Look through the slideshow, read this excellent article and choose one of the elements relevant to your role in the team or one that particularly interests you. It may also be useful to talk to your teammates so you can investigate different elements and get expertise in different areas.
Some resources that might be useful for your initial research.
You can make more boxes for each source that you research.
Think of NotebookLM as a supercharged digital notebook that only knows what you teach it. Unlike other AI tools that pull information from the entire internet, NotebookLM focuses exclusively on the documents, videos, and notes you upload. It’s the perfect tool to help you connect the dots across your Human Computer Interaction research and build a personalized study guide for exam revision.
These three resources are an excellent start. As you proceed through this unit, continue to add your worksheets, videos, PDFs, and other useful resources to grow your knowledge base.
Things to try:
Generate an Audio Overview: Watch your notes come to life as two AI voices discuss your HCI resources in a podcast-style conversation.
Create a Quiz: Challenge yourself by generating a practice test based specifically on your uploaded materials.
Build a Study Guide or Mindmap: Use the "Notebook Guide" to see a high-level overview of how all your resources connect.
As you add new resources, remember to regenerate these tools so the AI can include your latest notes and insights!
Watch the video by BlackThronProd and as a group start brainstorming some ideas on your document. There are some helpful questions to think about and get your brain going. You are then going to write 3 synopsis for games you could make.
Generating Design Ideas document. Get out some paper and pencils and when you are done scan this into your document.
From your three concepts you need to gather some feedback. The easiest way to do this is to present your ideas to the class and get them to give immediate feedback. This could be as simple as a show of hands about which design idea is best.
The content for this worksheet is covered in the Relevant Implications page. After you have completed the worksheet and looked at some of the examples complete this document.
As a group you are going to make a fully fleshed out Game Design Document. There are more complete instructions in the Basic Video Game Design page if you need a refresher from last year.
Only one member of your team needs to make a copy of the GDD and then give access to all the other members. It may be useful to work on the parts of the document most relevant to what you will be working on when you begin development.
AI tools can be really useful during the early design stages of your game, especially for exploring ideas quickly, but they work best when used as support, not as a replacement for your own thinking.
Some good ways to use AI art tools:
Turn sketches into concept art - You can upload rough sketches or wireframes and use AI to generate more detailed images. This can help you visualise what your game could look like and refine your ideas before committing to final assets.
Explore variations, not final assets - AI is great for generating lots of different visual directions quickly, which can help you decide what style you like. This can also let you get feedback quickly from stakeholders. Your final design decisions should still be intentional and justified.
Some things to be careful about:
Don’t rely solely on AI - AI can generate convincing images and suggestions, but it doesn’t understand your game, your audience, or your design goals. Treat anything AI produces as a starting point, not a final answer.
Be transparent if you use AI - If you include AI-generated art in your design work, clearly signpost that it was created using AI and include the prompt you used.
Over-reliance on AI can cause you to fail the standard - If your work relies heavily on AI-generated outputs with little evidence of your own ideas, reasoning, or development, then you are not meeting the requirements of the standard.
Used well, AI can help you communicate your ideas more clearly. Used poorly, it can weaken your design thinking. Treat it as a tool, not a shortcut.
You must get feedback on your game design document. One easy way to do this is to swap game design documents with another group and leave comments on their document. After this any changes based on this feedback need to be demonstrated:
Anything that is removed should be strikethrough.
Anything added should be highlighted or coloured.
During a week of class time under test conditions you will write a quick report on your Game Design. You should answer all the questions with a TEXAS style paragraph. You can refer back to your previous worksheets and brainstorms but can talk as a group about your answers.