Wizard's in Mystara

This section only available to players willing to provide a annotated character stat block of each level

Available

  • School of Abjuration
  • School of Conjuration
  • School of Divination
  • School of Enchantment
  • School of Evocation
  • School of Illusion
  • School of Necromancy
  • School of Transmutation

By Agreement

  • Arcane Tradition of Angelic Scribe
  • Arcane Tradition of Bladesinging
  • Arcane Tradition of Elementalist
  • Arcane Tradition of Geomancy
  • Arcane Tradition of Ring Warden
  • Arcane Tradition of War Magic
  • School of Elven High Magic

Not Available

  • Arcane Tradition of Doom Croaker
  • Arcane Tradition of Dragon Masks
  • Arcane Tradition of Necrophagy
  • School of Artifice
  • School of Blood Magic
  • School of Clockwork
  • School of Entropy
  • School of Illumination
  • School of Void Magic

Class options available

(Players Guide p112, Xanthar's Guide to Everything p58)

School of Abjuration

(Players Handbook p115)

Characters can belong to the following Secret Crafts:

- Masters of Protection

Locations: Alfheim, Alphatia, Darokin, Glantri

School of Conjuration

(Players Handbook p116)

Characters can belong to the following Secret Crafts:

- Masters of Demons- Masters of the Heavens- Masters of the Spirits

Locations: Alphatia, Glantri, Minrothad

School of Divination

(Players Handbook p116)

Characters can belong to the following Secret Crafts:

- Masters of the Unknowable

Characters can be from the following countries and racial types:

- Karameikos: Human (Traladaran)

Locations: Alphatia, Glantri

School of Enchantment

(Players Handbook p117)

Characters can belong to the following Secret Crafts:

- Masters of the Mind- Masters of Witchcraft

Locations: Alfheim, Alphatia, Darokin, Glantri

School of Evocation

(Players Handbook p117)

Characters can belong to the following Secret Crafts:

- Masters of Entropy

Characters can be from the following countries and racial types:

- Karameikos: Human (Thyatian)

Locations: Alphatia, Ierendi, Glantri, Thyatis

School of Illusion

(Players Handbook p118)

Characters can belong to the following Secret Crafts:

- Masters of the Stars

Locations: Alphatia, Darokin, Glantri, Ierendi

School of Necromancy

(Players Handbook p118)

Characters can belong to the following Secret Crafts:

- Masters of Blood - Masters of the Dead- Masters of Creating Undeath- Masters of Grafting Undeath- Masters of the Spirits

Characters can be from the following countries and racial types:

- Karameikos: Human (Traladaran)

Locations: Alphatia, Ethengar, Glantri

School of Transmutation

(Players Handbook p119)

Locations: Alphatia, Darokin, Glantri, Minrothad

Class Variants By Agreement

This option is via negotiation with the GM and only by being a member of a secret craft can these be taken.

Arcane Tradition of Angelic Scribe

(Midgard Heroes Handbook p76, Deep Magic #6 - Angelic Scribe)

Characters need to belong to the following Secret Crafts:

- Masters of the Heavens

Locations: Ylaruam

Notes: Gain access to the Angelic spells not available normally.

Arcane Tradition of Bladesinging

(Sword Coast Adventurer's Guide p141)

Characters need to belong to the following Secret Crafts:

- Masters of Elven Magic

Locations: Alfheim

Arcane Tradition of Elementalist

(Midgard Heroes Handbook p82, Deep Magic #14 - Elemental Magic)

Characters need to belong to the following Secret Crafts:

- Masters of the Elements (Air, Earth, Fire or Water)

Locations: Alphatia, Glanti, Genasi

Arcane Tradition of Geomancy

(Midgard Heroes Handbook p88, Deep Magic #5 - Ley Lines)

Characters need to belong to the following Secret Crafts:

- Masters of the Land

Locations: Glantri

Notes: Gain access to the Geomancy Spells by Negotiation and the Feats Ley Initiate and Ley-Bound

Arcane Tradition of Ring Warden

(Midgard Heroes Handbook p90, Deep Magic #9 - Ring Magic)

Characters need to belong to the following Secret Crafts:

- Masters of Crafting

Locations: Rockhome

Notes: Gain access to Ring Magic spells

Arcane Tradition of War Magic

(Xanthar's Guide to Everything p59)

Characters need to belong to the following Secret Crafts:

- Masters of Battle

Locations: Alphatia, Glantri

School of Elven High Magic

(Midgard Heroes Handbook p84, Deep Magic #11 - High Elven Magic)

Characters need to belong to the following Secret Crafts:

- Masters of Elven Magic

Locations: Alfheim

Variants Not Available

This option is not available to players.

Arcane Tradition of Doom Croaker

(Midgard Heroes Handbook p79)

Characters must belong to the following Secret Crafts:

- Masters of the Runes

Locations: Northern Reaches, Rockhome

Arcane Tradition of Dragon Masks

(Midgard Heroes Handbook p80, Deep Magic #13 - Dragon Magic)

Also known as the Dragon Mage

Characters must belong to the following Secret Crafts:

- Masters of Dragons

Characters can be from the following countries and racial types:

- Atruaghin: Dragonborn- Karameikos: Dragonborn

Arcane Tradition of Necrophagy

(Midgard Heroes Handbook p90)

Characters must belong to the following Secret Crafts:

- Masters of Grafting Undeath

Locations: Ylaruam

Arcane Tradition of Timekeeper

(Deep Magic #16 - Time Magic)

Characters must belong to the following Secret Crafts:

- Masters of Chronomancy

Locations: Alphatia, Glantri

School of Artifice

(The Book of the Righteous p202)

Characters must belong to the following Secret Crafts:

- Masters of Crafting

Locations: Glantri

School of Blood Magic

(Midgard Worldbook p405, Deep Magic #12 - Blood and Doom)

Characters must belong to the following Secret Crafts:

- Masters of Blood

Characters can be from the following countries and racial types:

- Karameikos: Human (Thyatian)

Locations: Glantri

Notes: Gaines access to the Blood and Doom spells

School of Clockwork

(Midgard Heroes Handbook p78, Deep Magic #1 - Clockwork)

Also known as the Clockwork Mage.

Characters must belong to the following Secret Crafts:

- Masters of Clockwork

Locations: Sky Gnomes only

A school of magic unknown in most of the world, practices heavily in the floating city, and the settlements it travels to.

Notes: Has access to the Clockwork spells by Negotiation.

School of Entropy

(Midgard Heroes Handbook p85, Deep Magic #7 - Chaos Magic)

Also known as School of Chaos.

Characters must belong to the following Secret Crafts:

- Masters of Entropy

Locations: Five Shires, Glantri

Notes: Gain access to the Entropy spells not normally available.

School of Illumination

(Midgard Heroes Handbook p88, Deep Magic #4 - Illumination Magic)

Characters must belong to the following Secret Crafts:

- Masters of the Stars

Characters can be from the following countries and racial types:

- Karameikos: Human (Traladaran)

Locations: Shadow Elves

Notes: Gain access to the Illumination spells

School of Void Magic

(Midgard Worldbook p405, Deep Magic #3 - Void Magic)

Characters must belong to the following Secret Crafts:

- Masters of the Void

Locations: Glantri

Notes: Gain access to the Void spells not generally available. NPC option only.