If your project does not have a “Plugins” folder, create a new one
Unzip if necessary
Then paste or move the folder “StandardAssetNamig” inside your “Plugins” folder
If your unreal engine project was opened, please restart the project so it can read the new plugin
The plugin its already configured, so you can use it, but if you want to change the prefix or suffix given to the different classes you can edit the database.
Open your unreal engine project
Go to Plugins/StandardAssetNaming
Inside you will found 2 datatables:
OfficialNaming_Datatable its used by default and uses this standard
CustomNaming_Datatable its a datatable prepared to be edited by you, in case you want to change the current standard
Finally, go to Plugins/AE_StandarAssets and look for the variable “Database” then change the value from the “OfficialNaming_Datatable” to your “CustomNaming_Datatable”
After installation. In order to use the plugin, you need to open Content Browser or Content Drawer, either of them will work.
Then go to the assets, select as many as you need with Control+Click and/or Shift+Click.
When you are done selection assets, just right click on them and go to the option “Scripted Asset Actions > Rename Assets“.
Thats it, all your assets have been renamed, enjoy.
You can also use other functions as texture configuration that comes with the plugin. It only works on textures, so be sure to select only assets of type texture.
This functions “Difuse”,”Mask”,”NormalMap”,... change the settings of the texture to match the correct type for Unreal Engine for proper compression and packaging.