Large overhead swing, starting behind Pyra. It has a blindspot behind her on startup. This move makes for a great anti-air/juggling tool due to its large, lingering disjoint. However, the combination of its blindspot, poor shield safety, and high endlag make it typically reserved for this only. Sometimes, Pyra can frametrap an airdodge afterwards with a grab or dash attack
Hitbox Active
FAF
Damage (base)
Damage (1v1)
Angle
KBG
BKB
Shieldstun
Shield Safety
11-16
40
9.5%
11.4%
96
98
66
9
-19 to -14