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Street Fighter[a], is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.


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Street Fighter is one of the highest-grossing video game franchises of all time and is one of Capcom's flagship series with total sales of 52 million units worldwide as of June 2023[update].[2] It is the highest-grossing fighting game media franchise of all time at US$12.2 billion, including 500,000 arcade units.[citation needed]

Street Fighter II: The World Warrior is the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, allowing for more varied matches. Each player character has a unique fighting style with approximately 30 or more moves, including new grappling moves and throws, and two or three special attacks. In the single-player mode, the player character is pitted sequentially against the seven other main characters before confronting the final four bosses, exclusively CPU-controlled. As in the original, a second player can join anytime for competitive matches.[citation needed]

Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Asia), was released in 1995. It uses the same character designs Capcom previously employed in Darkstalkers and X-Men: Children of the Atom, with settings and character designs heavily influenced by Street Fighter II: The Animated Movie. Alpha expands on the Super Combo system from Super Turbo by extending Super Combo meter into three levels, allowing for super combos to be stored up and introducing Alpha Counters and Chain Combos, also from Darkstalkers. The plot of Alpha is set between the first two Street Fighter games and fleshes out the backstories and grudges held by many of the classic Street Fighter II characters.[15] It has a playable roster of ten immediately playable characters and three unlockable fighters, comprising not only younger versions of established characters, but also characters from the original Street Fighter and Final Fight, such as Adon and Guy.[citation needed]

The third and final Alpha game, Street Fighter Alpha 3, was released in 1998 following the release of the original Street Fighter III: 2nd Impact and Street Fighter EX. Alpha 3 introduces three selectable fighting styles and further expands the playable roster to 28 characters.[17] Console versions of the three games, including the original Alpha 2 and Alpha 2 Gold, were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, Super NES, Dreamcast, and Windows. The home console versions of Alpha 3 further expands the character roster by adding the remaining "New Challengers" from Super Street Fighter II. The Dreamcast version of the game was backported to the arcades in Japan as Street Fighter Zero 3 Upper. A version of Upper, titled Alpha 3 outside Japan, was released for the Game Boy Advance and added three characters from Capcom vs. SNK 2. A PlayStation Portable version, Alpha 3 MAX, or Zero 3 Double Upper in Japan, contains the added characters from the GBA version and Ingrid from Capcom Fighting Jam.[citation needed]

In 1996, Capcom co-produced a 3D fighting game Street Fighter EX with Arika, a company founded by Street Fighter II planner Akira Nishitani. It was developed for the PlayStation-based ZN-1 hardware. EX combined the established Street Fighter cast with original characters created and owned by Arika. It was followed by an upgraded version, Street Fighter EX Plus, in 1997, which expanded the character roster. A home version with additional features and characters, Street Fighter EX Plus Alpha, was released for the PlayStation during the same year.[citation needed]

Capcom produced fighting games involving licensed characters from other companies and their own properties. In 1994, Capcom released the Marvel-licensed fighting game X-Men: Children of the Atom, which features Akuma from Super Turbo as a hidden character. It was followed by Marvel Super Heroes in 1995, which features Anita from Night Warriors.[citation needed]

Capcom produced a series of similar crossover fighting games with rival fighting game developer SNK Playmore. They include Capcom vs. SNK in 2000, which features characters primarily from the Street Fighter and King of Fighters series. It was followed by a minor upgrade, Capcom vs. SNK Pro, and a sequel, Capcom vs. SNK 2, both released in 2001. All three games were produced for the NAOMI hardware as well. The SNK-produced fighting games of this crossover include the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003.[citation needed]

From 2003 to 2008, the Versus series of Capcom fighting games had no new releases, though Capcom and Namco produced the crossover tactical role-playing game Namco  Capcom for the PlayStation 2 exclusively in Japan in 2005. Ryu and Ken are playable in 2012's Project X Zone, a tactical role-playing game that draws characters from various Sega, Namco-Bandai, and Capcom franchises.[citation needed]

Street Fighter X Tekken was released in 2012, featuring over 50 playable characters from both the Street Fighter and Tekken fighting franchises. Street Fighter X Tekken was developed by Capcom, and Namco developed a crossover game, Tekken X Street Fighter.[19] Akuma has a guest appearance in Tekken 7.[20]

Beyond Street Fighter, Capcom franchises make guest appearances in the 2014 Nintendo crossover-fighting games Super Smash Bros. for Nintendo 3DS and Wii U, with protagonist Ryu appearing[21] alongside fellow Capcom representative Mega Man. The Street Fighter content was released as extra in-game downloadable content in 2015 and includes Ryu and Suzaku Castle, a stage inspired by Ryu's stage from the Street Fighter II series. Ryu returned in the following game, Super Smash Bros. Ultimate, with Ken as his Echo Fighter.[citation needed]

The main games have introduced a varied cast of around 90 characters into video game lore, plus around another 30 in spin-off games. Each of the international characters in the playable roster have a unique fighting style.

Hajime "Tokido" Taniguchi is currently ranked as the #1 Street Fighter V eSports player in the world per SRK Data eSports player rankings. Hailing from Japan, he is a three time EVO champion and generally recognized one of the best fighters that ever played the game.

Street Fighter influenced mixed martial arts (MMA) combat sports. The first Ultimate Fighting Championship (UFC) MMA event. During the 1993 release of UFC 1 while Super Street Fighter II and Mortal Kombat II were best sellers, both were initially pitched by UFC promoters as a real-life fighting video game tournament.[156]

This is a list of characters from the Street Fighter fighting game series. It contains many characters, some of which originate from other series, and some of which have appeared in games outside this series. Here is a list of characters that have appeared with any capacity in the various Street Fighter games.

A blurry picture of the SF1 Deluxe Arcade Cabinet. This is the stock photo from KLOV/VAPS and was one of the few images of the pneumatic machine available during my initial research.KLOVRumor had it that there was this fighting video game, like Karate Champ, except the harder you hit the buttons, the stronger your attacks were. It was also said that if you hit a button hard enough, you could knock out your opponent with one hit! Certain people were supposedly seen climbing on and jumping up and down on the buttons of the machine in the hope of making a killing strike.

Because of complaints of injuries to players and the high cost of maintaining the machine, Capcom eventually recalled the old pneumatic controls and helped arcade operators convert the controls to a now-familiar six-button scheme that has become the standard for many fighting games (including the game's seminal sequel, Street Fighter II).

The SuperCombo Wiki is intended to be a repository for all fighting game strategy knowledge. While our roots are in the Capcom franchises, we invite fans of all fighting game series to augment the site with their strategies and techniques.

Before Street Fighter, most fighting games were side-scrolling beat 'em ups in the style of Kung Fu Master. Even the relatively few one-on-one fighters that predated the original Street Fighter had, at most, only a handful of characters (only one or two of them playable), and extremely simplistic controls. Street Fighter (specifically its first sequel, Street Fighter II: The World Warrior) gave the genre depth, popularity, and, most importantly, legitimacy. Even modern fighting games cling tightly to the features and tropes innovated by this series. 17dc91bb1f

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