Halflings in Mystara
This section only available to players willing to provide a annotated character stat block of each level
House Rules for Halflings
Child - A halfling is a child till the age of 12.
Young Adult - A hallfling can begin adventuring from the age of 13 to 19.
Adulthood - From the age of 20 an halfling is considered to be an adult.
Life expectancy: A halfling is expected to live to about 150 years of age.
Bountiful LuckXanthar's Guide to Everything p73
Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You're not sure how you do it; you just wish it, and it happens. Surely a sign of fortune's favour!
When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally re-roll the die. The ally must use the new roll.
When you use this ability, you can't use your Lucky racial trait before the end of your next turn.
Second ChanceXanthar's Guide to Everything p75
Fortune favours you when someone tries to strike you. You gain the following benefits:
- Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20.
- When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to re-roll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest.
Halflings - Available Races and Variants(Players Guide p26, Mordenkainen's Tome of Foes p99)
LIGHTFOOT HALFLINGS(Players Handbook p28)
STOUT HALFLINGS(Players Handbook p28)
Halflings - Variants By Negotiation
This option is only available via negotiation with the GM, only 1 negotiation point available for any character.
Ghostwise(Sword Coast Adventurer's Guide p110)
Winterfolk(Midgards Heroes Handbook p31)