Tapper, also known as Root Beer Tapper, is an arcade video game developed by Marvin Glass and Associates and released in 1984 by Bally Midway.[3][5][6] Tapper puts the player in the shoes of a bartender who must serve eager, thirsty patrons (before their patience expires[7]) while collecting empty mugs and tips. It was distributed in Japan by Sega in 1984.

Originally sponsored by Anheuser-Busch, the arcade version features a Budweiser motif.[8] It was intended to be sold to bars, with cabinets sporting a brass rail footrest and drink holders. Early machines had game controllers that were actual Budweiser beer tap handles, which were later replaced by smaller, plastic versions with the Budweiser logo on them.[9] The re-themed Root Beer Tapper followed in 1984, which was developed specifically for arcades because the original version was construed as advertising alcohol to minors.


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The controls consist of a four-position joystick and a tap handle. The game screen features four bars, each with a keg at one end and a door at the other. Customers enter through the doors and slowly advance toward the kegs, demanding service. The player controls a bartender who must pour drinks and slide them down the bar for the customers to catch. Pushing the joystick up or down instantly moves the bartender to the keg at the next bar in the chosen direction, with the top and bottom of the screen wrapping around to one another, while pushing left or right causes him to run along the bar where he is stationed. When the tap handle is pulled down, the bartender instantly moves to the keg (if he is not already standing there) and fills a mug; releasing it causes him to slide the mug along the bar.

Customers slide back toward the doors upon catching a full mug, and disappear through the doors if they are close enough. If not, they stop after a certain distance, consume the drink, and resume their advance while sliding the empty mug back toward the keg. Customers occasionally leave tips on the bar, which the player can pick up for bonus points. Collecting a tip causes a group of female dancers to appear for a few seconds, distracting a portion of the customers so that they will stop advancing. However, distracted customers cannot catch drinks, and any customers who are either drinking or being pushed back at the start of the dancers' show will never be distracted.

Each screen is completed when the bar is completely emptied of customers. The bartender then pours/consumes a drink of his own with humorous results involving the empty mug, such as getting it stuck on his head or stubbing his toe when he tries to kick it. As the game progresses, the customers appear more frequently, move faster along the bar, and are pushed back shorter distances when they catch their drinks. In addition, the maximum number of customers per bar gradually increases until every bar can have up to four customers at a time.

A bonus round is played after the end of each level, in which six cans of beer (or root beer) are placed on the bar. A masked figure shakes five of the cans, then pounds the bar to shuffle them. Choosing the one unshaken can awards bonus points, while choosing any other results in the bartender being sprayed in the face; in the latter case, the unshaken can flashes briefly to indicate its position.

Music and sound effects for the arcade version of Tapper were created by Rick Hicaro of Marvin Glass & Associates.[12] He used a Synclavier II synthesizer running with custom software written by Richard Ditton. The system interfaced directly to the arcade game system so sounds were true to the capabilities of the hardware.

The game's score includes "Oh! Susanna" (composed by Stephen Foster), "Buffalo Gals" (traditional American folk song), the Budweiser theme, and "Can-Can" by Jacques Offenbach. The rest of the music was written by Rick Hicaro.

Tapper[13] was ported to the Apple II, Atari 8-bit computers, Atari 5200, Atari 2600, BBC Micro, ColecoVision, Commodore 64, MSX, ZX Spectrum, IBM PC, and Amstrad CPC. Most of the home versions of Tapper featured the Mountain Dew logo, while the ZX Spectrum and Amstrad CPC versions had the Pepsi logo, but they retained the bartender character of the original arcade game instead of the soda jerk in Root Beer Tapper.

Compute!'s Gazette called the Commodore 64 version of Tapper "one of the most addictive games we've seen lately ... not only fun to play, but also immensely challenging, graphically entertaining, and full of action". The magazine stated that "it's a very well-designed strategy game", and concluded that it was "near the top in entertainment value".[16] Sinclair User gave the game a SU Classic award.

