Hi guys,

I'm using right now substance painter and it crashes almost everytime I change a texture set.

I am not sure what is causing this problem as my computer is in the optimal category of the system requirements in the documentation.


the file is quite heavy but i'm not sure if it's that heavy (4.53 gb)

it usually happens when I made a change and substance needs to update it and then switch texture set while the bar is still "loading", especially after I work on a file a lot. it's sort of annoying because I need to save the file every time I want to switch texture set, which is not terribly bad but it's still pretty annoying.



If there's a fix I'd be extremely happy, as I need to finish my work in 2 days...


Thanks guys!



I been using an older substance painter for months now cause I dont want to deal with going into display setting and turning off extend display to 2 of my monitors opening substance up then going back to display settings turning back on extend display to them both. This is to time consuming the last version that worked for me was 2020.1.3 the one that still had the substance logo not adobe version.


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Well last time I posted on the old Substance forums a staff said it was a know issue and will be fix with a next patch was months ago nothing. I have a 1080ti and only one gpu so the 3 monitors are plugged into that gpu. Turning off screens in setting then turning them back on after app opens is the only fix and it sucks. or using older version of Substance painter.

Be aware that Substance painter automatic UV mapping is not capable of unwrapping a cylinder! or cylinders (reasonable good for good texturing with constant detail density, parallel for a bump, with good use of space and other issues). For cylinders use rhino UV mapping. And Rhino 3D relying on Substance Painter 2D texture software for UV mapping is a workaround for missing Rhino UV mapping working tools.

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this message appears in the console.

(view in My Videos)I have problems with exporting the model from Max to Substance painter. When I export is as a fbx it states that there are no mesh maps and with obj. it is weird as you can see in the video. I did UV Unwrapping, baking mesh maps even assigning different IDs. I watched more tutorials on YouTube on how to do it but it left me confused. Do you have any suggestions about where could be the problem?

hi 3ds max I have problem I use mirror for my model with unwrap uv but when I export my model to rizom uv for modulation unwrap uv I notice my model bleu faces ..... I cant export my model mirror to substance painter I use flip faces but nothing help me

I think it's borked and there might not be some weird obscure thing to get substance to read the materials correctly ( it certainly reads there are material IDs on a high poly and assigns different colors to them in the ID bake)I say just get the ID from max in a few mins and move on. Hopefully there is some fix in the future that turns up

The issue is material importing into substance is broken, it's not you importing a collision mesh with the HP or doing anything wrong, you simply ran into a bug in the software, that afaik there is no fix for as of yet.

Physical material is just what autodesk calls their normal default material type, why its called that is it refers a physical lighting model and not collision physics is my guess. You don't have a collision mesh or anything. It's a bug, just bake the ID in max and import it into substance and stick it into the ID slot and call it a day is my recommendation

When I import my model (.fbx) to draw a texture in the substance painter and export it to the .gltf format, I find that the metal I paint is gone and replaced by the shiny black, and then when I put the exported model in the three.js/examples/webgl_load_gltf.html case, I found that my model was dark and needed to be added a directLight can only see a point, the effect is not very good, but the case of importing the painter painter does not have any problems.

To use these presets, download them and add them to your substance project either by navigating to File -> Import Resources and adding them, or dragging them onto the shelf (which will open the same interface with the presets pre-selected) be457b7860

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