I do hope i am not the only lad out here that is bored of the tank sounds we got in game, the sounds for the guns in War thunder don't really serve the vehicle its justice. What i'd recommend gaijin to do is go back to the US, find people that bring huge guns to fields and record the sound that comes out of it.

This is a Skywalker Sound/Star Wars sound effect that debuted in Indiana Jones and the Last Crusade (1989). It includes a slowed-down variant of Classic Rifle Shot. It may be known best for accenting the guns of an AAT in the Star Wars franchise.


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Hey guys, so far +75h in-game, but one thing is still bothering me - are flamethrowers and molotov cocktails effective against armored vehicles? I managed to put whole flamethrower fuel tank on Puma setting it on fire, but does it work in same way as damaging tank fuel tanks/engine, making in burn and slowly damaging all modules? Or it was just visual effect, making his vision harder?

Flames could hurt the crew irl by cutting of oxygen supply from the outside if the tank was engulfed in it (and kept going long enough) leading to the crew suffocating after some time. Though this was also dependent on wether or not the tank had a luke in its floor.

In the game you can kill tanks with molotv/flamethrower if you are lucky enough to set the fuel tank or engine on fire, though it happens rarely. As someone said above if you keep the fire going you can kill of crew memebers as well. But i would suspect that it also depends on the tank and its model.

I had tanks exploding sometimes in the moscow campaign when throwing molotvs at soviet tanks. I think it was the T-60 and T-28. I also loose crewmemebers from time to time in the 38(t) when people set it on fire and it keeps going, though the dmg is rather on the level of running through barbed wire. I also saw some a Pz III exploding while gettiong attacked by a soviet Flamethrower trooper attacking it, but I am not entirely sure if it was random occurance and something else set its engine/fuel tank on fire or if it was the flamethrower guy

i was crossing during swamp invasion from third objective ( the house ) to the bunker at the far right ( for germans, while left for americans ), and as i went near the american spawns ( which are at the church ) some players throwed at me a molotov and my commander, gunner and radio operator burned with the screen effect of fire.

This one is a fantastic royalty free sfx set of 7 loud sounds of canon or tank shots, here to bring your projects to life in no time! You can hear these tense and ambient unique tank shooting explosive sounds that will be great for films, historical documentaries, games, war/battle scenes, sci-fi contents, animations, cartoons, trailers, and other modern projects. Grab them right now and you will worry no more. Enjoy it!

On April 15, 1998, the National Institute for Occupational Safety and Health (NIOSH) investigated the line-of-duty deaths of two volunteer firefighters (Report No. 98F14). The investigation was part of the NIOSH Fire Fighter Fatality Investigation and Prevention Program. Both firefighters were part of a volunteer fire department that responded to an 18,000-gallon bulk propane tank fire.

The fire started after unprotected external piping from the tank was struck by an all-terrain vehicle and the propane vapors were ignited by a pilot flame from a nearby vaporizer. Upon arrival at the fire scene, the firefighters watered down the buildings adjacent to the propane tank and allowed the tank to burn itself out, since the tank was venting. About 8 minutes after the fire fighters arrived, the tank exploded, separated into four parts, and flew in four directions. The two firefighters (who were approximately 105 feet from the tank) were struck by a piece of the exploding tank and killed instantly. Six other firefighters and a deputy sheriff were injured as a result of the explosion. Such explosions may occur whenever flames contact propane tanks.

During propane tank fires, the potential always exists for an explosion known as boiling liquid expanding vapor explosion (BLEVE). To reduce this risk, fire departments, fire fighters, and propane tank owners and users should follow the recommendations below. They are based on emergency response procedures in the 1996 North American Emergency Response Guidebook (NAERG96), which were developed jointly by Transport Canada, the U.S. Department of Transportation, and the Secretariat of Communications and Transportation of Mexico.

One of the things that has bugged me about the way the military is depicted in Hollywood is the sounds the weapons fire and explosions make. When I entered West Point in 1964 and during subsequent weapons training, I was surprised at the way weapons fire and explosions really sounded. It was often not at all like it sounded in war movies and TV shows depicting combat.

