This post is a more carefully thought out and peer reviewed version of a floating-point comparison article I wrote many years ago. This one gives solid advice and some surprising observations about the tricky subject of comparing floating-point numbers. A compilable source file with license is available.

Now that VC++ 2015 can print the exact value of floats and doubles it is trivial for Windows developers to print the exact value represented by a float or double. Being able to see the exact value of numbers such as double(0.1) can help make sense of some tricky floating-point math problems.


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The main point of the code snippet was to demonstrate that floating-point calculations are not exact and you may get some inaccuracy. This was purely to set the stage for why it is useful to have a way of seeing if two floats are almost equal.

Whether that precise problem matters depends heavily on your compiler and processor because it is ultimately a question of intermediate precision. I devoted an entire separate blog post to that complicated topic:

 -floating-point-precision/

That said, the default equality comparison absolutely should be true equality. To do otherwise risks madness. I have a post almost ready that uses exact floating-point comparisons to validate math, thus proving that exact comparisons are valid.

Also in your function AlmostEqualUlpsAndAbs above, you use a union Float_t. On a SO article ( -to-perform-a-bitwise-operation-on-floating-point-numbers), it was mentioned that accessing a union like this invokes undefined behavior.

Well, an IEEE double cannot store 0.1. No binary floating-point system can. So, you probably have a bug/limitation/quirk in the printing system of your JVM. For a long time the VC++ run-time, for instance, would only print seventeen digits of a float/double. So it was incapable of printing the non-zero digits at the end of 0.1.

Now it is more common (and in fact required in x64 processes on Windows) to use SSE for floating-point math, and it is more natural to evaluate the expression in float precision, so the answer of 1.0 is obtained.

The term floating point refers to the fact that the number's radix point can "float" anywhere to the left, right, or between the significant digits of the number. This position is indicated by the exponent, so floating point can be considered a form of scientific notation.

Over the years, a variety of floating-point representations have been used in computers. In 1985, the IEEE 754 Standard for Floating-Point Arithmetic was established, and since the 1990s, the most commonly encountered representations are those defined by the IEEE.

The speed of floating-point operations, commonly measured in terms of FLOPS, is an important characteristic of a computer system, especially for applications that involve intensive mathematical calculations.

In 1914, the Spanish engineer Leonardo Torres Quevedo published Essays on Automatics,[9] where he designed a special-purpose electromechanical calculator based on Charles Babbage's Analytical Engine and described a way to store floating-point numbers in a consistent manner. He stated that numbers will be stored in exponential format as n x 10 m {\displaystyle ^{m}} , and offered three rules by which consistent manipulation of floating-point numbers by machines could be implemented. For Torres, "n will always be the same number of digits (e.g. six), the first digit of n will be of order of tenths, the second of hundredths, etc, and one will write each quantity in the form: n; m." The format he proposed shows the need for a fixed-sized significand as is presently used for floating-point data, fixing the location of the decimal point in the significand so that each representation was unique, and how to format such numbers by specifying a syntax to be used that could be entered through a typewriter, as was the case of his Electromechanical Arithmometer in 1920.[10][11][12]

The Pilot ACE has binary floating-point arithmetic, and it became operational in 1950 at National Physical Laboratory, UK. Thirty-three were later sold commercially as the English Electric DEUCE. The arithmetic is actually implemented in software, but with a one megahertz clock rate, the speed of floating-point and fixed-point operations in this machine were initially faster than those of many competing computers.

The mass-produced IBM 704 followed in 1954; it introduced the use of a biased exponent. For many decades after that, floating-point hardware was typically an optional feature, and computers that had it were said to be "scientific computers", or to have "scientific computation" (SC) capability (see also Extensions for Scientific Computation (XSC)). It was not until the launch of the Intel i486 in 1989 that general-purpose personal computers had floating-point capability in hardware as a standard feature.

