Computer graphics is about creating, manipulating, and displaying visual images using computers - this includes 2D and 3D images, animation, and simulations.
Rendering: Turning 3D models into 2D images.
Shaders: Programs that control how pixels are drawn.
Ray tracing: Simulates realistic lighting by tracing light rays.
Rasterization: A faster method used in most games.
Z-buffering: Determines which surfaces are visible.
Polygon mesh algorithms: Used to build 3D models.
Animation algorithms: Keyframing, motion capture, physics simulation.
Video games and movies
Augmented reality (AR) and virtual reality (VR)
Scientific visualisation (e.g., weather patterns, space exploration)
UI design and simulations in engineering
High-quality graphics can demand massive processing power.
Accessibility—realistic graphics aren't always inclusive (e.g., motion sickness in VR).
Realism vs. stylisation: Are ultra-real graphics always better?
Enhances entertainment, education, communication.
Can distort reality (deepfakes, unrealistic body images).
Artists vs. engineers: balancing creativity and technical limits.
Dr Tim Bell ran a webinar at the start of 2025 to help teachers understand Computer. The recording of this can be found on Youtube L3 External - Computer Graphics Webinar
This online webinar looks at what the general topic is about, and some specific learning activities that you can use with your students to engage them with the key concepts in the topic.
First you need to understand what Computer Graphics entails.
The GOAT: The CSField Guide: Computer Graphics Watch the video and read through the material. If you learn this stuff inside out and you'll smash it.
This powerpoint covers the whole teaching and learning materials
You should have already read through this in the task above but you really need to understand vector vs raster, the similarities and differences.
https://www.csfieldguide.org.nz/en/chapters/computer-graphics/drawing-lines-and-circles/
Scaling rotation, translation, Focus on translation
Complete the Year 13 Worksheet transformations. https://www.csfieldguide.org.nz/en/chapters/computer-graphics/graphics-transformations/
Then complete these interactivc tasks
https://www.csfieldguide.org.nz/en/interactives/box-translation/
https://www.csfieldguide.org.nz/en/interactives/2d-shape-manipulations/?config=coord-translate
Bresenhams Line algorithm. The videos below will help support your understanding.
You need to be able to do it :
You may have already completed this. Go back and have a look at what your answers were. Or have another go. (don't worry about circle)
Are there any gaps? Have you taken on the markers comments?
To be successful you must be able to do:
Transformations: Translation Scaling Rotation: Similarities and Differences
How would these be used by people and affect people positive and negative.
How are computer graphics changing the way we live and work look up examples
DTTA will provide one at the start of Term 3. This will be advertised on the DTTA Mobilse forum.
This the DTTA Derived Grade Exam Resources for 91908 provided in 2024
Your teacher will provide this. Do your best and remember to give specific examples!