Animalistic in Mystara

This section only available to players willing to provide a annotated character stat block of each level

Animalistic - Race and Variants By Negotiation

This option is only available via negotiation with the GM, only 1 negotiation point available for any character.

Note: All animalistic races are unwelcome in most of civilised society.

Aarakocra

(tba)

Homeland:

Sky Warden

Xanthar's Guide to Everything Bonus Feats

You are trained for both scouting the skies and aerial combat. You gain the following benefits:

  • Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
  • You gain proficiency in the Perception skill if you don’t already have it. You add double your proficiency bonus to Perception checks that rely on sight.
  • Once per turn, if you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra 1d6 damage to the target.

Aven

(Plane Shift Amonkhet and Dominania)

Homeland: TBA

  • Ibis Headed Aven
  • Hawk Headed Aven

BEARFOLK

(Midgard Heroes Handbook p10)

Homeland: Atruaghin

Bearfolk Clans

Character Options

Available:- Path of the Totem Warrior (Bear)

Kenku

(Volo's Guide to Monsters p109)

Homeland: TBA

Master of Mimicry

Xanthar's Guide to Everything Bonus Feats

You have learned to temporarily mimic even the training of others. You gain the following benefits:

  • Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
  • Whenever another creature you can see uses a skill or tool, you can use your reaction to gain proficiency in that skill or tool. Proficiencies gained in this way last for 1 hour, and you can only mimic one proficiency at a time. Once you use this ability, you can’t do so again until you finish a short or long rest.

KHENRA

(Plane Shift Amonkhet)

Homeland: Karameikos (Huttakan)

Khenra Clans

  • Huttakan (Karameikos) Found in a hidden valley of Karameikos to the west of Threshold.

MINOTAUR

(Plane Shift Amonkhet, Midgards Heroes Handbook p24, Southlands Heroes)

Homeland: Atruaghin (Elkfolk), Northern Reaches

Variant - Elkfolk found in Atruaghin

Minotaur Clans

  • Children of the Elk (Atruaghin) The Elkfolk variation of the minotaur.

Character Options

Available:- Path of the Totem Warrior (Elk)

Ratfolk

(Midgards Heroes Handbook p25)

Homeland: Thyatis

Ravenfolk

(Midgards Heroes Handbook p26)

Homeland: TBA

TABAXI (RAKASTA)

(Volo's Guide to Monsters p113)

Homeland: Atruaghin

Known as Rakasta in this setting.

Rakasta Clans

Character Options

Available:- Path of the Totem Warrior (Tiger)

Rakasta Feats

Feline Grace

Xanthar's Guide to Everything Bonus Feats

Your incredible reflexes and agility further improve. You gain the following benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.
  • You can use your Feline Agility trait twice before you must move 0 feet on one of your turns to use the trait again. You can still only use this ability once per turn when you move.
  • You don’t take damage from falling 20 feet or less if you aren’t incapacitated.

TORTLE

(From Tome of Annihilation Supplement)

Homeland: Atruaghin

  • Ability Score Increase. Your Strength score increases by 2, and your Wisdom score by 1
  • Age: Reach adult by 15, live about 50 years.
  • Size: 5 ft to 6 ft
  • Speed: 30 ft
  • Claws: Hands are natural weapons dealing slashing damage 1d4 + Str mod
  • Hold Breath: can hold your breath for 1 hour
  • Natural Armour: Base AC 17 (Dex does not provide a bonus, but can add a shield)
  • Shell Defense: While hidden in shell, you gain +4 bonus to AC, advantage on Strength and Constitution saving throws. Your prone, your speed is 0 and you can't move, you have disadvantage on Dexterity saving throws, can't take reactions and the only action you can take is emerge from the shell.
  • Survival Instinct: Gain proficiency in the Survival skill.
  • Languages: Speak, read and write Aquan and Common.

Tortle Clans

Character Options

Available: - Path of the Totem Warrior (Turtle)

Tortle Feats

Tortle Protector

Xanthar's Guide to Everything Bonus Feats

You have mastered using your shell to better protect yourself and others. You gain the following benefits:

  • Increase your Strength or Wisdom score by 1, to a maximum of 20.
  • Your natural armour trait now provides a base AC of 18. As normal, your Dexterity modifier doesn’t affect this number.
  • As a reaction when you are forced to make a Dexterity saving throw, choose any number of creatures within 5 feet of you. Each chosen creature is considered to have half-cover against any harmful attacks or effects while within 5 feet of you until the start of your next turn. Once you use this ability, you can’t do so again until you’ve finished a short or long rest.

Animalistic- Race and Variants Not Available

This option is not available to players.

Note: All animalistic races are unwelcome in most of civilised society.

Naga

(Plane Shift Amonkhet)

Homeland: TBA