Arena Moves
Cut Mid ━ Cut 90 degrees onto the mid line, moving from letter to letter across the arena.
Take the Dye ━ Cut across the arena from one corner to the corner directly across from it.
Slant Lines ━ 45° lines on the arena floor used for diagonal moves.
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Flat Moves
Arrow ━ Leader stops, and in a right/left pattern the line halts next to them with their front hooves aligned with the person beside them's back hooves.
Domino ━ Leader stops and everyone halts next to the person in front of them so that their horse’s back hooves are aligned with the person’s horse's front hooves.
Flock - Leader stops, and in a right/left pattern the line halts next to them with their back hooves aligned with the person beside them's front hooves.
NTT Flat ━ Line leader stops and everyone lines up next to them in a right/left pattern. (Remember to brush boots, not crush them!)
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NTT Flat Right/Left ━ Line leader stops and everyone lines up to the direction called in one horse gaps (i.e. one horse length can fit between each halted rider).(edited)
Follow Moves
Cod ━ Waterfall and after leads pass the end of the opposite line, they take their line onto the dye.
Deck ━ 2 lines are in rein/waterfall; on the first go leads circle away, and when the lines meet at the end of the circles they merge into 1 line.
Diamond ━ Dye divide on the first go and cut back on the second go at a diagonal. Merge back into one line when meeting.
Diamond DNA ━ DNA, but instead of gradual curving, cut harshly. (i.e. like in the move diamond.)
DNA ━ Post wide waterfall, using the mid and quarter mids, or the entrances on the short walls, lines will curve in and out of each other- resulting in a shape like DNA.
Dye Divide ━ On mid, lines split onto dyes.
Fairy Tail━ Post-split, lines will cut mid and trot towards each other. On go, leads will do a circle away and fall onto a dye passing to the right.
Figure 8 ━ Trade but both lines are headed the same direction. It will make a figure 8 instead of an S.
Goldy Lox ━ A follow move resembling 'lock.' Leads do a keyhole away from the other line on go and end up passing right-to-right- after passing the end of the opposite lines, leads do another gradual keyhole away and end up passing left-to-left on mid.(edited)
Circle Moves
Boom━ On the first go you will keyhole cave, and on the second go you will cut back into the circle, resulting in an expanded circle.
Bloom ━ Curl away from the center of the circle.
Cave ━ Curl towards the center of the circle.
Collapse ━ Cut into the circle on the first go, curl over right on the second, then merge back onto the circle on the third.
Crown ━ In a tight rotary, the inside line will Bloom and the outside line will Cave.
Curve ━ In a circle, dodge away from the center to expand the circle.
Drain ━ In rotary, the inner circle will expand to merge with the outer circle on the 1st go. On the second go the original outer circle will shrink to become the inner circle.
Expand ━ In a circle, cut out on the first go and merge back into the circle on the second go.The circle will be larger after this move is completed.
Explode ━ In a circle, on the first go, cut towards the direct center. Pass through the center, then cut back into a circle cutting the opposite direction you originally were going in the circle on the second go.
Firework ━ Fate in or out in a circle.
Frog ━ Odds curl over to the outside of the circle resulting in a rotary.
Pop ━ Post expand, you will keyhole bloom in a circle on the first go. On the second go you will cut back into the circle resulting in a shrunken circle.
Prim Rose ━ In a circle, evens will walk cave and odds will Bloom A.
Rose ━ On go, odds do a bloom A and evens do a cave walk in a rotary.
Rotary ━ A circle inside of a circle. Post split, lines will be going towards each other, evens line will veer towards the odd's line and circle away from them to become the smaller circle. The odd's line will veer out slightly and wrap their line around the even's circle, creating the outer circle.
Shrink ━ In a circle, on the first go, everyone cuts towards the center and on the second go merge back into the circle. The circle will be smaller after this move is completed.(edite
Beginner Moves
Bear ━ Curl over but you return to the original axis.
Bee Curl ━ Trot curl into canter curl.
Comb ━ An individual cut in said direction.
Curl ━ A full individual circle.
Curl Over ━ Everyone will belt at once resulting in reversed line order.
Delayed Triple Curl ━ A triple curl, but called with three go's. Each go is said a few steps after completing the curls to give it the delayed effect.
