I have several games on gog.com, and several others on Steam. This requires me to run gog games in a manager like Lutris, and obviously Steam games in Steam. I have not tried adding a game managed by Lutris to Steam library as I don t currently have Lutris installed, but I m not even sure that would work, and seems like that could be problematic if it did. I m wondering if anyone has tried this. Can I add a game managed by Lutris to the Steam library, and run game through Steam? And would that necessitate Lutris remain installed on system?

After thinking about it I want to try your idea. I have a feeling though that I will have to re install the steam games I currently have on computer now. I guess I need to find where the game save files are for a few games. Anyway, should I keep Steam installed? It seems like I should remove it all, and Start over with Lutris.


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At the moment while i am not close to filling up the harddrive i want to be prepared for if it happens. so what i would like to do is to be able to download games into a second, third, forth harddrive if need be, but in a way that doesn't require me in having all the harddrives plugged up at the same time when i access Steam so that Steam will show that they are all installed. ie

Steam offers configuration for multiple locations of your game library across an arbitrary amount of drives. To set additional folders, navigate to Settings > Downloads and select "Steam Library Folders". You can manage all of your game folders in here.

After that you can easily move your installed games from one location to another by right-clicking the game in your Library overview, navigating to Properties > Local Files and then selecting "Move Install Folder...".

When downloading a new game (or reinstalling one), you can choose the install location from your configured library locations in the download interface beneath the "Choose location for install..." message.

Steam allows you to have multiple libraries, across multiple hard disks. You can add new libraries by going to Steam->Settings->Downloads, and choosing the first option on the right: Steam Library Folders.

Alternatively, you can use Steam Mover to make Steam think your games are in a certain folder (for example on A:) while they are actually somewhere else. You have to install them in that certain folder first, but can move them afterwards.

It won't automatically switch to downloading on drive B when drive A gets full, but moving games between your various library locations is a simple drag-and-drop process. It also updates the .acf files, so Steam knows where to find the games you moved without you needing to do anything else.

Steam continues to display all games as installed (the list text is white), even when the external drive is not available. (Although, IIRC, the "Play" button will become "Install" so you can tell if it's "there" or not.)

It will not automatically re-download your games onto drive B when drive A is disconnected (although I haven't actually tried launching a game installed on drive A when drive A is not connected - I expect there would be an error, or it might ask if you want to install.)

It does not download updates for games on drive A if drive A is not connected (that I've noticed, anyway.) It definitely WILL download updates for those games when drive A IS connected, though. AFAIK, it puts the updates on the drive where the game is stored.

When downloading a game on steam it will ask you where you want to download the game, just simply click the drop-down bar and it should show you your connected hard drives, just select it and it will download onto that drive. (you can also store game shortcuts in files labeled to the hard drive they're in, like having Skyrim under 'hard drive A,' and having Minecraft under 'hard drive B,' just as an example.)

When I built my gaming PC I decided not to use any mechanical storage, and instead only have a single 240gb (this was 4 or 5 years ago) SSD. This was party because I needed to remove all the drive cages to fit a large 200mm fan in the front of the case, but also because I had a NAS server already and figured I could use that for all my storage and only have small SSDs in my other machines.

Obviously 240gb is not a lot of space for games so my method of dealing with that was to install each game to a virtual disk (one per game), this made it easy to move games that I was finished with to the server and vice versa. So I would have maybe 5 games stored on the SSD at a time and I could just move them back and forward to the server as I needed. This worked pretty well but it had some limitations. The biggest limitation was that as far as steam was concerned only one game was ever installed at a time, so half the time when I wanted to play another game I would mount the VHD, load up steam and find myself looking at an 8gb update.

Recently I've been playing around with ZFS and ISCSI and thought I could probably use this to store my whole steam library remotely on the server, so for the last few days that's what I've been working on.

Now as far as I know steam doesn't care if you install your games to a network share or a local disk, it is totally possible to run a steam library off of SMB or some other network file system. An advantage of that is that you can share the library with multiple machines or users. However the performance isn't perfect. I don't have much experience with this method but a few times I would mount the VHDs directly off the shares (rather than copying them across first) which ran okay but I experienced a few issues, such a videos which played during loading screens would often be choppy, as well as some texture pop in issues and other things like that.

ISCSI is not like a network share, it's not a file system, instead it allows you to connect a block device (disk) to a computer remotely. Essentially the remote disk appears to be a local disk and it is read and written to exactly like a local hard drive would be.

My NAS server is running Ubuntu 16.04 and I'm using a three disk ZFS RAIDZ array for the storage, the client machine is running Windows 10. While this configuration is going to be specific for what I'm using it can easily be adapted to other systems, freenas and windows server for example will have GUIs for configuring the ISCSI target but it's the same idea either way.

I'm going to create an image file which will be used as the ISCSI target (the disk that the client device will connect to) which will be stored on my RAIDZ array. You could just as easily use a physical disk or any other block device for this. My ZFS array is made up of three 2TB disks, an 8gb partiton on as SSD for the SLOG and an 80GB partition for cache.

This command will write 3TB of zeros to the file /mnt/games/daedalus.img (/mnt/games is the mountpoint for the ZFS dataset and daedalus.img is the name of the file). This won't take forever, for me it wrote at 2GB/s.

Then edit /etc/iet/ietd.conf everything should be commented out, at the bottom of the file we'll add the configuration for the ISCSI target. I googled my way though this so I've used the standard naming for the target, presumably you could use any name you like but I haven't tried that.

The standard for the target name is the year and month that the target was created, and the FQDN backwards, but I'm pretty sure it would work with any name. The incominguser settings are the CHAP login and password, this doesn't have to be an actual user and you can use anything here, the password however has to be at least 16 characters long. The first target has to be Lun 0, if you were to add a second target it would be Lun 1 etc. The path is to the image file I created earlier and the type is fileio. If it were an actual disk instead of a file you could use blockio instead or just leave out the type setting to have it done automatically. The alias is just a name for the target and can be anything.

By default this file will contain ALL ALL This means that any initiator (client) will be able to connect. You can leave this as is or you can configure which clients will be allowed to connect to the target.

In the Target box enter the IP of the server then click refresh, the ISCSI target we configured should apear in the box bellow. Select it and click connect. Click advanced and enable CHAP log in. For name use the user from the ietd.conf file and for target secret use the password. Click okay and okay again and it should connect.

On a gigabit network I am only able to get between 50 and 80 MB/s read and write using ISCSI. I believe this to be due to the overhead involved. This isn't so terrible, it means slower load times but that's to be expected going from an SSD to network storage but that is much less than gigabit should be able to do. However I have been unable to improve that. The biggest problem is latency. This is an unavoidable problem with using network storage as just the time it takes to send a packet from the server is several times greater than the seek time for an SSD, but also gigabit ethernet seems to have an IOPS limit of around 100 or so which is pretty low.

What does this mean for games? Well it's not that bad reallty. Load time is obviously a little longer but it's not console long, and most games run fine once they've loaded. I have tested a few and DOOM ran flawlessly, while Bioshock remastered had a long texture pop in time when the level began but was fine afterwards. Mankind divided ran well but there were some times when UI elements would take several seconds to appear, although I had similar issues when running from an SSD.

Here you can see the performance of the ZFS array, network and cache on the server while I'm loading Mankind Divided. The network tops out around 500mbps and the array read won't go above 80MB/s. Even when there are lots of cache reads the network performance remains the same. I'm sure this is due to overhead as when using a 10gb ISCSI connection between the two servers I get the full bandwidth of the disks. It could also be a problem with the Windows ISCSI initiator. 152ee80cbc

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