolitionist.
IF THE EVENT FAILS, not to worry - this can happen. TT takes a LOT of coordination and it is easy to fail it at times. [WHAM] encourages people not to point fingers and place blame, but rather allow people to learn from their mistakes and have a good time. [WHAM] also has a special guild item to repop the event and we get a second chance! :D
WHEN THE EVENT SUCCEEDS - Be sure to grab your chest back at the starting Waypoint, and feel free to join Pink Tag to hear the [WHAM] recap of the event (I will be there if I was Commanding), to get an idea of how the event works, and to join [WHAM] if you are interested in learning how to help with this event - not only comms are needed, but defense too!
AFTER WURMS ARE DOWN - Rejoin the train's squad by typing /sqjoin tetrasheik.9237 OR check Central Tyria > Squads in LFG for the train, as it will be re-listed.
Note: This Train is not officially affiliated with or supported by [WHAM], I just happen to be a member of the Guild.
WP CODE: [&BNABAAA=]
SPECIAL THANKS TO THE CREATURES OF INTERNAL TORMENT [CRIT] GUILD FOR ALLOWING US TO SPAWN IN TEQ AT THIS TIME VIA A GUILD WORLD EVENT! If you would like to join [CRIT], send me a mail & I will get you an invite! [CRIT] is a growing guild that hosts events 6 night a week. We do Strikes, Fractals, Dungeons, World Bosses, Metas, Guild Missions, Custom JP Competitions, & more! *
Stack on Tequatl’s left paw and damage it for the first 25%. Then, do these steps three times:
Defend the batteries and the Megalaser.
Megalaser: Focus on the champions and pull mobs together.
North: Stomp the Wurm nodes so you don’t get more risen Grubs.
East: Pull and push away the bloated creepers so they don’t explode on the batteries.
West: Focus Tequatl’s fingers or reflects on their attacks.
Stack on Tequatl’s right paw and damage for 25%.
[WHEN FIGHTING TEQ:] Make sure some people are using the Hylek Turrets, the first skill is used to remove stacks of protection from Tequatl, otherwise, once it reaches 20 stacks Tequatl will become invulnerable and a bone wall will need to be destroyed for Tequatl to be vulnerable again. The third skill is used to remove the orange damaging areas of effect that spawn on players.
Use the 2nd skill off cooldown.
Use the 3rd skill to clean the poison areas as soon as they appear.
* If a backup is needed, the Sun Tzu Council [STC] Guild also allows us to do this using their resources - thanks to [STC] as well! <3
WP Code: [&BGwIAAA=] if doing TM, [&BN0HAAA=] for Everyone Else.
Bonus - Treasure Mushroom:
There will be a brief wait before the main event starts. If you would like, you can immediately head to Eastwatch Waypoint [&BGwIAAA=] and run over to Weeping Glade [&BNQHAAA=] (Southern Side) upon entering the map for a chance to take out a Treasure Mushroom. Please use only your "1 ability" or autoattack so everyone gets a chance to hit him!
Battle in Tarir:
We will be at Northwatch and handle the North lane of this event. There will be a short wait before the event starts, a couple of pre-events killing mobs that spawn near us, and then we will have to break down the North lane’s door.
Once we are in, we jump down and do the following:
Grab a turret [I will mark them on the map] and place it inside the Octovine circle using the 2nd skill. Use the 1st skill on the turret to remove slime stacks. Continue until there are no stacks. This will make the Octovine vulnerable. This is where the big DPS needs to happen. This turret mechanic may repeat if we do not burn past enough. The 4 Octovines must be defeated within 2 minutes after the first defeat in order for the event to succeed. Once they are all defeated, we will hop down and loot all the chests in the basement of the city.
WP Code: Go to [&BJ4MAAA=], then head to [&BOgMAAA=]
This one is tricky because its timer is hidden. We can increase its chance of spawning by "over-"fishing in the area. If you spawn into a different map than the commander and the Leviathan is up and not too close to dead, let squad chat know and we will hop maps!
If we don't get to him, apologies, but we sure as heck will try!
“Fend off the leviathan” event can be started by talking with Fahd al’Eshadhi east of Aurene’s Enclave – [&BOgMAAA=].
The Leviathan has 8 stacks of Thick Skin, each one reduces 10% damage so this means a total of 80% damage reduction.
To remove the stacks players can use their Skiff skill #4 Depth Charges (second mastery). If you don't have the Skiff/Mastery, try being swallowed and destroy the attack spots from inside to stun the boss and remove the stacks.
All stacks need to be removed quickly or they appear again after a few seconds.
Once the stacks are removed it is possible to stand on the Adolescent Leviathan’s head to use terrestrial combat skills to defeat the boss.
WP Code: [&BGUNAAA=]
Basic Rundown:
Defend the Villages from Aetherblade looting.
Destroy the Aetherblade Cannons.
Aetherblade Cannons location #2.
Defeat the area’s Aetherblade leader.
Defeat Renyak.
Aetherblade Looting:
On every lane, the Aetherblades will try to steal supplies and you will have to stop them to deplete the enemies’ forces. If they deliver the supply to the Aetherblade circles they will progress their morale bar and it will take longer, you can also grab the supply and return it for event progress.
This event will repeat 3 times while you advance through the villages and eventually you will have to ride a platform to get to the next phase; the cannons.
Cannons:
You will have to kill 3 cannons to progress to the lane boss.
Break the defiance bar of each cannon to make it vulnerable, then destroy it. Once destroyed, an Elite Aetherblade Thug will need to be defeated.
Once the 3 thugs are defeated the Aetherblade Leader of that lane will be summoned, and you will need to defeat it.
