It's the night of August 8th 2016, and Five Nights at Freddy's 2nd Anniversary has passed. Celebrated worldwide, the hit indie horror series and its creator have made themselves a place in modern culture and the hearts of many.

Nick Cawthon, son of Scott Cawthon, came back to his old abandoned house more than 10 years after the incident in his childhood. His friend, Tobias had repaired his house for Nick. He then told the player a story where he lost his childhood and family, when the Five Nights at Freddy's series ended.


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The player's perspective changed back to Scott. He was tied on a chair with a monitor in front of him. Through a speaker, Michael revealed that he is Mike Schmidt, the night guard in the first Five Nights at Freddy's. He mentioned that him and the animatronics escaped from Scott's creation, and they will need Scott's body to maintain their shape in this real world.

The house started burning, and Scott failed to escape and was killed by his creation. With Scott's body, the creation escaped the house and found Val and their children. Although he tried to hide his real identity, they noticed something was wrong with Scott.

The player is allowed to explore freely the basement in this phase, but after going up the stairs and attempting to open the door, a hidden speaker plays what sounds like Golden Freddy's giggle. A hallucination will appear on screen after going back down, telling the player to go back to the bathroom. At this point, Endo C spawns in the monitor room and is in "sleeping" mode. The player only needs to safely make it back to the bathroom without getting near the endoskeleton in order to finish the phase.

After the full version of the game is released, it was highly complimented by players and YouTubers. FusionZ stated that this game is the most memorable fan-game out of all of the others, however the game is extremely difficult, and the story is confusing to understand. One the other hand, Markiplier praised the gameplay of the game, and he had praised how Nikson made something so great despite the game is free, and he even mentioned that he would gladly pay money for this game.

After Nikson finished finalizing The Joy of Creation: Reborn, he continued working on the story mode. He had claimed that the game would be mostly partial-free-roam. But after a while, he said that he was having trouble with the game, he is too busy in real life, and to shorten the time making the game, he had to scrap some features of the game.

Scott refers to the computer as the mastermind behind the whole incident, asking several questions before asking "What are you?", as suddenly Michael appears from behind and knocks him out after saying "Your creations". Michael is heard apologizing before Scott falls unconscious. After that, the gameplay finally begins.

The Joy of Creation: Story Mode is a Five Nights at Freddy's fan-game by Nikson. An official remake part of the Ignited Collection in the Fazbear Fanverse Initiative is being developed, with an entirely new story that no longer involves Scott Cawthon and his family.

There is only one game mode available for The Joy of Creation: Story Mode. The objective of the survival mode is for the player to stay alive for as long as possible while avoiding getting startled by any of the Ignited Animatronics in the environment.

An image of Ignited Bonnie quickly shutting the door in the screenshot.

Some years ago, Five Nights at Freddy's and its subsequent sequels revolutionized the horror video game industry. Nowadays, they're already considered part of gaming history and all the latter thanks to an indie creator who is now known all over the world: Scott Cawthon.

The story goes as follows: the pizzeria's animatronics conceived and created by Cawthon for his gaming universe have come to life and are trying to kill him. We'll have to help him to survive together with his family in his own house, discovering the secrets thereby hidden which led Scott to cancel the following game in the series, according to the imagination and creativity of these developers.

The Story Mode is a battle that gives a bit of every aspect in Naruto Shippuden: Ultimate Ninja Storm 4. You will immediately jump into the context of the story and battle when you enter Story Mode for the first time.

The credits and backstory is playable while the narrator speaks. You will control The First Hokage as he battles Madara Uchiha. The battle has two main parts for the first section of the story. A regular battle on the ground and a large scale battle.

At Gamescom 2018, Bandai Namco released two new trailers filled with information about its upcoming fighting game SoulCalibur VI. New info released for the first DLC character as well as details on a second story mode and character creation.

Players will encounter characters from the main storyline like Mitsurugi and Siegfried, as well as custom characters created by the community. Matches will have a variety of rules, which will shape their own path. It's not clear what these rule-specific battles will have, but there could be restrictions like no guards or shorter match times.

As for the character creation, players will have the option of choosing between 16 different races including lizard, human and skeleton. Size, facial features, hairstyles, clothes, armor, weapons and fighting style will also be customizable.

The story mode was completed on July 17th, 2017, and goes a little something like this: indie developer Scott Cawthon's family finds that a man named Michael had arrived in their house in the middle of the night, and he can barely remember how he got there. Worried, the family allows him to rest at their home, but they quickly find that Michael wasn't alone...

