Is there any way to roll back the game updates to previous versions of Tekken? I don't care about playing online with any of it, i wouldn't expect it to work. I'm just interested in playing the launch version of Tekken 7, or s2 for example.

I'm interested because arcade cabinets in Japan aren't all updated to the current version. It would be nice to be able to practice with different versions of characters. Something like version select in USF4 would be a cool feature, although I doubt it would be added.


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The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu, where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the Zaibatsu.

Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. Tekken is noted as being one of the first fighting games at the time to use 3D animation.

Japanese video game developer Namco began the series in 1994, with the release of the self-titled first entry. As of 2017, it has nine additional entries, eight spin-off games, and has been adapted into three feature films and other media. Tekken 2, as well as the third game Tekken 3, are considered landmark titles; they received critical acclaim for their gameplay and more immersive experience. Subsequent titles have followed this concept, and received generally positive critical responses.

The first game in the series, Tekken, was released in 1994, first as an arcade game and as a port for the PlayStation in 1995.[2] The game features eight playable characters, each with their own sub-boss. The PlayStation version features remixes of the stage themes, and also made the sub-bosses playable for a total of eighteen characters, including a costume swap for Kazuya (Devil Kazuya). In addition, a cutscene is unlocked when the player finishes arcade mode with each of the original eight characters. The canon ending of the game consists of Kazuya exacting revenge on his father Heihachi Mishima, beating him in the tournament and tossing him off the same cliff that he was thrown off by Heihachi.[3]

Tekken 3 was released in arcades and for the PlayStation in 1997 and 1998, respectively. Due to the 19-year storyline span between the game and its predecessor, the game largely features a new cast of characters, including the debut of staple main character Jin Kazama, the child of Kazuya and Jun, as well as now-staple characters Ling Xiaoyu and Hwoarang, with a total of twenty-three characters. The home version includes a mode called Tekken Force, as well as the bonus Tekken Ball mode, and also includes remixes to the characters' themes from the arcade version.[4] The canon ending of Tekken 3 consists of Paul Phoenix defeating Ogre and leaving victorious. After its defeat, Ogre transforms into a monstrous creature, "True Ogre". Jin Kazama faces True Ogre and defeats him, avenging his mother. With Ogre out of the way, Jin's grandfather Heihachi shoots him, leaving him for dead. However, Jin survives, being revived by the Devil Gene he inherited from his father.[3]

Tekken Tag Tournament was released in 1999 in arcades and as a launch title for the PlayStation 2 in 2000. Tekken Tag Tournament features tag battles and includes almost all of the Tekken characters in the series up until that point in time, for a total of 34 characters. The game ran on the same arcade board with an updated Tekken 3 engine, and thus saw major graphical upgrades when ported to the PlayStation 2. The home version features remixes of the characters' themes from the arcade version, and also features a bonus Tekken Bowl mode. A remastered version of the game, Tekken Tag Tournament HD, is included in the 2011 collection Tekken Hybrid,[5] which also contained a playable demo of Tekken Tag Tournament 2 and the film Tekken: Blood Vengeance.[6]

Tekken 5 was released in arcades in 2004 and 2005 for the PlayStation 2, with a short period of time of transition from arcade to PlayStation, of two months in North America and four months in Japan.[7][8] There are 32 characters to choose from, including for the first time, Devil Jin and Osaka's Asuka Kazama. Most of the characters who were removed from Tekken 3 return in Tekken 5. The home version includes a mode known as Devil Within, a variant of the Tekken Force mode introduced in Tekken 3. In the canonical ending, Jin Kazama defeats his great-grandfather Jinpachi Mishima (who took over the Mishima Zaibatsu shortly after the ending events of Tekken 4), and inherits the Mishima Zaibatsu.[3]

