Wild Shape Forms

This section only available to players willing to provide a annotated character stat block of each level

(Unearthed Arcana #23 - 2016-11-28)

The Wild Shape feature in the Player’s Handbook lets you transform into a beast that you’ve seen before. The rules here create a clear in-world method for learning new beast shapes.

Known Beast Shapes

When you gain the Wild Shape feature at 2nd level, you are deeply familiar with three beasts of your choice and can transform into them. To choose the three beast shapes, you first need to determine whether your druid grew up in a temperate or a tropical region, consulting with your DM. Then refer to the Common Beast Shapes table that corresponds to the region you selected. The table lists the beasts you can choose from, based on your druid level. The table presents the animals that a druid is most likely to have seen as a novice, to have learned about through mystic research, or to have a special affinity with. Each time you gain a druid level later, you can choose one more beast shape from the same table you used at 2nd level.

Starting Beast Shapes

To begin using Wild Shape quickly at 2nd level, choose one of the following starting packages, each of which gives you options for combat, climbing, stealth, and serving as a mount.

Temperate: cat, elk, wolf

Tropical: panther, riding horse, spider

Temperate (Circle of the Moon): brown bear, cat, warhorse

Tropical (Circle of the Moon): ape, tiger, warhorse

Gaining Extra Beast Shapes

In addition to the best shapes you gain for free when you level up, you can acquire new shapes on your adventures. It requires that you abide by the limitations in the Wild Shape feature (Players Handbook p66). When you see a beast whose shape you'd like to learn, you have two options:

  • Observation: You learn the beast's shape after observing its behaviour for at least 1 hr and succeeding on an Intelligence (Nature) check with a DC equal to 10 + the beast's challenge rating. For this observation period, your vantage point - whether physical or magical - must be within 150 ft of the beast. if you previously spent at least 1 hour reading a scholarly work about the creature, you have advantage on the check.
  • Interaction: You learn the beast's shape after interacting with it peacefully for 10 minutes and succeeding on a Wisdom (Animal Handling) check with a DC equal to 10 + the beast's challenge rating. For this interaction period, you must be within 15 feet of the beast, and if you spend at least a minute petting it, you have advantage on the check.

Either of these options can be assisted with magic. For example, divination magic can be used to provide safe observation of a dangerous animal, and a spell like animal friendship can lay the groundwork for peaceful interaction.

Common Beast Shapes - Temperate

Druid Level Prerequisite - Beasts

2nd - Badger, boar, cat, deer, draft horse, elf, goat, jackal, lizard, mastiff, mule, panther, pony, rat, riding horse, scorpion, spider, weasel, wolf

4th - Black bear*, crab, frog, octopus, poisonous snake, reef shark, sea horse, warhorse*

8th - Bat, brown bear*, eagle, hawk, owl, raven, vulture

* A member of the Circle of the Moon can choose this beast at 2nd level

Common Beast Shapes - Tropical

Druid Level Prerequisite - Beasts

2nd - Baboon, badger, boar, camel, cat, deer, draft horse, goat, hyena, jackal, lizard, mule, panther, pony, rat, riding horse, scorpion, spider, weasel

4th - Ape*, crab, crocodile, constrictor snake, frog, octopus, poisonous snake, reef shark, sea horse, warhorse*

8th - Bat, eagle, hawk, lion*, owl, raven, tiger*, vulture

* A member of the Circle of the Moon can choose this beast at 2nd level