Spell and Ritual Books
This section only available to players willing to provide a annotated character stat block of each level
House rule - Spellbooks
All prepared casters gain the Spellbook class feature (Players Handbook p114) for their list of spells that they can prepare from for the day. As part of this all spellcasters gain access to the Ritual Caster feat as a class feature as shown below.
Prepared Casters: (or anyone who refers to a class list of spells to select)
Spontaneous Casters: (or anyone with known spells)
At 1st level, you have a spellbook containing six 1st level spells from your class list of your choice. Each spell takes up one page per spell level, with 100 pages in a book. At each new level you gain two more spells of a level you can cast. Cantrips are not recorded in the spellbook.
The spells you add to your spellbook as you gain levels represent your research, understanding and enlightenment depending on your class. You can find other spells during your adventures. You could discover a spell recorded on a scroll in a chest, or in a dusty tome in an ancient library.
Copying a Spell into the Book - When you find a spell from your spell list of 1st level or higher, You can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the caster who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, You can prepare the spell just like your other spells.
Replacing the Book - You can copy a spell from your own spellbook into another book-for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.
The Books Appearance - Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them. Each spell takes up five pages per spell level, with 100 pages in a book.
When you gain this class feature, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Casting from a ritual spellbook when the spell is not memorised comes at a skill check (DC = 10 + twice spell level):
- Bard and Warlock - History
- Cleric and Paladin books - Religion
- Druid and Ranger books - Nature
- Sorcerer and Wizard books - Arcana