When all 3 lanes are done with Looting, Canons and the Aetherblade Leader, the NPCs Gwan-Soon, Tai-Young, and Mister Bots will move on to assaulting the Aetherblade Hideout, and there will spawn Renyak, the final boss of the meta-event.
Renyak
From time to time, Renyak will become invulnerable, and up to 3 Champions Bulwark Gyros will need to be defeated to make him vulnerable again. At 66%, 33%, and 1% of his health pool, Renyak will become invulnerable and his defiance bar will need to be broken in order to damage him again.
WP Code: [&BBAIAAA=]
**NOTE: WE WILL LIKELY BE SPAWNING A NEW MAP AS THE MAIN MAP WILL BE COMPLETED BY THIS TIME**
If we don't spawn a fresh map because we made good time with the previous metas, same general rules apply, but we will join on whichever lane needs us as opposed to splitting into 3 groups!
Basic Rundown:
The map has three lanes: north, south, and mid. In the first 5-10 minutes of the meta, I will sort everyone into a subgroup.
Sub 1 = North
Sub 2 = Mid
Sub 3 = South
This is made easier when I can assign one person from Mid and South to be that lane's lead.
It doesn't take anything special, just volunteer and I will put a squad marker over your head so you are easier to follow by your subgroup. Follow the events along the lane, target and kill the preservers when it's time, and you should all be good to go!
Meta Phases:
Phase 1: Everyone moves down their lanes to the gates that block off the first chamber.
Phase 2: Most of the group runs laps around the perimeter of the chamber, while a small group fights a boss in the center.
Phase 3: Everyone reunites in the third zone, to stand on a bunch of floating islands and kill the Mouth of Mordremoth.
Lanes:
This phase is simple!
Stick with your subgroup.
Don’t get too far ahead of the NPCs which are being escorted.
Participate in the various events as they appear.
Always focus Thornhearts, they really hurt the escorts.
Loot Note: Noxious Pods will appear along the way, particularly around waypoints when they become un-contested. You can open these pods with machetes. If you run out of machetes, you can buy more from the merchant at the main Pact Base Camp waypoint.
This phase ends when all three lanes reach the gates to the first chamber (Blighting Tower). If your lane reaches its gate early, you will have to hang around until the other lanes catch up.
BOSS TEAM: Near the end of this phase, I will ask 10 players to drag themselves into Subgroup 4. You guys will be in charge of taking out the bosses in each lane. North, Mid, then South.
Advancing on the Blighting Towers:
For this phase, unless you are on Boss Team, most of your time will be spent running in circles.
Newcomers to Dragon’s Stand should stick with the zerg. Three rules for players in the zerg for this phase:
Stay with the commander.
Kill the Veteran Mordrem Preservers before they revive the pods.
If you die, waypoint and run back. Don’t wait for a rez, and don’t try to rez others. It’s a waste of time.
When you enter the Blighting Tower chamber, three Ley Line Harvesting pods will be present. The zerg’s job is to kill the Veteran Mordrem Preserver which supports the pods, then move on to the next. The boss group will stay behind to finish destroying the pods.
Boss Team - Legendary Mordrem Commanders
Each Blighting Tower chamber has a main boss in the center. If you are in the zerg, do not attack the boss. Keep running, and leave the boss for the boss group.
The boss group’s goal is to “pull” the boss onto the central bridge, away from the outer ring, and away from the zerg. If you attack the boss, it will mess this up and potentially wipe the entire zerg.
Everyone Else - Go Speed Racer!
Your job now is to run laps around the chamber with the zerg, killing the Veteran Mordrem Preservers before they can respawn the pods, while the boss group attacks the boss in the center. Most commanders will target the Veteran Mordrem Preservers, sometimes before they appear.
This process can be exhausting. Have patience, keep running, and stick with the commander. If you die, waypoint back. Stand outside the door and wait for the commander to circle around to you – don’t try to run around the chamber to catch the zerg.
If things go particularly badly, your commander may call for a reset. Exit the chamber, and wait outside the doors with your squad. Regroup, take a breath, and start again.
This phase ends when Boss Team kills all 3 bosses.
Into the Arena:
We will now enter a large chamber with floating islands. Use the updrafts or (if you have them unlocked), Ley-Lines, or your flying mount of choice to get to the islands. Try to spread out so that each island has some players.
During this phase, the Mouth of Mordremoth will be flying around trying to destroy the islands. Mordremoth will periodically come in close enough to be attacked.
Meanwhile, bosses will appear on various islands. Wyverns will make passes across the islands, laying down lines of acid. Pods will occasionally spawn on the islands, and have to be destroyed.
The Main Event - Slaying The Mouth of Mordremoth:
Be aware of your CC skills. When the Mouth of Mordremoth levels his head with an island, he will start taking bites. Do not use CC until his third bite. On the third bite, use any applicable CC skills you have.
This timing will stun Mordremoth, so that players can attack him for a much longer burn.
After the Mouth of Mordremoth is killed, you will see a brief cutscene. Then it’s time to go get that loot.
Follow the updrafts and the arrows on the map to the loot tree. Be sure to gather loot from the big statue at the far end of the clearing.
Bonus - Treasure Mushrooms:
The last event of the night will be to find and slay the treasure mushrooms!
Broken Altar near Northern Forward Camp Waypoint [&BFIIAAA=]
Central Barbed Gate near Central Advance Camp Waypoint [&BFMIAAA=]
Exhumed Delve near Southern Advance Camp Waypoint [&BGUIAAA=]
We will be headed to those Waypoints in that order to kill them as a group. Use only your 1 Ability/Autoattack to ensure everyone gets some hits in.
After the TMs are defeated, it is a good time to visit the waypoints on the other lanes of the map, to harvest all the Noxious Pods. You will have received some machetes as part of the final loot. You can also purchase more from the vendor at the main waypoint.