In August 2020, it was confirmed that all 3 games (the original, Reborn, and Story Mode) are being bundled up into one game: The Joy of Creation: Ignited Collection, as part of Scott Cawthon's Fazbear Fanverse Initiative. The original and Reborn are being reworked entirely, while still keeping the arcade highscore-based gameplay, while the story mode is planned to have more minor changes in terms of gameplay, but there are expected to be changes to the story itself.

The series as a whole  Adaptation Distillation: Elements from the first five official FNaF games are pulled into a shorter, fan-made series. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game. In Endless Mode, facing just one animatronic at a time is similar to facing one animatronic in the third game. The main series takes place in a night-sunken suburban home, like in the fourth game. There are multiple similarities to Sister Location: different tasks in each level, the Story Mode Basement having you make your way past enemies to do various tasks (as opposed to being trapped into remaining on the defensive), and having the Final Boss be an amalgamation of the previous animatronics like Sister Location. Body Horror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who's basically just a walking endoskeleton at this point. Darker and Edgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original FNAF games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest FNaF adaptions put to gaming. To add to this, neither of the endings that are able to be obtained are in any way positive endings. Deceptively Silly Title: In case the page image doesn't tip you off, no, you can't find anything joyful in the game (unless you're a Nightmare Fetishist). Double-Meaning Title: The joy fans of the Five Nights at Freddy's games feel about playing them, the joy Scott feels when he makes the games, or the joy Michael feels when he manages to replace Scott. Take your pick. Hell Is That Noise: Many, many cases. When the "Fallen", "Creation" or the Ignited animatronics scream in the player's face. There's a variety of screamers as there is also a variety of characters. The screamers range from distorted, human-like and almost animal-like to croaky, agitated and robotic. The sound of their footsteps, running at the player or not, is pretty hellish. The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever. The sound of the trapdoor squeaking open in the Attic level in Story Mode. The player is truly screwed in this case as the game's eponymous Final Boss has finally caught them and will get brutally attacked, even getting their head straight up bitten off! There is a Hope Spot in this, however, if you have to flash Golden Freddy one more time. When we hear the person we're playing as sound worried for their life. It sounds so realistic and accurate. If charred, mangled and homicidal robots being controlled by an evil entity with no motive invaded anyone's house and home, they'd be worried and scream for their life and definitely cry, with no exceptions of whether the person has high maturity in any case. Hell may not be this noise, but it's the noise of knowing Hell is coming for innocent you. In the Bedroom, we randomly hear many things that aren't coming from the Ignited animatronics themselves, yet sound as creepy. Like a child screaming and what sounds like an ambulance functioning in the deepest part of the ocean. In the Living Room, these weird sounds aren't as prominent; in fact, it's rare for random sounds to be produced in this level. Sometimes there's a three-note tune produced by some kind of metallic pole but its hard to decipher exactly what it is. The same goes for the Office, we can hear We hear things like an a child singing what seems like a lullaby in a robotic voice, an Ominous Music Box Tune, and short moaning sounds (no, not from Ignited Bonnie). These random sounds could be coming from Michael while he's casually searching the house for things to repair the soon-to-fall-apart Ignited animatronics and messing around with things, most of those things unintentionally or intentionally being set off. Hostile Animatronics: Wouldn't be FNaF without them. Infinite Flashlight: You, as the protagonist, have one. Justified Title: Creation not only refers to the animatronics in general. There's actually an animatronic with that name. Reality Warper: Every animatronic is capable of doing this, categorising them all as crutch characters since the one who wrote these characters into the story couldn't exactly work out their specific functions. Because of their ability to warp reality, what is a coherent series of events becomes interpreted as a Random Events Plot. Scenery Porn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as Silent Hill. Serial Escalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. Two more updates later and now we have four animatronics, four maps, and much more impressive and advanced animations. Now, a full story mode was created and released. Stock Sound Effect: As revealed by this comment on Gamejolt, Ignited Foxy's roar when he goes berserk is a distorted pig screech from Freesound.org. His jumpscare is also a distorted Stock Scream. However, Nikson does not remember where either one of the original files on Freesound are. Villain-Based Franchise: Story Mode reveals that the Ignited animatronics based off of the main franchise's animatronics aren't just animatronics that appeared out of nowhere without a purpose. What it shows is that they're actually demonic doppelgangers seeking to kill the family, with one of them trying to outright replace Scott. be457b7860

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