Pelles C is a complete development kit for Windows and Windows Mobile. It contains among other things an optimizing C compiler, a macro assembler, a linker, a resource compiler, a message compiler, a make utility and install builders for both Windows and Windows Mobile. It also contains an integrated development environment (IDE) with project management, debugger, source code editor and resource editors for dialogs, menus, string tables, accelerator tables, bitmaps, icons, cursors, animated cursors, animation videos (AVI's without sound), versions and XP manifests.

GCC is not technically a linux specific compiler. Its a standards compliant c/c++ compiler, and I use it for windows programs on a daily basis. Its probably best that you use it until you become more comfortable with something else.


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If you're looking for an IDE, I have two recommendations. Visual Studio is the Microsoft version, and although it has its issues, it is an excellent IDE for working with the code. However, if you're looking for something a bit more lightweight, CodeBlocks is also rather good, and has the added benefit of being able to use basically any compiler you have installed (including several forms of GCC and the Microsoft Compiler that comes with Visual Studio) and being able to open project files fro other IDEs. Plus, it runs on linux too, so you could make that transition even easier on yourself.

MinGW would be a direct translation off gcc for windows, or you might want to check out LCC, vanilla c (more or less) with an IDE. Pelles C seems to be based off lcc and has a somewhat nicer IDE, though I haven't used it personally. Of course there is always the Express Edition of MSVC which is free, but that's your call.

Be careful to use a C compiler, not C++ if you're actually doing C. While most programs in C will work using a C++ compiler there are enough differences that there can be problems. I would agree with the people who suggest using gcc via cygwin.

There have been a few comments pointing out that C is not C++. While that's true, also true that any C++ compiler will also compile C - usually the compiler mode will be automatically selected based on the filename extension, but every compiler also has an option to force C or C++ mode regardless of the filename.

So choose the free C++ compiler that you're most comfortable with gcc, VC++ Express, Digital Mars, whatever. Use the IDE you like best emacs, vim, VC++ Express, Code::Blocks, Bloodshed - again whatever.

You mean Bloodshed's Dev-C++? It's a nice visual IDE for C++ which uses MinGW's gcc for Windows as the back-the-scenes compiler. The project's been abandoned for a while (in my opinion, using Delphi to develop a C++ IDE is a very stupid thing to do to draw developers' attention), however there's nothing that stops you from using it and updating the version of MinGW's gcc it uses to the latest one - besides it's GPL-licensed.

I use either BloodShed's DEV C++, CygWin, or Visual C++ Express. All of which are free and work well. I have found that for me, DEV C++ worked the best and was the least quirky. Each compiler has it's own quirks and deifferences, you need to try out a few and find the one with which you are most comfortable. I also liked the fact that DEV C++ allowed me to change the fonts that are used in the editor. I like Proggy Programming fonts!

In this tutorial, you configure Visual Studio Code to use the GCC C++ compiler (g++) and GDB debugger from mingw-w64 to create programs that run on Windows. After configuring VS Code, you will compile, run, and debug a Hello World program.

Remember, the C++ extension uses the C++ compiler you have installed on your machine to build your program. Make sure you have completed the "Installing the MinGW-w64 toolchain" step before attempting to run and debug helloworld.cpp in VS Code.

From now on, the play button will read from tasks.json to figure out how to build and run your program. You can define multiple build tasks in tasks.json, and whichever task is marked as the default will be used by the play button. In case you need to change the default compiler, you can run Tasks: Configure Default Build Task in the Command Palette. Alternatively you can modify the tasks.json file and remove the default by replacing this segment:

If you want more control over the C/C++ extension, you can create a c_cpp_properties.json file, which will allow you to change settings such as the path to the compiler, include paths, C++ standard (default is C++17), and more.

Here, we've changed the Configuration name to GCC, set the Compiler path dropdown to the g++ compiler, and the IntelliSense mode to match the compiler (gcc-x64).

The extension uses the compilerPath setting to infer the path to the C++ standard library header files. When the extension knows where to find those files, it can provide features like smart completions and Go to Definition navigation.

