Super Mario Bros., the first side-scrolling 2D platform game to feature Mario, was released for the Nintendo Entertainment System (NES) in 1985. It was derived through collaboration by Nintendo's Shigeru Miyamoto and Takashi Tezuka as a successor to the 1983 arcade game Mario Bros., which starred two characters: Mario, the titular character that first appeared in Donkey Kong as the original player character and its sequel where he was a final boss, and Luigi, who first appeared in Mario Bros.[24] Super Mario Bros. established many core Mario elements, such as Goombas, Koopa Troopas, Bowser, Peach, and its three power-ups: the Super Mushroom, increasing the character's size and providing an extra hit point, Fire Flower, allowing the character to throw fireballs as weapons, and Super Star, granting temporary invincibility. The "Super" in the title came from the integration of the Super Mushroom into the game.[25] The brothers Mario and Luigi must rescue Princess Toadstool/Peach from Bowser/King Koopa in the Mushroom Kingdom. The game consists of eight worlds of four levels each, totaling 32 levels altogether. Though the worlds differ in themes, the fourth level is always a fortress or castle that ends with a fight against Bowser (or one of his minions disguised as him).[26] Super Mario Bros. is one of the best-selling video games of all time.[27]

Super Mario Land 2: 6 Golden Coins was released for the Game Boy in 1992. It introduces Mario's rival, Wario, who took over Mario's castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reenter and reclaim his castle. While its predecessor is similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario World, featuring a world map and the ability to move back to the left within levels. There are 32 levels, divided into several themed worlds that each have their own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game also introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in Wario Land: Super Mario Land 3, which retroactively became the first of a spin-off series, Wario Land.


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In the early 1990s, director and producer Shigeru Miyamoto had conceived a 3D Mario design during development of the Super Nintendo Entertainment System (SNES) game Star Fox (1993). He considered using the Super FX chip to develop a SNES game, Super Mario FX, with gameplay based on "an entire world in miniature, like miniature trains".[35] He eventually reformulated the idea for the Nintendo 64, not for its substantially greater power, but because its controller has more buttons for gameplay.[36][37] Super Mario 64 was developed over approximately three years, with one year spent on the design concept and approximately two years on production.[35] Production began on September 7, 1994, and concluded on May 20, 1996.[38] Super Mario 64 is the first 3D and open world game in the series, and a launch game for the Nintendo 64 home console. Each level is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars from the paintings in Peach's castle to unlock later courses and areas.[39] The Nintendo 64's analog stick makes an extensive repertoire of precise movements in all directions possible. The game introduced moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first Super Mario series game to feature Charles Martinet's voice acting for Mario. Mario must once again save Princess Peach from Bowser. The game's power-ups differ from previous games, now being three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles. Super Mario 64 is considered seminal to 3D video games.[40][41][42] A remake of the game called Super Mario 64 DS was released for Nintendo DS in 2004 and 2005, adding Yoshi, Luigi, and Wario as playable characters, new abilities, new objectives, multiplayer, and minigames.

After no original 2D game releases in the series since 1995, New Super Mario Bros. was released on the Nintendo DS in 2006. In it, Mario and Luigi set out to save Princess Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D on two-dimensional backgrounds, resulting in a 2.5D effect. The game uses an overworld map similar to those of Super Mario Bros. Deluxe. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower and Super Star) return alongside the Mega Mushroom, Blue Shell, and Mini Mushroom.

Super Mario Bros. Wonder is a 2D sidescrolling Super Mario game announced on June 21, 2023 and released on October 20 of the same year. Playable characters include Mario, Luigi, Toad, Princess Peach, Princess Daisy, Yoshi, Nabbit and Toadette. New power-ups include a fruit that transforms the player into an elephant[63] and a flower that allows the player to create bubbles that capture enemies.[63] When touching a Wonder Flower, the player character experiences strange effects that involve the character and the world being altered.[64][65] It is the first game to feature Kevin Afghani as the new voice of Mario and Luigi, following the announcement of previous actor Charles Martinet's departure from the roles in August 2023.[66]

In international releases of this game, after players obtain a power-up that is greater than a Super Mushroom, any injury will turn them back to their super form, like in every platformer Mario game after Super Mario World. In the original Japanese Famicom release, any hit reduces the player back to small form, like in Super Mario Bros., Super Mario Bros: The Lost Levels and Super Mario World.

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Super Mario Bros 3 is a free-to-play adventure game that brings the classic Nintendo game to your mobile devices. This platforming game features Mario and Luigi, plumbers sent to another world and tasked with saving Princess Toadstool across eight different worlds. Aside from clearing obstacles, you can beat monsters through a variety of powers such as shooting fireballs or spinning your raccoon tail on them.

Despite being over 17 years old at the time of the referenced review, Super Mario Bros 3 continues to hold up as an engaging and enjoyable gaming experience. Its graphics, though showing some imperfections, do not detract from the game's magic and charm. With a wealth of power-ups, uniquely-themed worlds, and innovative gameplay elements, Super Mario Bros 3 remains a must-play title for fans of the franchise and newcomers alike.

The next version of Super Mario Bros. S is here, introducing the main campaign! Play though the first half of the revamped world 1. As a series-first, you can even switch your gamestyle between the NES and SNES versions of Super Mario Bros. Road to Infinity also returns from v0.0.1, with new powerups, enemies, and improvements!

Guest Reviewer


I luv the mushroom waltz! it makes my sister wanna dance. for some reason she says that the tune in that song makes it sound catchy on here on-goings. unfortunately, she likes the athletic theme in new super mario bros wii better


This was My first ever Video Game!

I luv the mushroom waltz! it makes my sister wanna dance. for some reason she says that the tune in that song makes it sound catchy on here on-goings. unfortunately, she likes the athletic theme in new super mario bros wii better 006ab0faaa

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