Dodge ━ Curl over direction called, curl over opposite direction.
Fate ━ Curl one way than curl the other right away after you complete the first curl.
Feather ━ In a cut mid, wave comb away from axis. Odds go one direction, evens go opposite.
I Curl ━ Walk curl then a trot curl.
Keyhole ━ ¾ of a curl resulting in a comb.
Retreat Curl ━ Curl then curl over in the same direction.
Stem ━ When someone in line curls over and curls over again onto the back of the line.
Thread ━ Odds curl on the first go and evens curl on the second go.
Tier ━ Both leads cut in direction said, resulting in a rein.
Twist ━ Fate Wave.
Waterfall ━ Belt wave.
Wave ━ Odds curl in the direction that the leader states, evens curl the opposite direction.
X ━ On "go", everyone will press X to halt instantly.
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Intermediate Moves
Amazon ━ In rein, using secondary numbers riders will do a twist in the direction that corresponds with their secondary number.
Ash ━ Curl comb in a comb, resulting in a merge.
Atomic ━ In a waterfall, lines curl away then curl over in.
Bee Thread ━ Like thread, but as a bee curl. However, the one’s do an extra canter curl, which will result in them being behind the 2’s and in reverse line order.
Box Curl ━ Comb on the first go, cut away from lead on the second go, and comb back to the rail/direction you came from on the third go, merge at rail.
Combo ━ Curl over direction called, curl opposite direction, curl over back onto original axis.
Double Cut ━ Like tier, except instead of the first two people going at once, the first and third people go and people move in behind them in that order.
Fish Hook ━ On the first go, 1's will curl comb and on the second go, the 2's will curl comb. The go's should be commanded fast no more than 1 second apart.
Halfway ━ Post split, on go you will start with a trot curl, then halfway through transition into a canter curl. It's a transition curl so you need to transition into the canter one step early. It will throw the line into a rein.
Key Curl ━ Curl in direction said, then keyhole in direction said immediately.
Mel ━ On go, odds will curl comb and evens will do a normal comb. On the second go, the evens do a curl away from their lead.
Mist ━ Retreat curl but instead of curling over in the same direction as the curl, you will curl over in the opposite direction.
Orbit ━ Walk curl into a canter curl.
Revolve ━ Curl over towards your partner post split in a comb. You should be passing through your spot in line while combing.
Snake ━ Comb on first go, curl over towards your lead on other 'go's. Continue in this pattern until the commander tells you to merge.(edited)
Adanced Moves
4Leaf ━ Clover wave - last go is called like snap.
Back Slant ━ A 135° turn onto the diagonal lines behind you.
Case ━ Curl A but you halt on an angle before you complete it.
Chevron ━ Case wave, but you continue cantering on a slant afterwards.
Clash ━ Post split in a comb, curl over away from your partner on go. Pass through your spot in line.
Clover ━ 4 keyholes, for example: keyhole left, keyhole right, keyhole right, keyhole left. Or vice versa.
Crescent ━ In a tight rein, the rider closest to the direction called does a walk curl, and their partner does a canter curl around them. (The rider cantering will need to adjust their circle to go around their partner, rather than through them. A tip for this would be to canter a step before turning into the curl.)
Duel ━ Revolve, but curl over towards partner, canter curl away, and then curl over back towards your partner.
Eagle ━ Erose, but the back line full pivots and the front line does a walk retreat bear (curl into a bear) and trots up next to the back line facing the opposite direction.
Erose ━ In a halted waterfall facing horizontal, the back line will walk curl then align with the line in front of them at a walk. The line in front will do a full pivot in the same direction called.
Galaxy ━ Orbit fate.
Jello ━ Atomic, but after the curl over you will canter curl the same direction you did your first curl. In the end, you would not be on your original axis, nor going the same direction as you used to be going.
Key Switch ━ In a rein, keyhole out on the first go, then keyhole away from your lead on the second go.
Key Revolve ━ In a wide waterfall, comb towards your partner, then keyhole towards your partner. Should result in 2 merged lines.
Lock ━ Keyhole fate. Start the second keyhole right after your horse’s back hooves pass the original axis. There is only one go.
Obi ━ Twist, curl, twist, curl. Each is a different go.