I'm writing an application to play back an image sequence of varying size (possibly 1000+ images) at variable FPS (up to 120), and while my current solution works for a small amount of images, it eats up memory very quickly (playing ~109mb of images takes ~526mb of Process Memory, and it seems to increase exponentially) and if given a large amount of images will produce an OutOfMemoryException.

When playing the sequence, the first loop plays back slowly, and this is where the memory is taken up. After the first loop, it plays back at the desired speed and the memory sits at a constant value, which leads me to think it's something to do with the caching of the images.


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It is possible to get image slideshow functionality with a VLC player if you just simply drag and drop selected images to it. In this case every image will get displayed for 10 seconds.How can I achive the same with python VLC bindings?I could do this manually, but isn't there a more native way to do it? For example where I just pass a list of image file names to a player?

Screenshots may be displayed throughout Google Play, for instance in search or on the homepage, in addition to your store listing on Google Play. When Google Play displays both your preview video and screenshots together, for example on your store listing page, and if your preview video is available then your screenshots will be shown after the preview video, followed left-to-right by the screenshots best suited for the device the user is browsing on.

The Image Media Source asset provides a way for you play back Image Sequences inside Unreal Engine 5 (UE5) as part of the Media Framework tools. Image Media Source assets are similar to the File Media Source in that you specify a path to your Image Sequence files so it can play them back instead of linking to a video. Naming conventions are important and it's recommended that you follow a sequentially based system for your images; for example, Image_01, Image_02, Image_03, ensuring that they play back correctly in order.

In the image above, we have created a new folder within Content/Movies called UE5_Images and within it, placed our JPG images. We also created another folder called lowres that contains lower resolution versions of the images in our sequence. The Media Framework tools provide a way for you to work with (typically) lower resolution versions of your images through media source proxies during development. This is more efficient and will help minimize any performance issues when working with larger image sequences and file sizes.

Here we are pointing to a folder called lowres containing our lower resolution images that we will use for development. Working with the lower resolution image files will reduce the memory requirements and provide a more optimized experience than working with the full resolution files.

Your image sequence will start to play inside the Media Editor and if you click on the Info tab, you will see information about the image sequence that is playing. In our example, we can see that the Dimension for our image sequence is 640 x 360 as we are currently set to use our lowres images.

The Image Cache progress bar at the bottom of the Player window reflects the amount of content cached in memory (green means fully ready and loaded, yellow is currently being loaded, gray means it's being scheduled for loading). Based on your system hardware, the amount of caching and colors displayed may vary. See the Image Media section of the Media Framework Overview for more information.

Select the set that contains the animation clip that you want to play. If the Subject object contains embedded animations, the Animation set lists an entry with the asset name.


The Trim control shows the animation length. 

Use the Start and End handles to adjust the range of animation you want to play back. 

Adjust the Speed factor to define how fast or slow the animation clip should play.


Set the number of seconds you want to Delay the action from starting to play. 

Toggle Infinite if you want the animation clip to loop endlessly. 

Toggle Back and forth if you want the animation clip to play forward and backwards at each loop iteration.


Once you have selected the Play images action you can trim the start and end frames of the sequence, or customize other settings including Play Count, Delay, and more. 


Change the Subject if you want the image sequence to play on an object other than the current selection. 

If Subject is set to an asset that is not an animated GIF or a sequence of PNG files, the rest of action panel will be grayed out and an Info icon will be displayed next to the Subject field indicating that the asset is incompatible.


I have the latest update to Maya running with all the updates on a Windows 10 machine. I can't get any .tif or .png image sequences to play on a image plane. The first frame loads and I can see it but the other frames won't show when I scrub the time line.

Change to 30FPS.... instead 29.97 Your file shows Backyard.1000.tif . I think the expression is looking into the starting frame to be 1000, not 0001. Try converting the image sequence to Backyard.0001.tif. Hope it will work.

The aim of this workshop is to gather leading experts of Plug-and-Play image restoration in order to discuss recent advances on these topics and to draw new collaborations to tackle the currently open questions.

I could right-click on a folder containing photos and videos and a pop-out menu would appear. One of the options was "slide show". If I selected "slide show", the program (or Windows, I don't know which) would begin to show all the photos and videos in that folder one at a time. I could select how long each image displayed. I could tell it to do random order rather than consecutive. I could set a display time per photo. And I could select to use photos from subfolders as well if I wanted.

Edit: Actually, I just tried it on my Windows 11 desktop computer and, you're absolutely right, the slide show option appears to be gone. When I do presentations I transfer to an older laptop running Windows XP, which does have the option. On my desktop I can achieve it in FastStone Image Viewer, as others have suggested. I've told Windows to make it my default image viewer, so it runs very smoothly.

... I could select how long each image displayed. I could tell it to do random order rather than consecutive. I could set a display time per photo. And I could select to use photos from subfolders as well if I wanted... The one built into the Windows 10 has too few options.

The Aura Carver 10.1" HD Digital Frame is a great way to put your portfolio on display and a great way to surface forgotten memories. The colors are vibrant, and the build quality is solid, but the Carver isn't without a few quirks.

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So I am bummed out that my 1440p /165HZ IPS display can't be utilized at it's potential with the PS5 so i figured out I might at least try to use the new NIS option from Nvidia on the Remote play app and see if there is any difference to be seen.

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As biomedical imaging datasets expand, deep neural networks are considered vital for image processing, yet community access is still limited by setting up complex computational environments and availability of high-performance computing resources. We address these bottlenecks with CDeep3M, a ready-to-use image segmentation solution employing a cloud-based deep convolutional neural network. We benchmark CDeep3M on large and complex two-dimensional and three-dimensional imaging datasets from light, X-ray, and electron microscopy.

M.G.H. and M.H.E. conceived and designed the project. M.G.H., C.C., L.T., and M.M. wrote code and analyzed data. M.G.H., D.B., S.P., E.A.B., and T.J.D., performed experiments and acquired images. M.G.H., R.A., and M.M. annotated training data. M.G.H., C.C., S.T.P., and M.H.E. wrote the manuscript with feedback from all authors.

The 1fm model was trained for 16,000 iterations before segmenting an image from a different dataset (upper left panel). 2000 additional iterations of training were performed using training data of a new image dataset to adapt the trained model to the new image parameters (staining intensity and new features in the image). The segmentation quality substantially improved (lower middle panel), whereas it remained faulty with continued training on the first dataset without domain adaption (lower left panel). Similar improvements are seen for all trained models (1fm, 3fm domain adaption from 14,454 iterations until 15,757 iterations, and 5fm; Fig. 2).

Create and save a slideshow project. You select a group of photos, then add text, choose a theme, add music, and set how long each slide appears. You can export a slideshow project to play it on a Mac, iPhone, iPad, or Apple TV.

Choose Theme Songs from the pop-up menu to see music included with Photos, or choose Music to see music from your Music library. Drag the songs you selected to change the order they play in. To delete a song, select it and press Delete. ff782bc1db

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