Base Changes
Increased base movement speed from 77% to 80%
+25% damage resistance while revved up
To match his movement speed with Trooper's.. Why is that 3% difference even there to begin with???
Primary Changes
Primary Changes (all of these changes apply to unlockables)
Minigun Fire Rate made more consistent to account for client lag
Explosive resistance while rev'd up increased to 20% from 10%
For the first one, commenter suggestion from old Document.
For the second one, the Explosive resistance really doesn't feel that noteworthy as of now, I can't exactly think of any other good way to make Brute better resist explosives so this is my best bet.
The Biker's is kind of a bad weapon. And comparatively to the rest of Brute's arsenal, kind of dated in design philosophy. While the other items give Brute more movement in exchange for less DPS, this one does the opposite. Now of course I hate giving weapons major reworks for no real reason, so to make this thing marginally more viable, I've upped some of its numbers.
Biker's Blitz
20% damage bonus
While spinning and spun up: gain 25% damage resistance
+20% faster firing speed
33% slower spin-up time
-75% slower move speed while spun up
Do not gain passive explosive resistance while spun up
Inflict some serious Road Rash.
+15% damage vs players
When fully spun up: gain 15% damage resistance
+10% faster firing speed
33% slower spin-up time
-75% slower move speed while spun up
Changes:
Increased damage bonus and increased firerate to 20%
Damage bonus is now a general damage bonus
Increased Damage Resistance to 25%
Damage resistance no longer needs you to be fully spun up to apply
Removed explosive resistance while rev'd up
Raised the highs, lowered the lows to make this weapon more competitive with the other miniguns.
Chicago Chatterbox
(Formerly the Tomislav)
+40% faster spin up time
40% more accurate
Silent Killer: No barrel spin sound
20% slower firing speed
-50% clip size
No explosive resistance while spun up
+20% faster spin up time
20% more accurate
Silent Killer: No barrel spin sound
25% slower firing speed
-25% clip size
Changes:
Accuracy Bonus Increased
Spin up time bonus increased
Firing speed increased
Ammo reduction increased.
Decreased explosive resistance while rev'd up
Redug, is a game created by Trapdoor Games in 2022, being a reimagining of The Underground War by Stickmasterluke, with introduction of Classes, Unlockable Weaponry, A unique pool of Maps, and Hats as customization.
Sub-Par Suppressor
(Formerly the M249)
This weapon does not need to revved up
+100% damage bonus
50% more accurate
This weapon deploys and holsters 25% faster
Ammo is split into a clip size and reserve ammo of 100; must be manually reloaded
Only 1 bullet per shot
25% slower movement speed while active
Do not gain passive explosive resistance while equipped
Firing speed increases and Accuracy significantly diminishes with prolonged fire and will cool down back to normal over time
This weapon does not need to revved up
+67% damage bonus
20% more accurate
This weapon reloads
-75% bullets per shot
33% slower movement speed while active
Changes:
Increased Damage Bonus to 100%
This weapon deploys and holsters 25% faster
Can move marginally faster while having it out
Unlisted: Reserve ammo increased to 150
Ammo per clip reduced to 50
Unlisted: First shot fired isn't perfectly accurate
Listed lack of explosive resistance
Firing speed increases and Accuracy diminishes with prolonged fire
Unlisted: Firing speed initially starts off at 10% slower than stock, and gradually increases by 2% for each consecutive shot until it is 10% faster than stock.
Unlisted: Accuracy bonus diminishes from 50% , decreases by 2% each shot until is on par with stock.
Visual: The Box Magazine is now teamcolored and paintable.
The Maxine may in fact have the weirdest, least intuitve, most random downside in TC2 history.
Maxine
When weapon is active:
+70% move speed when spun up
-25% clip size
5 ammo consumed per second while deployed
No ammo from dispensers when active
Do not gain passive explosive resistance while spun up
-50 max health on wearer
When weapon is active:
+40% move speed when spun up
+30% move speed when firing
-25% clip size
5 ammo consumed per second while deployed
No ammo from dispensers when active
-50% strafing speed when spun up
Unable to crouch when spun up
Changes:
Increased move speed when spun up and firing
-50 health on wearer
Listed lack of explosive resistance while rev'd up
Secondary Changes
(Shotguns)
To make it not as much of a direct upgrade to the Shotgun.
Sub Shotgun
On Kill: A burger is dropped
On assist: A donut is dropped
-50% clip size
-90% healing from healers on wearer
On Kill: A burger is dropped
-34% clip size
-90% healing from healers
Changes:
On assist: A donut is dropped
Healing penalty is on wearer now
Clip size halved
Secondary Changes
(Lunchboxes)
Lunchbox Base Changes (All of these changes apply to Lunchboxes.)
