Feats

This section only available to players willing to provide a annotated character stat block of each level

Feats for use in my D&D Game set in Mystara

Available

  • True Child of Rockhome



Feats- Available

These feats are available to players.

True child of Rockhome

(Created by Me)

Prerequisite: Mountain Dwarf descended from Rockhome only

You are considered a chosen of Kagyar, your peoples patron and god. You have resistance to all magic effects, and immunity to Healing magic. You gain access to rune magic which is unaffected by your resistance or immunity.

See Rune Magic in Character Options.

Feats- By Negotiation

These feats are only available via negotiation with the GM, only 1 negotiation point available for any character.

Arcane Charger

(Deep Magic #8 - Battle Magic)

Used in Glantri.

Arms Booster

(Deep Magic #8 - Battle Magic)

Used in Glantri.

Battlecaster

(Deep Magic #8 - Battle Magic)

Used in Glantri.

Circle Spellcaster

(Deep Magic #9 - Ring Magic)

Used in Rockhome.

Notes: You gain access to Ring Magic spells

Eldritch Lifesaver

(Deep Magic #8 - Battle Magic)

Used in Glantri.

Elemental Trapper

(Deep Magic #8 - Battle Magic)

Used in Glantri.

Heavenly Scribe

(Deep Magic #6 - Angelic Seals)

Used in Ylaruam

Inspirational Caster

(Deep Magic #8 - Battle Magic)

Used in Glantri.

Merciful Caster

(Deep Magic #8 - Battle Magic)

Used in Glantri.

Negotiator

(Deep Magic #14 - Elemental Magic)

Used by Genasi.

Gains access to Elemental spells.

Resolute Caster

(Deep Magic #8 - Battle Magic)

Used in Glantri.

Ring-Bound

(Deep Magic #9 - Ring Magic)

Used in Rockhome.

Notes: You gain access to Ring Magic spells

Rune Knowledge

(Deep Magic #2 - Rune Magic)

Used heavily in the Northern Reaches and the Five Shires.

Notes: Gain access to the Rune Magic by agreement spells.

Star and Shadow Reader

(Deep Magic #3 - Illumination Magic)

Locations: Darokin (Traladaran only), Glantri (Traladaran only), Karameikos (Traladaran only)

Used by the Traladaran.

Survivor

(Deep Magic #14 - Elemental Magic)

Used by Genasi.

Gains access to Elemental spells.

Feats- Not Available

These feats are not available to players.

Careful Dragon Mask

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Dragonrider

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Dragonsmith

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Dual Dragon Aspect

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Fearsome Dragon Mask

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Find the Titan's Weakness

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Fortifying Healer

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Ley Initiate

(Deep Magic #5 - Ley Lines)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Ley-Bound

(Deep Magic #5 - Ley Lines)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Radiant Dragon Heart

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Rune Mastery

(Deep Magic #2 - Rune Magic)

Used in the Northern Reaches.

Notes: Gain access to the Rune Magic rituals.

Unthreatening

(Deep Magic #13 - Dragon Magic)

Unknown usage.

Notes: Gain access to the Geomancy spells by Negotiation

Void Channeler

(Deep Magic #3 - Void Magic)

Unknown usage

Void Scribe

(Deep Magic #3 - Void Magic)

Unknown usage.