Ross comment: The M-79 round uses a "high-low" pressure design to safely launch a relative heavy projectile (a 40mm grenade) out of a light, handheld weapon. This is where a small charge of propellant fills a small chamber inside the much larger cartridge case of the weapon's 40mm diameter round of ammunition. When this small charge is detonated when the gun is fired, the resulting high-pressure explosion (combustion, technically) in the small chamber is released into the large, empty volume of the cartridge case, pushing the projectile down the bore. By the time the projectile leaves the muzzle of the gun, pressure in the barrel is VERY low (high muzzle pressure is what makes guns really loud.) The "plink" you describe is the sound of the small explosive charge inside the large sealed case. Imagine dropping a firecracker into an empty 55 gallon drum and then placing your palm over the bung. You'll hear a muffled "plink" sound and feel slight air pressure on your hand. Vets often call the M-79 the "blooker" or "blooper," different names for the noise you describe.

Hollywood grenades, however, look and sound like 250-pound bombs when they go off. There is a huge cloud of dust, a ball of flame, and a devastating, very loud explosion. I saw a show on TV where they showed how they make the typical Hollywood explosion. They were putting buckets of kerosene or diesel fuel all over to create fireballs. As far as I know, there is no fireball when a frag grenade goes off unless you throw it into a tank of petroleum.

A .50 caliber machine gun, which is a massive weapon that can cut down trees, sounds exactly like a kettle drum. If you fire one at an M113 armored personnel carrier of the Vietnam era, the bullet goes in one side of the APC and out the other. To disable an enemy soldier, you have to hit him in a vital area with smaller weapons. But with a .50 caliber, hitting the enemy anywhere on his body disables him. The bullet is about the size of your thumb.

The problem with Hollywood on any of these is that firing real ammo is verboten. There is no way to create what happens when a RR fires using firework-type pyrotechnics that don't propel anything heavier that shredded cardboard and paper. You need to actually send a nine pound projectile out the muzzle at 600 feet per second to get a realistic backblast. They can't do that when filming a movie, so they switch to "whooshing" noises and low-pressure skyrocket-type pyro effects.

I got out and stood right next to the tank. Big mistake. It was dark and very quiet. I could hear virtually no sounds, just murmurs from inside the tanks around me. Suddenly, without warning, the tank I had gotten out of fired its main gun. The muzzle was about 12 feet from my ears.

As with the M-14, I should have been warned to protect my ears. With the tank, I should have been told to stand far away until it was my turn. Again, Hollywood is partly responsible for my hearing loss. I have seen a thousand tanks fire their guns in war movies. The movie theater or TV sound was nothing special. Nor did I see Hollywood soldiers covering their ears or experiencing any discomfort when the tank guns went off.

Why is a tank louder than a cannon? Because it has a much higher muzzle velocity. Why is that? Artillery and mortars are called indirect-fire weapons. That is, they lob the shell up high so it can clear hills and such. Artillery and mortar crews rarely see what they are shooting at. Forward observers with radios tell them where to shoot.

Artillery and mortar crews also take a relatively long time between shots as they recalculate direction, charge, and elevation of the cannon barrel or mortar. Tank main guns are not generally used as indirect-fire weapons. Rather, a tank fights like a cop or soldier moving in an area populated with bad guys. As soon as he sees one, he immediately shoots him. He has no time for direction, charge, and elevation calculations. Just point and shoot. Technically, they do aim a little high because gravity pulls the round down enroute.

In order for a tank gunner to just point and shoot at an enemy tank that may be thousands of yards away, the tank shell must travel very fast. All objects that are not held up fall 16 feet during the first second. That applies equally to a baseball you drop off a roof or a cannon shell that you fire parallel to the ground off the same roof. One second after the ball leaves the hand or the shell leaves the barrel, it will be sixteen feet lower.

Real guns, especially pistols, make a popping or small firecracker sound. Probably, some people have been killed or injured as a result of having been trained by Hollywood not to recognize the sound of real small arms fire and failed to escape the area when they could have. e24fc04721

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