The art style is almost identical to a previous game called Domino Man, and the following game Timber. In fact, the main character in Timber is a rework of the main character in Tapper. The art is based on Mike Ferris, an artist who taught Scott Morrison art.[17]

Tapper is one of the games included in Disney's 2012 film Wreck-It Ralph and its 2018 sequel Ralph Breaks the Internet with the bartender voiced by Maurice LaMarche. The version of the game featured in both the films is a combination of the Budweiser and rootbeer versions.

Gregory Erway set the tournament world record on June 5, 2005 with a score of 3,162,125 (first 5 men of game).[20][21] William Rosa set the marathon world record on February 16, 2019 with a score of 14,826,200.[22]

Does anyone with the knowledge of vintage arcade games know if the analog video output of Tapper in MiSTer is accurate? The core outputs 240p image with noticeable flicker on sprites. From my understanding the game combines 240p and 480i assets into one image, with sprites being noticeably more detailed than the background graphics. Should the core output 480i video or is the current 240p resolution actually correct?

Currently the core outputs video with the these specs: 511x240, 15.78KHz, 59.7Hz. The picture is clearly in progressive scan with blank scanlines every other line. The core also has an option titled "Deinterlacer Hi-Res" which, I assume, turns the video from 240p to 480p, making it lose sync on 15KHz TV.

511x240 is interlaced, otherwise it would be a 2:1ish aspect ratio. Interlaced video on MiSTer often reports that way. Interlaced IS basically 240p but it's alternating which lines it draws the 240 lines on vertically.

It could be similar to the Sega Genesis core when playing Sonic 2 in 2-player, where it's not "true" interlaced. that game specifically doesn't output interlaced to the TV, it outputs 240p while the game appears like it's interlaced.

Hi,

Most 1980s displays are 15Khz. It is around 263 lines per frame with around 240 visible lines. 1 picture is made of 2 frames with interlaced content. Early arcade games use the same content for both frames, this ease the 31Khz (480 visible lines) conversion with very simple line doubler.

Such scan/line doubler cannot convert true interlaced video of MCR1/2/3 games (tapper, ...) especially for sprites. It required a deinterlacer which take care of odd/even frames. Such a good deinterlacer is available with MiSTer.

Yes and no. 480i and 240p refer to a digital standard. Obviously MCR systems do not carry those, but they do use a different interlacing technique to get a kind of 'super-hires' mode for some graphics on a standard res 15Khz monitor. (which was sometimes done on other systems as well)

Somehow this interlaced mode does not translate well on analogue out on MiSTerFPGA indeed. The original boards do not have the shimmering artefacts for sure! 

Cores affected include: Discs of Tron, Two Tigers, Spy Hunter (which has scrolling issues too), Tapper, Timber, Journey, Rampage, Sarge.. etc.

I have a Wells Gardner 27d9200 tri-sync arcade monitor in my MiSTer Cabinet. If I run Tapper at native resolution ("vga_scaler=0") out of the VGA port on the IO board, I get the following output from MiSTer, based on what my monitor reports:

My recollection is the original game supported the interlaced mode for use with conversion kits on existing 15KHz monitors, but also shipped with 31KHz hi-res monitors as well, hence the configurability.

I fix MCR boards so I'm a bit familiar - the sprites on Tapper are interlaced while the backgrounds are not. There is no 31kHz mode on the arcade board. 31kHz monitors wouldn't be in arcades until 1991.

I took a picture of my arcade CRT hooked up to my MiSTer via the analog board VGA, wit a 1/30 shutter speed so it would capture both interlaced fields if it was drawing it. You can clearly see that it actually just draws 240p with clear scanlines.

Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding customers. There are four customers, each has its own lane lengthier than the previous one, whom you have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner; if you miss one and accidentally spill beer needlessly you lose a life and should one of them throw you back the mug and you fail to catch it, you lose a life as well.


Occasionally a bizarre icon will appear on one of the lines and, should you grab it, will invoke a "cabarette"-style show which will keep some of the customers occupied.


The Xbox 360 version includes bonus rounds, as well as co-op and versus multiplayer modes, also online, along with achievements. 152ee80cbc

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