SupriseOrb is Here!
Hello! I'm SupriseOrb (they/them), a game developer looking for work as a tech artist or producer, either remote or based in Los Angeles. I have experience in shaders, dialogue systems, and UI / 2D art implementation as shown below. In the meantime, I’m currently organizing and managing independent projects with my community SupKal Games.
For any work inquiries, please email me at supriseorb@supkalgames.com.
If you want to check out my work beyond this portfolio, visit my itch page.
Witherbloom
2D Narrative Bullet Hell Game
Project Duration: April - July 2023 (3 Months)
Made with SupKal Games
Team Size: 7
Platforms: Browser, PC (Windows)
Tools: Unity (C#, ShaderGraph, Yarnspinner), Source Control (Git), Visual Studio, Jira, Google Suite, Miro, Clip Studio Paint, Blender
Role: Tech Artist, Engineer (UI, Art Implementation Tools), Producer
Developed shaders and visual effects to amplify game feel and player immersion
Collaborated with engineers and designers to refine the progression of enemy bullet patterns for smooth game flow
Refactored and modularized the bullet pattern system with scriptable objects and inheritance to speed up the creation of bullet patterns
Managed an interdisciplinary team of 7 members
Siege of Stamplands
2D Tower Defense Game
Project Duration: November 2023 (1 Month)
Made with SupKal Games for Game Off 2022 Game Jam
Team Size: 9
Platforms: PC (Windows, Mac, Linux)
Runner-up in the Game Jam Category Fan Choice for The Game Development World Championship (GDWC) 2022
Tools: Unity (C#, ShaderGraph, Wwise), Source Control (Git), VS Code, Jira, Google Suite, Miro
Role: Tech Artist, Engineer (UI, Art Implementation), Producer
Developed a shader to simulate wind on the trees and water
Enhanced environment visuals and sound design with 3 wind material and lighting setups
Implemented the intensity system that updates the music, ambiance, and visual effects based on the player's progression
Prototyped the UI layouts for the upgrade menu, card frame, and additional info panels
Maintained GDD and backlog with Jira and the Google Suite
Phantom Hallows Eve
2D Puzzle Game
Project Duration: September 2022 (~2 weeks)
Made with SupKal Games for Cozy Autumn Game Jam (2022)
Team Size: 10
Platforms: PC (Windows, Mac, Linux)
#10 out of 378 entries in the creativity section for the Cozy Autumn Game Jam (2022)
Tools: Unity (C#, Ink, Wwise), Source Control (Git), VS Code, Jira, Google Suite, Miro, Clip Studio Paint
Roles: Engineer (Dialogue System, UI, Art Implementation), Producer, 2D Artist (UI, Props)
Updated colliders and physics shape of props and environment art to ensure proper collisions
Incorporated team-requested features in the dialogue system (e.g. character emotions, character specific OSTs, and SFX)
Prototyped and polished the UI for the GUI, loading screen, menus, and oracle card interface
Recorded videos of implemented assets for feedback
Oversaw the recruitment process and managed a team of 10