Large, lunging swing. This move is exceptionally strong, killing very early. The hitbox is also very large, hitting below ledge and far offstage. However, it's fairly slow, has a blind spot inside and above her, and has a lot of lag. It is possible to true combo into this move using DAir from around 45% to 75%, often killing. As well, Dtilt can combo into Fsmash if used to twoframe or hit ledgehang.
This move can also twoframe and hit ledge hang, but it's rarely recommended as DAir is stronger and safer, and DTilt is faster, safer, and can combo into an Fsmash. Because of its very high risk, very high reward nature, this move should only be used in kill confirms, or very hard punishes.
Hitbox Active
FAF
Damage (base)
Damage (1v1)
Angle
KBG
BKB
Shieldstun
Shield Safety
Normal / Charged
20-23
68
20% / 27.5%
24% / 33%
361
76
70
13 / 17
-34 to -31 / -29 to -26