The new engine opens up new possibilities, not least support for custom shaders, proper audio and content pipeline. I am now also firmly in control of how everything works, all the way from the top to the bottom.

Kalicinski chose Windows Phone as its starting platform due to the absence of Minecraft and its clones in the platform. He had difficulties overcoming limitations for apps in the Windows Phone, such as the lack of support for shaders and the prohibition of native code. These problems made him almost abandon Survivalcraft, but he tried to run the game on the phone and it reached a rate of 4.5 frames per second on its first try. He tried to improve the game's code and managed to make the game playable.[9] The game was submitted to the Windows Phone Store in mid-November 2011[10] and was released on 16 November 2011.[11][12]


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Not necessarily great performance. Probably not all around playable. But that's a render distance of 64, above what the game natively supports in Java. So a render distance of 32, or even then some, was largely playable if I wanted it.


But I didn't care about it anymore. If you had asked me 5+ years ago, I'd say I didn't want less than 32 render distance, and 24 minimum. But when I updated and started a new world in a current (at the time, 1.16) version, I choose a render distance of around 20, later 16 (those bushy leaves did it, and I need them!), instead now because of shaders (and performance). A very high render distance gives you a little more view on a narrow strip of the horizon most of the time. And I felt beautifying the overall image mattered more than that. Granted, I'd love at least 20 or 24 over 16, and I'd possibly even take 32 at times (when flying or up in the mountains, the high distance is more noticed). But beyond that, I think it actually starts to look silly. I'd only play above 32 if I was also playing with large biomes. Seeing across up to half a dozen biomes impacts the immersion of the world to me, and I'd never like it.


And you can go into the end and turn the render distance up easily on Java to find end cities. It's nowhere near as demanding as the other two dimensions.


Anyway, yeah, I'd absolutely love a performance update. But given how Bedrock and Java are different games underneath, and how 1.15 was seemingly not as appreciated, I'm not sure if we'll see that again. Players are more receptive to features so I guess that's what new updates will focus on (and hopefully updates come, because I don't agree they should stop). I'd be fine if they keep improving things as they go in the background to be honest. Remember when the lighting would just mess up? Or was that not a thing in Bedrock? But that's just not a thing in Java anymore, and thank goodness. Improvements as they go is fine by me too. Doesn't need to be a whole update. ff782bc1db

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