(In an ideal world this project would have a further complication. The Arduino would control the speed of a set of train 'wheels' / cogs / whatever and the sound of the choofing would alter with the speed. But that's getting ahead of things for now I suppose.)

Hey, not sure if you ever resolved this, but I would suggest looking at teensy 3.6. It has a built in SD card and the audio library teensy comes with has polyphonic audio support! (meaning you can play multiple .wav sounds simultaneously). I'm building an O gauge sound system using this board and it has been working very well in conjunction with a standard amplifier. Cheers!


Steam Train Sounds Download


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The team behind the #1 New York Times bestseller Goodnight, Goodnight, Construction Site returns with another fabulous book for bedtime! Steam Train Dream Train sound brings you the fun and sleepy sounds of a steam train as it loads its freight and says goodnight.

The dream train pulls into the station, and one by one the train cars are loaded: polar bears pack the reefer car with ice cream, elephants fill the tanker cars with paints, tortoises stock the auto rack with race cars, kangaroos stuff the hopper car with balls (while zebras referee). Sweet and silly dreams are guaranteed for any budding train enthusiasts!

RIDEWITHMEHENRY is the name for our almost monthly day of riding trains and transit in either the NYCity or Philadelphia areas including all commuter lines, Amtrak, subways, light rail and trolleys, bus and ferries when warranted. No fees, just let us know you want to join the ride and pay your fares. Ask to be on our email list or find us on FB as RIDEWITHMEHENRY (all caps) to get descriptions of each outing.

It's also possible that the sound was dubbed in at the studio. For a technician who didn't know much about railroads, the steam whistle may have had a haunting sound that fit in with the action. I do remember the movie, and it was quite good.

I was watching a rerun of "the Rockford Files" (James Garner) the other day and in a railyard scene a Dismal went past making the very distinctive chuffing sound of a steam locomotive and in the background I heard a steam whistle a couple of times. The series was on from 1974 to 1980.

Semper VaporoI was watching a rerun of "the Rockford Files" (James Garner) the other day and in a railyard scene a Dismal went past making the very distinctive chuffing sound of a steam locomotive and in the background I heard a steam whistle a couple of times. The series was on from 1974 to 1980.

Same thing happened in the second-to-last episode of Emergency! in the first season. Station 51 was called to a part of a rail yard where tank cars were getting cleaned out. Initially, they had the sound of a diesel horn on a train that was passing in the background, but later on in the rescue, you hear the distinct chugging of a steam locomotive starting up.

I have downloaded a number of sound effects from soundbible .com and I am trying to mix two of them together, namely a steamtrain sound with a stemtrain whistle coming in on top. Each time I open them they appear in a separate window. How do I dub the second onto the first? I am using audacity 2.3.2 on windows 10.

Further to my previous post which I thought had solved the problem, I downloaded some sound effects from Soundbible and I am trying to mix two of them together, namely a steam train running with a steam train whistle on top. The answer was to open the one and then drag the second onto it. Unfortunately when I drag it simply crosses out and does not load/open. I thought this problem had been solved, but to no avail. I am running Audacity 2.3.2 on Windows 10. More help would be gratefully received.

I am looking to buy a PFX brick so i can add sound to the train. However what i am interesting in is as the train is stationary it plays the compressor sounds and then as it moves off the it plays the engine sound and increases it with speed

Yes, the PFx brick capable to produce sounds based off of the engines speed if it's a steam locomotive. You'll have to download the steam locomotive preset from their website. They also have several diesel ones that allow compressor sounds to play when stationary.

This is the simplest method and one we do not use for train sound effects. It is more suitable for simple machinery or engines. To use this method, you load a sound file which can be looped reliably to make a constantly "droning" engine sound. This sound represents the engine at idle or lowest RPM. Then you activate a sound action called "Motor Pitch Modulated". When active, the PFx Brick will loop the sound file and when a desired motor channel changes speed, the PFx Brick will automatically pitch "bend" the playback of the sound file to simulating increasing engine RPM. This method uses a simple DSP algorithm to change pitch in realtime and as such it ok for simple machinery but not convincing enough for distinctive prime mover sounds of trains.

This method is suitable for simulating the "chuff" sound of steam locomotives. This sound effect periodically plays a chuff sound (or any sound for that matter) as a function of the applied motor speed. As the motor speed increases, the interval between consecutive playback of the chuff sound decreases. Furthermore, there is an adjustable "gain" parameter which controls how much influence the motor speed has on the playback interval. This can be used to "fine tune" the motor (or wheel) rotation and its correspondence with the playback chuff sound. Ideally, you want a relatively synchronized relationship. This can be tricky since not every model is the same, but the gain parameter lets you get very close.

Lastly, there is a firmware update coming soon which will improve this sound effect. Currently, the same "chuff" sound file is used for every interval. This can make the chuffing sound flat and robotic. In the next update, we've allowed users to designate up to 4 sound files for the chuff sound. This can be useful for simulating duplex or multiplexed steam drivers which tend to have a different sound for each driver's steam cycle. It is also useful for conventional steam drivers since you can designate sounds for each phase of its steam cycle too. When coupled with random playback of steam release valves, continuous playback of boiler simmer, etc. the overall effect of steam locomotive simulation can be quite convincing. We'd love to spend more time optimizing pre-built profiles of sounds to achieve this effect, but at least end users can customize and tune the sound playback themselves and perhaps build better sound profiles than we can!

Our predefined "profiles" which you can download from our website representing a diesel or steam locomotive etc. are basically a "bundle" of sound files and configuration settings. You can use them as is or customize them to your preference. For example, you can substitute the horn sounds with one more suitable to a different locomotive. You can change which motor channel changes the sound. And so on.

Our diesel locomotive profiles typically combine a few sound effect actions. We use "Indexed Playback" for simulating the prime mover. We use one or more "Random Playback" effects to randomly inject compressor noises or air valve release sounds. The combination of these sounds give the rich and realistic impression of the real thing.

For steam locomotives, we will use "continuous playback" of a loop representing the ambient boiler sounds. Additionally, the "Gated Playback" sound effect will be active to simulate the "chuff" sounds. Lastly, one or more "Random Playback" actions will be configured for steam release sounds or air compressors, etc.

The power of the PFx Brick is the ability to combine all of these sound playback behaviours to make a rich soundscape. Its polyphonic sound engine combined with Digital Signal Processing (DSP) make all kinds of sound simulation possible. These sound effect actions are configured as "Startup Actions". That is, actions which activate automatically every time after power-up. 006ab0faaa

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