Although Tekken games normally saw updates to the arcade versions, Tekken 5 was the first installment in the series that had a revision significant enough that it was rereleased, with the subtitle Dark Resurrection in 2005. The game was ported to the PlayStation Portable in 2006 and features two new characters: Emilie "Lili" De Rochefort and Sergei Dragunov. Armor King was also reintroduced as a playable character in this revision. The game also introduces a ranking system to the series. The home version featured new modes, such as Ghost Mode, Tekken Dojo Mode, and the two bonus modes, Gold Rush mode, and a revised version of the Tekken Bowl mode introduced in Tekken Tag Tournament. The Devil Within mode from the PlayStation 2 version however, was absent. Namco Bandai saw the fan demand for a console version and a port for the PlayStation 3 via the PlayStation Network was released in 2007, in full 1080p HD.[9][10] The PlayStation 3 version also saw an update and was retitled Tekken 5: Dark Resurrection ONLINE, marking the first time in the series that online play was featured. The PlayStation 3 version also made Jinpachi Mishima playable (but not online).

Tekken 6 was originally released in arcades in 2007, followed by an updated version in 2008 titled Tekken 6: Bloodline Rebellion.[11] The home version was based on Bloodline Rebellion and was released for the PlayStation 3 and Xbox 360, marking the first time in the series that a game was multiplatform.[12][13] The game features a Scenario Campaign mode, which follows gameplay from previous Tekken Force modes, which was playable online alongside standard versus. In the Scenario Campaign ending, after being defeated by Heihachi's illegitimate son Lars Alexandersson (who suffered amnesia at one point during the Scenario Campaign), Jin Kazama is revealed to have wreaked havoc and waged war on the world to fill it with negative energy and generate a physical manifestation of Azazel, so that he himself can face and kill him, as he believed that killing Azazel may purge Jin himself from the Devil Gene inside his body. After the battle, Jin's body is found by Raven, and the Devil Gene is still intact in his body.[3]

A teaser for a new mainline entry in the series was shown during Tekken 7's tournament at EVO 2022, before being formally announced on September 13, 2022 during Sony's State of Play presentation. It is set for release on the PlayStation 5, Xbox Series X/S, and PC through Steam in January 26, 2024. As a continuation from the seventh mainline game, it will focus on a conclusion of Kazuya and Jin's enmity.[19] In contrast to the seventh mainline game's utility of Unreal Engine 4, Tekken 8 will utilize Unreal Engine 5, making it the first fighting game to do so.[20] This game was announced on January 6, 2023 to be co-developed with Arika, who also handles the recent patch(es) for Tekken 7.[21]

Pokkn Tournament was announced in August 2014, as a spin-off of the franchise set within the Pokmon franchise. It was initially released in Japan as an arcade game, but was released internationally on Wii U in 2016, and is also ported to Nintendo Switch.[35][36][37]

Tekken was not originally conceived as a fighting game. The project began as an internal Namco test case for animating 3D character models, and eventually incorporated texture mapping similar to that found in Namco's 1993 racing game Ridge Racer. Directed by Virtua Fighter designer Seiichi Ishii, Tekken was intended to be a fundamentally similar title, with the addition of detailed textures and twice the frame rate.[42] Tekken 4 received negative feedback to the point of being considered the worst installment within the series which led to major changes starting with 5.[43] This was done thanks to the new engine provided by Namco.[44] In retrospect, Harada believes Tekken 5, and Tekken 6, managed to attract a new group of fans, something Tekken 4 failed to do.[45]

As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each of the four limbs of the fighter.[46] The gameplay system includes blocks, throws, escapes, and ground fighting.[47]

In the original Tekken, players could only block attacks manually. From then on, starting with Tekken 2, characters automatically block while not moving forward or performing actions, a feature called "neutral guard." Standing or retreating characters will block high and middle attacks with no input from the player, while crouching characters will duck high attacks and block low ones. Normal middle attacks will hit crouching players, but some special mid-attacks can be blocked by both stand and crouching neutral guards. Meanwhile, pressing backwards will give the player an "active guard" that can withstand certain combo attacks that would normally penetrate the neutral guard. Some characters are equipped with parries and reversals that act like traditional "press button to block" systems. be457b7860

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