Reasons for Restriction
Since Cathar were all but hunted to extinction by the Mandalorians, it does not make sense to have a Cathar Mandalorian
How to roleplay them within our system
Cannot join the Mandalorian Faction
Can still be a bounty hunter aligned with the Underworld
Reasons for Restriction
The Chiss don’t work with any other organization than the Empire, so if you’re aligned with
Force Sensitive Chiss are extremely rare
Female Chiss can have mild Force Sensitivity and stay in their culture, but male Force Sensitives are typically cast out
Force Sensitive Chiss are often born with Precognition
Culturally significant naming conventions
Age up faster & shorter lifespan
9 year old Chiss is mature; your character must still be at least 18 entering roleplay
Can live up to about 80
How to roleplay them within our system
Cannot join the Mandalorian Faction
Can still be a bounty hunter aligned with the Underworld
If your character is Force Sensitive, you are no longer an active member of the Chiss community
Reasons for Restriction
In order to be a true Dathomirian, you need to be a Zabrak
How to roleplay them within our system
Be a Zabrak or be taught Dathomirian techniques on a different species
Reasons for Restriction
Communicate through combat
Matriarchal, caste-based society
How to roleplay them within our system
Uses combat to read other’s feelings
Martial combat can be an intimate
Use these resources to research how to roleplay the culture before writing your backstory
Reasons for Restriction
Much like Zeltrons, their pheromones “make them irresistible” which does not fit in our contested roll system
How to roleplay them within our system
You can use your character’s pheromones as a kind of special ability by telling the DM and players in detail what your character will do with them
Other players can roll against your character’s influence and may roll advantage if they have an ability or device to mitigate the effects
Reasons for Restriction
Hyperrage
Blood feud with Wookiees
How to roleplay them within our system
Innate Tracking Skill (includes attempts to catch scent of target)
Hyper-rage:
Being successfully hit by crit hit triggers hyperrage and after enemy’s bonus action, if possible, you immediately attempt a counterattack against the target that crit hit you
During hyper-rage:
Fight vanilla melee
When able to take action, attacking is the only option
Roll a 1d total targets (including friendlies) to decide who you attack
Advantage on attack
+1 to damage
Disadvantage on defense
At the start of your turn, you may roll Discipline to attempt to break out of hyper-rage, DC 50
If not interrupted, lasts 4 turns
Can be counteracted by:
Calming effects such as sedatives or Aura of Ease
Mind altering effects
Unconsciousness
Controlling hyper-rage:
With the Discipline skill,
You have one free attempt at advantage on the successful crit hit to attempt to control hyper-rage
When in control, you choose targets
Control Project (DC 500)
Requires Discipline skill to begin
Upon succeeding the initial Discipline roll, you may either:
Go into controlled rage; choose targets
Choose not to rage at all when crit hit
Allows you to activate hyper-rage twice per scene
Regeneration
If you lose a limb, it is considered a major injury. After the major injury time frame, you are welcome to roleplay with the replaced limb.
Limitations: While limbs can be regenerated, this ability does not always include organs or eyes.
Reasons for Restriction
Much like Falleen, their pheromones “make them irresistible” which does not fit in our contested roll system
How to roleplay them within our system
You can use your character’s pheromones as a kind of special ability by telling the DM and players in detail what your character will do with them, requiring DM & PC consent
Other players can roll against your character’s influence and may roll advantage if they have an ability or device to mitigate the effects