The IBM 7094, also introduced in 1962, supported single-precision and double-precision representations, but with no relation to the UNIVAC's representations. Indeed, in 1964, IBM introduced hexadecimal floating-point representations in its System/360 mainframes; these same representations are still available for use in modern z/Architecture systems. In 1998, IBM implemented IEEE-compatible binary floating-point arithmetic in its mainframes; in 2005, IBM also added IEEE-compatible decimal floating-point arithmetic.

Initially, computers used many different representations for floating-point numbers. The lack of standardization at the mainframe level was an ongoing problem by the early 1970s for those writing and maintaining higher-level source code; these manufacturer floating-point standards differed in the word sizes, the representations, and the rounding behavior and general accuracy of operations. Floating-point compatibility across multiple computing systems was in desperate need of standardization by the early 1980s, leading to the creation of the IEEE 754 standard once the 32-bit (or 64-bit) word had become commonplace. This standard was significantly based on a proposal from Intel, which was designing the i8087 numerical coprocessor; Motorola, which was designing the 68000 around the same time, gave significant input as well.

A floating-point number consists of two fixed-point components, whose range depends exclusively on the number of bits or digits in their representation. Whereas components linearly depend on their range, the floating-point range linearly depends on the significand range and exponentially on the range of exponent component, which attaches outstandingly wider range to the number.

The IEEE standardized the computer representation for binary floating-point numbers in IEEE 754 (a.k.a. IEC 60559) in 1985. This first standard is followed by almost all modern machines. It was revised in 2008. IBM mainframes support IBM's own hexadecimal floating point format and IEEE 754-2008 decimal floating point in addition to the IEEE 754 binary format. The Cray T90 series had an IEEE version, but the SV1 still uses Cray floating-point format.[citation needed]

When a number is represented in some format (such as a character string) which is not a native floating-point representation supported in a computer implementation, then it will require a conversion before it can be used in that implementation. If the number can be represented exactly in the floating-point format then the conversion is exact. If there is not an exact representation then the conversion requires a choice of which floating-point number to use to represent the original value. The representation chosen will have a different value from the original, and the value thus adjusted is called the rounded value.

Whether or not a rational number has a terminating expansion depends on the base. For example, in base-10 the number 1/2 has a terminating expansion (0.5) while the number 1/3 does not (0.333...). In base-2 only rationals with denominators that are powers of 2 (such as 1/2 or 3/16) are terminating. Any rational with a denominator that has a prime factor other than 2 will have an infinite binary expansion. This means that numbers that appear to be short and exact when written in decimal format may need to be approximated when converted to binary floating-point. For example, the decimal number 0.1 is not representable in binary floating-point of any finite precision; the exact binary representation would have a "1100" sequence continuing endlessly:

Rounding is used when the exact result of a floating-point operation (or a conversion to floating-point format) would need more digits than there are digits in the significand. IEEE 754 requires correct rounding: that is, the rounded result is as if infinitely precise arithmetic was used to compute the value and then rounded (although in implementation only three extra bits are needed to ensure this). There are several different rounding schemes (or rounding modes). Historically, truncation was the typical approach. Since the introduction of IEEE 754, the default method (round to nearest, ties to even, sometimes called Banker's Rounding) is more commonly used. This method rounds the ideal (infinitely precise) result of an arithmetic operation to the nearest representable value, and gives that representation as the result.[nb 8] In the case of a tie, the value that would make the significand end in an even digit is chosen. The IEEE 754 standard requires the same rounding to be applied to all fundamental algebraic operations, including square root and conversions, when there is a numeric (non-NaN) result. It means that the results of IEEE 754 operations are completely determined in all bits of the result, except for the representation of NaNs. ("Library" functions such as cosine and log are not mandated.)

Converting a double-precision binary floating-point number to a decimal string is a common operation, but an algorithm producing results that are both accurate and minimal did not appear in print until 1990, with Steele and White's Dragon4. Some of the improvements since then include: e24fc04721

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