The goal of the attacker in the Robosumo tasks is to make the victim off the playground.
The red agent is the attacker and the green agent is the victim
Bug v.s. Bug
No attack
Our attack with
epsilon = 0.3
Our attack with
epsilon = 0.7
Non-stealthy attack with
epsilon = 1.0 (baseline)
Ant v.s. Ant
No attack
Our attack with
epsilon = 0.3
Our attack with
epsilon = 0.7
Non-stealthy attack with
epsilon = 1 (baseline)
Spider v.s. Spider
No attack
Our attack with
epsilon = 0.3
Our attack with
epsilon = 0.7
Non-stealthy attack with
epsilon = 1 (baseline)
The winning rate for all attackers is around ~0.6
The non-stealthy attack displays obviously abnormal behaviors, inducing the victim to be upside down and become upside down itself later.