Downtime

This section only available to players willing to provide a annotated character stat block of each level

Activities in the World of Mystara

Downtime Activities

Any craft checks made on a roll of a natural 1 provide an misshap of some kind besides wasting the weeks downtime. A natural roll of 20 can provide something extra like reduction in the time it takes to complete the training.

Activities

  • Item and Wealth
  • Festivals
  • Learning
  • Lifestyle

Item and Wealth Activities

Activities

  • Buying a Magic Item
  • Crafting
  • Crafting a Magic Item
  • Crime
  • Gambling
  • Pit Fighting
  • Practicing a Profession
  • Running a Business
  • Scribing a Spell Scroll
  • Selling Magic Item
  • Work

Buying a Magic Item

(Xanathar's Guide to Everything p126)

Crafting

(Players Handbook p187, Xanathar's Guide to Everything p128)

Crafting a Magic Item

(Dungeon Masters Guide p128, Xanathar's Guide to Everything p128)

Crime

(Xanathar's Guide to Everything p130)

Gambling

(Xanathar's Guide to Everything p130)

Pit Fighting

(Xanathar's Guide to Everything p130)

Practicing a Profession

(Players Handbook p187)

Running a Business

(Dungeon Masters Guide p129)

Scribing a Spell Scroll

(Xanathar's Guide to Everything p130)

Selling Magic Item

(Dungeon Masters Guide p129, Xanathar's Guide to Everything p133)

Work

(Xanathar's Guide to Everything p134)

Festival Activities

Forest Kingdom Campaign Compendium p91

Activities

  • Winning Friends and Influencing People
  • Contests and Champions
  • Cheating
  • At the Fair
  • Eating and Drinking Contests
  • Athletics
  • Mock Battles
  • Special Events

Learning Activities

Activities

  • Research
  • Training for Language or Tools
  • Training to Gain Levels
  • Training to learn a Secret Craft
  • Training to learn a Spell
  • Training to learn Weapon Proficiency or Mastery

Research

(Players Handbook p187, Xanathar's Guide to Everything p132)

Training for Language or Tools

(Players Handbook p187, Xanathar's Guide to Everything p134)

You can spend time between adventures learning a new language or training with a set of tools.

First, you must find an instructor willing to teach you. The DM determines how long it takes, and whether one or more ability checks are required.

The training lasts for 4 weeks and costs 25 gp per week. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool.

  • 20 days, 25 gp per week - New Language or Tool (DC 15 Int check every week)
  • 5 days, 25 gp per week - Gain a dialect in a language you know (DC 15 Int check every week)

Complications: Complications arise while training typically involve the teacher. A character may accept a complication instead of a failure on a check. Every week training has a 10% chance of a complication.

Note: on a failure, you can repeat that week of learning with a -1 on the DC for each previous failure. DC resets upon success of a week. It costs an extra weeks cost in gold to repeat a training week.

Training to Gain Levels

(Dungeon Master's Guide p131)

Training time and costs per week are listed below:

  • Tier 1 - 20 gp - 2 weeks (DC 12 Int check)
  • Tier 2 - 40 gp - 4 weeks (DC 14 Int check)
  • Tier 3 - 60 gp - 6 weeks (DC 16 Int check)
  • Tier 4 - 80 gp - 8 weeks (DC 18 Int check)

Note: A check is every week, on a failure, you can repeat that week of learning with a -1 on the DC for each previous failure. DC resets upon success of a week. It costs an extra weeks cost of gold to repeat a training week.

Training for Craft Learning

(Game master created)

Learning a secret craft takes time, characters must spend downtime as indicated here to learn the secret craft, then each circle requires further learning. These crafts can be taken by anyone. The original seven secret crafts were meant for wizards only, they have been expanded and made useful to all classes.

Learning downtime: (cost per week)

  • Initiation - 25 gp - 4 weeks (DC 14 Int check)
  • 1st Circle - 50 gp - 8 weeks (DC 16 Int check)
  • 2nd Circle - 100 gp - 12 weeks (DC 18 Int check)
  • 3rd Circle - 150 gp - 16 weeks (DC 20 Int check)
  • 4th Circle - 200 gp - 20 weeks (DC 22 Int check)
  • 5th Circle - 400 gp - 24 weeks (DC 24 Int check)

Note: A check is every week, on a failure, you can repeat that week of learning with a -1 on the DC for each previous failure. DC resets upon success of a week. It costs an extra week gold to repeat a training week.

Downtime - Teach Craft - You can teach a secret craft you have learnt, gaining half the cost of the training each week. You can only teach crafts you know, and generally need approval to introduce new people into a secret craft.

Training to learn a Spell

(Game master created)

Takes two weeks per level of the spell to learn a spell from a scroll or spellbook. Half that time with instruction which costs 20 gp per spell level per week and has an appropriate skill check DC of 15 plus spell level for each week working. Scribing the spell from a scroll to a spellbook does not provide knowledge of how to then memorise and cast that spell, but It does reduce the learning DC by 4 to have it in your own spellbook written by yourself.

Training to learn Weapon Proficiency or Mastery

(Game Master Created - Links to Weapon Mastery)

A character's first level is assumed to have spent the time and money to learn all the proficiencies needed. After 1st level they need to invest time and money unless the feature granting the proficiency says otherwise. A character can learn a weapon option for a weapon they have achieved expert training with.

Training time and costs per week are listed below:

  • Proficiency - 20 gp - 2 weeks (DC 12 Int check)
  • Skilled - 40 gp - 4 weeks (DC 14 Int check)
  • Expert - 60 gp - 6 weeks (DC 16 Int check)
  • Master - 80 gp - 8 weeks (DC 18 Int check)
  • Grand Master - 100 gp - 10 weeks (DC 20 Int check)

Weapon Options:

  • New Weapon Options - 20 gp - 2 weeks (DC 12 Int check)
  • Known Weapon Option to new weapon - 10 gp - 1 week (DC 12 Int check)

Note: A check is every week, on a failure, you can repeat that week of learning with a -1 on the DC for each previous failure. DC resets upon success of a week. It costs an extra week gold to repeat a training week.

Lifestyle Activities

Activities

  • Arduous Rally
  • Building a Stronghold
  • Carousing
  • Gaining Renown
  • Performing Sacred Rites
  • Recuperating
  • Relaxation
  • Religious Services
  • Sowing Rumours

Arduous Rally

(Tal'Dorei Cmapaign Setting p118)

Building a Stronghold

(Dungeon Masters Guide p128)

Carousing

(Dungeon Masters Guide p128, Xanathar's Guide to Everything p126)

Gaining Renown

(Dungeon Masters Guide p129)

Performing Sacred Rites

(Dungeon Masters Guide p129)

Recuperating

(Players Handbook p187)

Relaxation

(Xanathar's Guide to Everything p131)

Religious Services

(Xanathar's Guide to Everything p131)

Sowing Rumours

(Dungeon Masters Guide p131)