If you have Visual Studio or WSL installed, you might need to change compilerPath to match the preferred compiler for your project. For example, if you installed MinGW-w64 version 8.1.0 using the i686 architecture, Win32 threading, and sjlj exception handling install options, the path would look like this: C:\Program Files (x86)\mingw-w64\i686-8.1.0-win32-sjlj-rt_v6-rev0\mingw64\bin\g++.exe.

The Visual Studio build tools include a C compiler that you can use to create everything from basic console programs to full Windows Desktop applications, mobile apps, and more. Microsoft C/C++ (MSVC) is a C and C++ compiler that, in its latest versions, conforms to some of the latest C language standards, including C11 and C17.

Visual Studio is a powerful integrated development environment that supports a full-featured editor, resource managers, debuggers, and compilers for many languages and platforms. For information on these features and how to download and install Visual Studio, including the free Visual Studio Community edition, see Install Visual Studio.

The Build Tools for Visual Studio version of Visual Studio installs only the command-line toolset, the compilers, tools, and libraries you need to build C and C++ programs. It's perfect for build labs or classroom exercises and installs relatively quickly. To install only the command-line toolset, download Build Tools for Visual Studio from the Visual Studio downloads page and run the installer. In the Visual Studio installer, select the Desktop development with C++ workload (in older versions of Visual Studio, select the C++ build tools workload), and choose Install.

A developer command prompt shortcut automatically sets the correct paths for the compiler and tools, and for any required headers and libraries. Some of these values are different for each build configuration. You must set these environment values yourself if you don't use one of the shortcuts. For more information, see Use the MSVC toolset from the command line. Because the build environment is complex, we strongly recommend you use a developer command prompt shortcut instead of building your own.

Next, verify that the developer command prompt is set up correctly. In the command prompt window, enter cl (or CL, case doesn't matter for the compiler name, but it does matter for compiler options). The output should look something like this:

If you get a different compiler or linker error or warning, review your source code to correct any errors, then save it and run the compiler again. For information about specific errors, use the search box at the top of this page to look for the error number.

The compiler, cl.exe, has many more options you can apply to build, optimize, debug, and analyze your code. For a quick list, enter cl /? at the developer command prompt. You can also compile and link separately and apply linker options in more complex build scenarios. For more information on compiler and linker options and usage, see C/C++ Building Reference.

The C and C++ languages are similar, but not the same. The Microsoft C/C++ compiler (MSVC) uses a basic rule to determine which language to use when it compiles your code. By default, the MSVC compiler treats all files that end in .c as C source code, and all files that end in .cpp as C++ source code. To force the compiler to treat all files as C no matter the file name extension, use the /TC compiler option.

By default, MSVC is compatible with the ANSI C89 and ISO C99 standards, but not strictly conforming. In most cases, portable C code will compile and run as expected. The compiler provides optional support for the changes in ISO C11/C17. To compile with C11/C17 support, use the compiler flag /std:c11 or /std:c17. C11/C17 support requires Windows SDK 10.0.20201.0 or later. Windows SDK 10.0.22000.0 or later is recommended. You can download the latest SDK from the Windows SDK page. For more information, and instructions on how to install and use this SDK for C development, see Install C11 and C17 support in Visual Studio.

The GNU Compiler Collection includes front ends forC,C++,Objective-C, Fortran,Ada, Go, and D, as well as libraries for these languages (libstdc++,...).GCC was originally written as the compiler for the GNU operating system.The GNU system was developed to be 100% free software, free in the sensethat it respectsthe user's freedom.

I'm not asking for help to fix this, that's easy. I'm wondering how much the compilers' behavior varies between platforms, and seeking advice on how to appropriately report differences. I can bring them to this forum (like I am now), I could make them issues in the repo .. but it's not right to do nothing.

The compiler is not rejecting //; the diagnostic just always points to the first line of the file, and it's misleading because it has nothing to do with any top-level code in that file. This is a build configuration issue just as with: 17dc91bb1f

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