Unlisted: All lunchboxes recharge 33% faster (Base recharge of 20 seconds instead of 30)
Sharing reduces lunchbox cooldown by 15%
Effect duration increased by 50% for duration-based items
Something to make the Brash Burger not as useless in the realm of Lunchboxes, 30 seconds is quite a lot. Buff to sharing to make Brute a bit more team co-operative compared to hogging all his food for himself.
Mostly here as a base-line for stats of the other lunchboxes.
Brash Burger
Eat to regain up to 300 health.
Alt-fire: Share a Burger with a friend
(Medium Health Kit)
Sharing provides the target with a 33% damage resistance for 10 seconds and reduces cooldown by 25%
Eat to regain up to 300 health.
Alt-fire: Share a Burger with a friend
(Medium Health Kit)
Changes:
None - here as a standard due to the change in lunchbox duration
GO FAST !!111!!!1! Not a very common pick since people generally prefer the other options, is a more proper mobile item now.
Dire Donut
+25% faster consumption time
Can be consumed while moving
+50% increase in charge recharge rate
Eat to gain up to 150 health and a medium ammo pack.
Alt-fire: Share a Donut with a friend
(Small Health Kit and Small Ammo Kit)
On consumption: Gain a +33% speed boost for 15 seconds
+50% faster consumption time
+50% increase in charge recharge rate
Eat to gain up to 125 health and a medium ammo pack.
Alt-fire: Share a Donut with a friend
(Small Health Kit and Small Ammo Kit)
Changes:
Increased heal from 125 to 150
Can move while being consumed
The Burrito was all things considered, a direct upgrade to the Brash Burger, and a lot of the other lunchboxes in my opinion. an 11 second recharge for 200 HP as compared to a 30 second recharge for 300 is an insane upgrade, all at the cost of making it only worth as much as a small HP pack.
Battle Burrito
(And all reskins)
Now a Donut Reskin
Can be stacked with the Speed Coil
ROBAR
+50% increase in charge recharge rate.
-100% consumption healing effect
On consumption: For the next 15 seconds,
33% of all damage dealt is returned as health.
Also, grants the user up to 20 HP/s passive healing
for the duration.
Alt-fire: Share some Candy with a friend
(Small Health Kit)
Health gain can Overheal
+50% increase in charge recharge rate. (Unlisted)
-100% consumption healing effect
On consumption: For the next 10 seconds,
33% of all damage dealt is returned as health.
Also, grants the user up to 20 HP/s passive healing
for the duration.
Alt: Share some Candy with a friend
(Small Health Kit)
Changes:
Increased effect duration
This thing is already completely ass, mayaswell let it heal you back up. Not like it'll matter much given how it works. Increased effect duration is nice but also really forces you to lock in.
Telamon's Turkey
(Formerly Tenacious Turkey)
After consuming, move speed is
increased by 50%, attacks mini-crit, and the
player may only use melee weapons.
Gain full reduction in push force under the effects.
Lasts 15 seconds.
Alt-fire: Share some Turkey with a friend
(Medium Health Kit)
After the effect ends and you did not get a melee kill, you are slowed down by 50% for 5 seconds
Swing speed increased by 25% while active
Only slowed if user did not land any hits during the effect
When the Brute is tearing your face to shreds with his glowing fists, you'll really feel Forsaken
After consuming, move speed is
increased by 35%, attacks mini-crit, and the
player may only use melee weapons.
Gain full reduction in push force under the effects.
Lasts 10 seconds.
Alt-fire: Share some Turkey with a friend
(Medium Health Kit)
After the effect ends and if the player did not get a melee kill,
user is slowed down by 50% for 5 seconds
-100% consumption healing effect
Changes:
Speed and effect duration increased
Heals you on consumption
Hidden damage vulnerability removed
Melee Changes
VSB Rework as the Speed Coil has been reverted.
Padded Punch
(Formerly the Boxing Gloves)
Regular Stats havent are unchanged
Deploys and holsters 25% faster
On hit: Scare boss attacks for 3 seconds and display a chat message
On Hit: Weapon breaks, permanently reducing damage by 75% and disabling on-hit effects
Reverted. Marked for death on Brute is unbelievably annoying to have.
Speed Coil
When weapon is active:
+30% faster move speed on wearer
This weapon holsters 50% slower
Maximum health is drained while item is active
When weapon is active:
+30% faster move speed on wearer
This weapon holsters 50% slower
Marked For Death when active
Changes:
Marked for death reverted to Max Health Drain
(Unlisted) Max health drain is reworked; If you are below your current max health, your max health will drain but your current health will not