Monstrous in Mystara

This section only available to players willing to provide a annotated character stat block of each level

Monstrous - Race and Variants By Negotiation

(Volo's Guide to Monsters p106)

This option is only available via negotiation with the GM, only 1 negotiation point available for any character.

Note: All monstrous races are unwelcome in most of civilised society.

CENTAUR

(Midgards Heroes Handbook p12)

Homeland: Alfhiem, Atruaghin

Centaur Clans

Character Options

Available: - Path of the Totem Warrior (Horse)

Firbolg

(Volo's Guide to Monsters p106)

Homeland: Alfhiem

Firbolg Beast Magic

Xanthar's Guide to Everything Bonus Feats

Your connection to animals deepens. You learn the speak with animals spell and can cast it at will, without expending a spell slot. You also learn the animal friendship and beast sense spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.

Goliath

(Volo's Guide to Monsters p108)

Homeland: Glantri, Northern Reaches, Rockhome

Mountain's Endurance

Xanthar's Guide to Everything Bonus Feats

Your ability to shrug off some injuries is legendary, even for your race. You gain the following benefits:

  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • When you use your Stone’s Endurance trait as a reaction to reduce damage, instead of rolling a d12 and adding your Constitution modifier, you can choose to gain resistance to the triggering attack’s damage type until the start of your next turn. If the triggering attack deals more than one type of damage, choose one. As normal, after you use this trait, you can’t use it again until you finish a short or long rest.

Merfolk

(Plane Shirt - Ixalan, Plane Shift - Zendikar)

Homeland: Minrothad

  • Green Merfolk
  • Blue Merfolk
  • Emeria (Wind)
  • Ula (Water)
  • Cosi

Siren

(Plane Shirt - Ixalan)

Homeland: tba

Triton

(Volo's Guide to Monsters p115)

Homeland: Minrothad

Triton Deep Magic

Xanthar's Guide to Everything Bonus Feat

You master more of the magic of elemental air and water. You learn the create or destroy water spell and can cast it as a 1st level spell at will, without expending a spell slot. You also learn warding wind and water breathing, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.

Monstrous - Race and Variants Not Available

(Volo's Guide to Monsters p106)

This option is not available to players.

Note: All monstrous races are unwelcome in most of civilised society.

Bugbear

(Volo's Guide to Monsters p119)

Well-Rested

Xanthar's Guide to Everything Bonus Feats

Your practiced napping leaves you invigorated when you are awake. You gain the following benefits:

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • Whenever you spend one or more hit dice during a short rest, you can regain an extra 1d6 hit points.
  • At the end of a long rest, you gain inspiration

Gearforged

(Midgard's Heroes Handbook p17)

Gnoll

(Midgard's Heroes Handbook p19, Southlands Heroes)
  • Civilized
  • Savage

GOBLIN

(Volo's Guide to Monsters p119, Plane Shift - Ixalan, Plane Shift - Zendikar)

Locations: Ethengar

Goblin Clans

Goblin Feats

Like a Boss

Xanthar's Guide to Everything Bonus Feats

You are accustomed to using others to avoid being attacked. You gain the following benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.
  • When a creature you can see targets you with an attack and another creature is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. Once you use this ability, you can’t do so again until you finish a short or long rest.

HOBGOBLIN

(Volo's Guide to Monsters p119)

Locations: Ethengar

Hobgoblin Clans

Hobgoblin Feats

Uphold the Legion

Xanthar's Guide to Everything Bonus Feats

You were born for life in the legion. You gain the following benefits:

  • Increase your Constitution or Intelligence score by 1, to a maximum of 20.
  • You can deal an extra 2d6 damage to a creature you hit with a weapon attack if that creature is within 5 feet of an ally that isn’t incapacitated. You can use this trait only once per combat.
  • You can extend the benefit of your Saving Face trait to an ally. As a reaction, if an ally misses with an attack roll or fails an ability check or a saving throw, you can grant a bonus to the roll equal to the number of allies your ally can see within 30 feet (including you, maximum bonus of +5). As normal, once you use this trait, you can’t use it again until you finish a short or long rest.

Kobold

(Volo's Guide to Monsters p119)
  • Midgard Kobold (Midgard Heroes Handbook p22)

Urd Wings

Xanthar's Guide to Everything Bonus Feats

You manifest leathery wings, transforming into an urd. You gain the following benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.
  • You gain a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armour.

Lizardfolk

(Volo's Guide to Monsters p111, Southlands Heroes)

Homeland: Darokin, Ierendi

  • Ambush Predator (Southlands Heroes)

Touch of Sess'inek

Xanthar's Guide to Everything Bonus Feats

You embody the demonic bearing of a lizard king or queen. You gain the following benefits:

  • Increase your Constitution or Wisdom score by 1, to a maximum of 20.
  • You learn to speak, read, and write Abyssal.
  • You are immune to being frightened.

ORC

(Volo's Guide to Monsters p120, Plane Shift Ixalan)

Locations: Ethengar

Orc Clans

Orc Feats

Tanarukk Blood

Xanthar's Guide to Everything Bonus Feats

Through fell magic or an ancestor, you are touched by the corruptive power of Baphomet. You gain the following benefits:

  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • You have resistance to fire and poison damage.
  • You gain a bite attack as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Trollkin

(Midgards Heroes Handbook p29)

Homeland: TBA

  • Night Whisper
  • Stonehide

Yuan-Ti Pureblood

(Volo's Guide to Monsters p120)

Serpent Form

Xanthar's Guide to Everything Bonus Feats

You have unlocked more of your serpentfolk heritage. You gain the following benefits:

  • Increase your Intelligence or Charisma score by 1, to a maximum of 20.
  • You can use an action to polymorph into a Medium snake or back into your true form. Your statistics are the same in each form. Any equipment you are wearing or carrying isn’t transformed. If you die, you stay in your current form.
  • While in snake form, you gain a bite attack as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. When you hit with a bite attack, you can choose to deal 2d6 additional poison damage to the target. Once you deal this poison damage, you can’t do so again until you finish a long rest.